Lecture 8 Usability Testing & Prototyping Flashcards

(10 cards)

1
Q

What is prototyping in design, according to Rogers, Sharp, and Preece (2023)?

A

Prototyping is the creation of tangible representations of design concepts that allow stakeholders to interact with and evaluate usability, bridging the gap between abstract ideas and practical solutions.

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2
Q

Why is prototyping critical in the design process?

A

Explores design details not captured in discussions

More cost-effective than full development

Enables user feedback early on

Encourages learning through failure via rapid iteration

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3
Q

What defines a low-fidelity prototype and what are some examples?

A

Low-fidelity prototypes focus on concepts over fine details. They are cheap and quick. Examples include:

Storyboarding

Index cards

Sketching/Wireframes

Wizard of Oz Prototyping (human simulates system)
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4
Q

What are high-fidelity prototypes and their characteristics?

A

These closely mimic the final product in functionality and design. They may include:

Interactive digital tools

Software Development Kits (SDKs)

Physical computing tools (e.g., Arduino)
They are detailed but time-consuming and expensive to modify.
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5
Q

What is rapid prototyping and its purpose?

A

A process that 3D prints or produces layered models to visually and functionally test product ideas. Useful at most stages, but costly and labor-intensive.

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6
Q

What’s the difference between vertical and horizontal prototyping?

A

Horizontal: Covers broad UI, limited depth

Vertical: Focuses on a deep, functional slice of the system, good for back-end testing

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7
Q

What is a chauffeured prototype in usability testing?

A

A low-fidelity mockup (e.g., paper-based) manually presented to the user by the designer, who guides the interaction while collecting real-time feedback.

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8
Q

What is usability testing and why is it important?

A

It evaluates how easily real users can use a design. It reveals practical usability issues that expert reviews may miss by observing actual interaction.

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9
Q

What are the main steps in a usability testing session?

A

Facilitator assigns tasks

User interacts with the system while “thinking aloud”

Observer notes behavior and collects feedback for improvement

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10
Q

How does prototyping support usability engineering principles?

A

By using annotations or callouts, designers clarify purpose, expected interactions, and rationale. Prototypes help verify if designs meet usability goals like intuitiveness, efficiency, and user satisfaction.

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