Lecture 3 Flashcards
(37 cards)
What is context?
A set of stimuli that are in the background when learning takes place
- Different stimuli = different contexts
Context provides information about
- the situation we are in
- what the likely outcome of our behaviour will be
Discriminative stimulus - SD
- Stimulus, when present, that signals that the behaviour is likely to be reinforced or punished
Only getting food when the light turns red
Presence of a teacher
Red traffic light - Punishment and reinforcement SD
Stimulus delta
Stimulus that, when present, signals that the behaviour will not be reinforced or punished
- Doing a behaviour when Sdelta is present leads to nothing happening
- Taxi with passenger
- No staff at counter
Behavioral contingency
- These stimulus are present when response is happening
- Reinforcement of SD and extinction at Sdelta
- These stimulus influence our behaviour
Discrimination Training
- Training during which a behaviour is reinforced/punished in the presence of one stimulus and at the same time extinguished/allowed to recover in the presence of another stimulus
Stimulus Control
- When a behaviour is performed more frequently in the presence of one stimulus than in the presence of another stimulus
- Same as stimulus discrimination
- Result of discrimination training
- Control refers to the likelihood of a response happening due to the present stimulus
Talking when youre home vs in class
How does behaviour change with stimulus control?
- A stimulus that always proceeds a positive or negative reinforcement contingencies acquires casual functions
- A stimulus that always proceeds positive or negative punishment acquires suppressive functions on behaviour
What is the difference between differential reinforcement/punishment and SD?
- Differential reinforcement/punisher focuses on response classes, their function
- SD is the presentation of different stimulus for one behaviour
Incidental teaching
- The planned use of
- behavioural contingencies,
- differential reinforcement, and
- discriminative training
- in the student everyday life
Say a red car, and you get the red car
Concept-training procedure
- Reinforcing/punishing a response
- in the presence of one stimulus class
- and extinguishing it
- or allowing it to recover
- in the presence of another stimulus class
What is stimulus class?
A set of stimuli that have some common physical characteristics
- Includes stimuli that have previously been experienced and novel stimuli
- Similar dog breeds
Conceptual stimulus control
- We respond in a similar way to all stimuli in a stimulus class
- Even to new stimuli that we have not yet encountered
- We do not respond in the same way to stimuli outside that stimulus class
Dogs vs cats
Stimulus generalization
- When a behaviour thats has been reinforced in the presence of a specific SD, is also performed in the presence of other similar stimuli
- Similar SD can trigger the same response
Scared of one dog breed, scared of similar dog breeds
What is imitation?
- When the behavior is controlled by a similar behavior of someone else
- Additional physical or verbal prompts can be used
Cooking, tying your shoelaces - The behaviour can be reinforced in different ways
Praise or natural reinforcer(like taste)
Prompts
- A supplemental stimulus
- that raises the probability of a correct response
Physical or verbal
Generalized imitation
- Imitation of the response
- of a model
- without previous reinforcement
- of imitation of that response
Book; prompting raising arm, tapped once and the patient followed that
What is avoidance?
- A type of reinforcement contingency
- Prevention of a negative reinforcer
Driving safely
Shapes behaviour like walking or talking
Avoidance-of-loss contingency
- Response-contingent
- prevention of loss
- of a reinforcer
- resulting in increase of that behaviour
Balancing ice cream while cycling
Word hard in class or time out
Reinforcement Schedules
Specify how often and under what conditions reinforcement take place
- Influence frequency, stability and how quickly the behaviour can be extinguished
Continuous reinforcement
Reinforcement follows the behaviour each time
- Strengthen or create behaviours
- Good for shaping behaviours or maintaining different ones
Intermittent reinforcement
Reinforcement follows the behaviour sometimes
- When behaviour is well established
- Less risk for satiation
Fixed-Ratio
- The reinforcement comes when you have performed the behaviour X (same number each time) times
- Post-reinforcement pause
Length of the pause is proportional to the number of responses one has to make - Establish slowly to not straining the ratio
Variable-Ratio
- The reinforcement comes when you have performed the behaviour X (changes) times
- X is the average number, unknown to the individual
- With or without post-reinforcement pause
Gambling
Checking your phone
Whats the general rule with reinforcement schedules with new behaviours?
- CFR to create a new behaviour
- Go over to FR with small ratios
- Increase ratios on FR
- Once behaviour is established with higher ration, switch to VR