Lesson 1-11 Flashcards

1
Q

Input

A

The directions you give a computer to carry out certain functions, called outputs

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2
Q

Output

A

The outcome of an input, the action the computer takes

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3
Q

Storage

A

The amount of data a computer can hold

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4
Q

Processing

A

The manipulation of data done by a computer

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5
Q

What is a computer?

A

A device that takes in and manipulates information

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6
Q

CPU

A

Central Processing Unit, the brain of a computer

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7
Q

GPU

A

Graphics Processing Unit, renders images on a display

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8
Q

Hard Drive

A

Long term computer storage

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9
Q

RAM

A

Temporary computer storage

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10
Q

Motherboard

A

Allows other parts of a computer to communicate

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11
Q

Hardware

A

Physical parts of a computer

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12
Q

Software

A

Programs and operating systems of a computer(not physical)

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13
Q

Bit

A

Smallest unit of data computers can process, 1 or 0

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14
Q

Byte

A

Group of 8 bits

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15
Q

What is 23 in binary form?

A

10111

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16
Q

What is 10010110 in decimal form?

17
Q

Overflow

A

When a program receives a number or variable that doesn’t fit

18
Q

Rounding error

A

An error from trying to represent a number that is to precise, it is rounded by the computer

19
Q

What is ASCII?

A

A key that computers use to represent certain characters, such as the alphabet

20
Q

What is A in ASCII

21
Q

Abstraction

A

When all but the relevant data about something is hidden in order to compress something and increase efficiency

22
Q

Pixel

A

The smallest unit that make up digital displays

23
Q

Sampling frequency

A

The level of detail used when making a digital sample, determined by the amount of pixels used in the sample

24
Q

What is the correct order of Abstraction for how computers represent images?

A

binary -> RGB -> pixel -> sampled image -> digital image

25
Analog image
An image represented by continuous variation of tone, like a photograph
26
Digital image
The representation of an analog image using pixels
27
RLE
Form of Lossless compression where runs of data are stored as a single data value
28
Lossless compression
Compression of data where no information is lost
29
Lossy compression
Compression of data where some date is lost, but it's more efficient to send and takes less storage
30
Intellectual property
Work or an invention that is the product of creativity
31
Copyright
The legal right to ownership and control over a certain creative work
32
Creative commons
An organization to create free licenses for creators to make their work available to the public
33
Overflow analogy
If a box is meant to hold 10 cans but you try to fit 12, the left over 2 overflow the box