Lecture 3 - Coordinate Systems Flashcards

(42 cards)

1
Q

define: coordinate system

A

a scheme for representing things as sets of numbers, or coordinates

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

How many coordinates do you need to represent something?

A

as many as that thing’s DOF

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

location is usually represented using ____ coordinates

A

Cartesian

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Cartesian coordinates

A

vectors i, j, k

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Using the Cartesian system, any location realtive to the origin can be expressed uniquely as a…

A

weighted sum of the vectors

v = v1i + v2j + v3k

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

What are the coordinates of vector v?

A

v = (v1, v2, v3)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Right-handed Cartesian coordinates

A

index finger = i

middle finger = j

thumb = k

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

How to calculate the sum of 2 vectors, w = v + u?

A

w1 = u1 + v1

w2 = u2 + v2

w3 = u3 + v3

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

how to calculate vector length?

A

|v| = (v12 + v22 + v32)1/2

Pythagoras’s formula

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

What does the dot product measure?

A

how close to paralle 2 vectors are

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Formula for dot product

A

uv = u1v1 + u2v2 + u3v3

u • v = |u| |v| cosø (angle between u and v)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Dot product: 2 vectors →

A

number

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Formula for cross product

A

u x v = (u2v3 - u3v2, u3v1 - u1v3, u1v2 - u2v1)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Cross product: 2 vectors →

A

vector

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

the cross product is non- ______

A

commutative (order matters)

u x v!= v x u

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Length of cross product u x v

A

u x v | = |u| |v| |sinø| (angle between u and v)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

What vector does the cross product give?

A

a vector that is orthogonal to both u and v

18
Q

A coordinate system is often linked to…

aka

the coordinate system expreses locations ______

A

a reference frame (some object)

relative to its frame of reference

19
Q

What reference frame is used by the brain to process visual memory?

A

eye-fixed frame

20
Q

Cartesian coordinates

A

how far up?

how far sideways?

21
Q

Polar coordinates

A

How far from center & what angle

22
Q

saccades happen every _____ per second

23
Q

What are some arguments against an eye-fixed frame for visual memory?

A
  • head-fixed or torso-fixed frame would mean less processing time (they move less often than the eyes)
  • Visual data can’t be combined with auditory data easily (b/c auditory is in head-fixed frame)
24
Q

What are some reasons why the eye-fixed frame is used for visual memory?

A

Easier combination with incoming visual data

25
What reference frame does auditory data use?
head-fixed frame
26
what is the simple arm model called?
planar 2-link manipulator
27
according to the planar 2-link manipulator, how many DOF does the arm have? Details.
2 DOF Both the sholder and elbow are hinge joints with 1 DOF each
28
according to the planar 2-link manipulator, what is the length of each limb?
upper & lower arms are the same length, L
29
What are the 2 coordinate systems we can use to describe arm position?
1. joint angles 2. hand location
30
Joint coordinates
if we know ø1 and ø2 (angle of shoulder and elbow respectively)
31
Hand coordinates
specifying arm position using x, y coordinates of the hand in a Cartesian frame centered on the shoulder
32
direct kinematics
Joint angle → hand coodinates
33
Inverse kinematics
hand position → joint angle
34
what are the 2 hypothesis for how the brain drives arm movement?
1. minimum-jerk hypothesis 2. joint interpolation
35
minimum-jerk hypothesis
arm movements minimize the jerk of the hand
36
What is bad about the minimum-jerk hypothesis?
Brain has to do inverse kinematic calculations at every hand position along the straight path to find the angle of the shoulder & elbow in order to move it properly (this is a lot of work!)
37
joint interpolation
brain drives arm along straight lines in **joint coordinates**
38
Benefit of joint interpolation
* Brain only uses inverse kinematics twice (initial & final position) * brain plots straight line in joint coordinates between the intial & final positions (easy computations)
39
In reality, do we use minimum-jerk hypothesis or joint interpolation?
Both, it's complicated
40
How did the joint interpolation theory get revised? What is it called?
Staggerd joint interpolation: joint-space paths may curve, but no point reverses its motion within a movement (waste of effort)
41
How correct is the staggered joint inerpolation?
* Only true in reaching * Other tasks like throwing, we reverse joint motion * not a universal principle of motor control!
42