lecture 3- Embodiment Flashcards
(31 cards)
experimental observations: how do you feel?
- While adopting either a ‘conventional’ working posture or one of two so-called ‘ergonomic’ postures - in which the back
was straight and the shoulders were held high and back, or in which the shoulders and head were slumped - experimental participants learned that they had succeeded on an
achievement test completed earlier. - Those who received the good news in the slumped posture felt less proud and reported being in a worse mood than participants in the upright or working posture. Stepper & Strack (1993)
experimental observations: Valence and movement
- Images that typically evoke emotionally positive and negative responses were presented on a computer screen. Experimental participants were asked to indicate when a picture appeared by quickly moving a lever. Some participants were instructed to push a lever away from their body, whereas others were instructed to pull
a lever toward their body. - Participants who pushed the lever away responded to negative images faster than to positive images, whereas participants who pulled the lever toward themselves responded faster to positive images.
Duckworth et al. (2002)
experimental observations: is that a decent pen?
- Under the guise of studying the quality of different headphones, participants were induced either to nod in agreement or to shake their heads in disagreement with statements. While they were “testing” their headphones with one of these two movements, the experimenter placed a pen
on the table in front of them. Later, a different experimenter offered the participants the pen that had been placed on the table earlier or a novel pen. - Individuals who were nodding their heads preferred the old pen, whereas participants who had been shaking their heads preferred the new one.
Tom et al. (1991)
experimental observations: is that a nice symbol?
- Novel Chinese idiograms presented during arm flexion
(i.e., an action associated with approach) were
subsequently evaluated more favourably than idiograms
presented during arm extension (i.e., an action
associated with avoidance).
Cacioppo et al. (1993)
A Digression:
The Mind-Body Problem
- Dualism
body: works like a machine (obeys laws of physics)
mind: non-material (functions mysteriously)
Problem - how can the mind influence the body (and vice versa)?
as it turns out, very easily!
what is the nature of knowledge?
it is generally agreed that the processing of any mental content, including social information, involves internal symbols of sort (i.e., mental representations - symbolic
processing, computational processing).
what are these representations?
How do representations derive their meaning (i.e.,
symbol grounding problem - Harnard, 2003)?
Amodal vs. Modal Architectures
Amodal Architectures
- mind as computer metaphor
hardware vs. software (Block, 1995)
body vs. mind (independent) - high-level cognitive operations (inference,
categorization, memory) are performed using abstract, amodal symbols that bear arbitrary relations to the perceptual states that produce them (Newell & Simon, 1972). - knowledge is abstract and amodal - symbols may represent any ideational content irrespective of which sensory modality was involved in its perception.
An Amodal Dog
- Sensory-Motor Information (modality specific systems) what do dogs look like?
what sounds do dogs make? how do dogs smell? how do dogs move? etc - multi-sensory information transformed into amodal symbolic representation
- mental operations (e.g., thinking) are then undertaken on these amodal representations
An Amodal Person:
Knowledge Accumulation
- When interacting with a person, amodal symbols redescribe the experienced perceptions, actions, and introspections to establish a conceptual representation
of the interaction in long-term memory. - As our knowledge grows, the underlying amodal systems become organized into structures that represent concepts (e.g., schemas) extracted from experience.
- Amodal redescriptions of social experience constitute social knowledge.
Amodal Architectures:
Some Problems
- What exactly is the redescription process that produces amodal symbols from modality-specific (e.g., perception, action) states?no evidence exists for such a process in the brain
- There is no compelling evidence that the brain contains amodal symbols.
- The amodal symbol account is at odds with the available empirical evidence
Embodied Architectures
- Researchers have recently adopted the notion that knowledge is embodied or grounded in bodily states and in the brain’s modality-specific systems (Barsalou, 1999).
- The basic idea underlying theories of embodied cognition is that cognitive representations and operations are grounded in their physical context. Rather than relying on amodal abstractions that exist independently of their physical instantiation, cognition relies on the brain’s modality-specific systems and on actual bodily states.
- Perceptual Symbol Systems (PSS - Barsalou, 1999)
Perceptual Symbol Systems:
Barsalou (1999)
- modality-specific states that represent perception, action and introspection in on-line situations are also used to represent these situations in the off-line processing that underlies memory, language and thought.
- rather than using amodal redescriptions of on-line modality- specific states to represent situations, the cognitive system uses
reenactments (simulations) of them instead.
* the key notion of PSS is that simulations of perceptual, motor, and introspective experience underlie the representation and
processing of knowledge.
- reenactment (simulation) of processing operations in modality-specific systems (i.e., think about a dog).
Evidence for Embodied Social Cognition
- Attitudes
- Social Perception
- Emotion
- On-line/off-line embodiment
Embodiment of Attitudes
- Darwin (1904) defined an attitude as a
collection of motor behaviours -
especially posture - that convey an
organism’s response toward an object. - body involved in attitudinal processing
(On-Line) Embodiment of Attitudes
- Participants instructed to nod or shake their
heads while wearing headphones, under the
pretext that the research was designed to
investigate whether the headphones slipped off while the listeners moved to music.
While nodding or shaking, participants heard
either an agreeable or disagreeable message
about a university-related topic. Later they rated how much they agreed with the message.
Movements modulated judgments (nod = agree with message, shake = disagree with message).
Wells & Petty (1980)
(Off-Line) Embodiment of Attitudes cont
- Participants generated the names of famous
people and later classified the individuals
according to whether they liked, disliked, or
were neutral about them. During the name
generation task, participants either pulled up on the table in front of them from underneath its bottom surface (an approach behaviour) or pushed down on its top surface (an avoidance behaviour).
Participants who performed the ‘approach’
behaviour during name generation retrieved
more names of people they liked, whereas those who performed the ‘avoidance’ action retrieved more names of people they disliked.
Förster & Strack (1997, 1998)
(On-Line) Embodiment of Social Perception
- Neonates imitate basic facial gestures such as tongue protrusion and mouth opening.
Meltzoff and Moore (1977, 1989) - synchrony, behavioural cordination
speech rate accent syntax walking speed - Facilitates rapport and harmony (LaFrance,
1985)
(Off-Line) Embodiment of Social Perception cont
- Embodiment of social perception when targets are not present. Category priming (e.g., grey, Florida, bingo) and subsequent walking speed.
Participants walked more slowly when primed
with elderly stereotype.
Bargh et al. (1996)
(Off-Line) Embodiment of Social Perception cont
- Participants formed impressions of people with whom they might later work on a problem- solving task. Some of these people were competent while others were incompetent. Facial EMG was measured.
Participants were more likely to display positive facial reactions when their imagined partners were competent rather than incompetent.
Vanman et al. (1997)
(On-Line) Embodiment of Emotion
- Researchers told participants that they were studying adaptations for people who had lost the use of their hands. Such individuals would need to use their mouths to hold pencils for writing, or to use a television remote. The study was to assess whether the unpleasantness or difficulty of these tasks affected people’s responsiveness.
- The participants then held a pencil in their teeth (which naturally activates the muscles typically used for smiling) or lips (which does not activate those muscles) and then rated several cartoons for funniness. Those who were (unknowingly) “smiling” rated the
cartoons as funnier than people who were not smiling.
Strack et al. (1988)
Embodiment of Social Perception (On-line):
Additional Findings
- Prior to an impression-formation task,
participants were required to hold (during a brief elevator journey) a cup of hot or iced coffee. Afterwards, they gave their impressions of a stranger. - Participants considered the target to have more favourable traits (e.g., generous, caring) when they previously held the hot rather than cold cup.
- warmth, nurturing
Williams and Bargh (2008)
Embodiment of Social Perception (Off-line):
Recent Findings
- Prior to an impression-formation task,
participants were required to imagine holding a cup of hot or iced coffee (from a first- or third- person perspective). Afterwards, they gave their impressions of a hypothetical stranger. - Participants considered the target to have more favourable traits when they previously imagined holding hot rather than iced coffee – but only from a first-person perspective.
Macrae et al. (2013)
pain in the brain
- imagined pain (Jackson et al., 2005)
AI - interoception (Craig, 2009) - guided mental imagery
stub toe, slam hand in door etc - manipulate visual perspective (within
subjects)
actor (1PP) vs. observer (3PP)