Lecture 4 - raising and beyond Flashcards

(16 cards)

1
Q

What are the 5 regions of a flop X/R range?

A
  1. Thick value hands (sets, two pair hands on a dry texture, flushes/straights).
  2. Thin value hands (Top pair good kicker)
  3. High EV bluff region (strong draws like nut flush draw, combo draws,OESD, nutshots etc)
  4. Hybrid range (mediocre hands) - hands that benefit from all 3 taps (value, bluff, denial)
  5. Low EV region
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2
Q

Why should I raise SOMETIMES my thin value hands on the flop?

A
  1. So that my X/R range won’t be overbluffed
  2. Disincentivize villains from cbet range on boards they shouldn’t
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3
Q

Why should I X/R low EV hands sometimes?

A

Force villian to continue much wider. If I construct my raising range around high-ev hands only, villain would never be incentivized to continue with his middling bluff-catchers

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4
Q

What ranges people have the hardest times finding in their X/R range out of the 5 mentioned?

A

2 4 and 5:

Thin value range, Hybrid range, Low ev range.

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5
Q

Sizing after our X/R gets called - What’s Cobra rule?

A

Wet turns give the check/raiser a big range advantage but equalize the NA.

Dry turns give the caller the range advantage but raisor still have a big NA.

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6
Q

Cobra’s rule: BB check raised a A9x two spades, IP called.

What the difference between a spade turn’s BB strategy vs a non-spades turn?

A

On spades, BB has a range advantage but NA is equalized - so BB bets a ton (close to range!), but with smaller sizing.

On a non-spades, now IP has range advantage and OOP has NA,so OOP’s strategy is very polarized, his betting frequency has decreased but his sizing has increased.

Remember that despite oop bets range on spades, it’s because of his range advantage. Frequency - range advantage, sizing - nut advantage

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7
Q

How do I know who has nut advantage/ range advantage?

A

Range advantage - I can look at the EV of the players’ ranges

But for both, I can look at the EV graph. If One graph is mostly above the other that’s a clear range advantage, if one graph is clearly above the other on the right hand side, that’s a clear nut advantage.

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8
Q

Why is bloating the pot to a c-bet by IP with thin value like top pair middling kicker is not a concern?

What do I do with middling hands on the turn?

A

Because I’m not going to go bananas on the turn (will check most of the time the turn), and will often play this hand as small bet/check

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9
Q

What do I do with my thick value hands that I x/r-ed on the flop on a brick turn?

A

I can X and I can bet (and x/r sometimes again of course). Assuming I’m OOP there’s no urgency - unless I unblock villian’s calling range (for example, bottom set on A high board is betting pure or most of the time)

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10
Q

What do I do with high-EV bluffs that I x/r the flop?

A

Depends on the turn card. If it’s good for my RANGE then I may bet it frequently. If not, then I bet it infrequently.

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11
Q

About the hybrid range (second/third pair etc) x/r - the more vulnerable those are…

A

The more frequently those will x/r.

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12
Q

What are hybrid hands and why check raise them?

A

Hands like bottom pair (4 on A94), and sometimes second pair (65dd on monotone T64).

Check raise them- benefit from fold equity/denial and have decent equity when called (outs to trips/two pair).

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13
Q

What do I do with hybrid hands on the turn?

A

On a brick:
Since those hands plummet in their equity on the turn, those are actually can become ok (tier 6-one better from the worst) bluffing candidate and can bluff sometimes.

But some turns are a disaster and I can’t bluff as much

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14
Q

What are low-EV hands that I X/R with sometimes?

A

two backdoors or a weak draw like unnutted gutshot.

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15
Q

What do I want to do with low-ev hands that I X/R flop, on the turn?

A

If turn card is neutral or bad - don’t bluff again.

If turn card is good for my range- then i can bluff.

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16
Q

HW4?

A

Hand 1: T97sss, 2c

Hand 2: 644ssd, Kh

CO vs BB SRP

For each hand:

  1. Example of each of the 5 hand classes on the flop

2.What role each of those hand take on the turn and why

3.Range/nut comparison of both players’ ranges on the turn, how does it affect the BB toolkit

  1. an epiphany about a handclass that plays completely differently to what I once thought. How has my understanding changed for this spot?