lesson 1-2 Flashcards

(35 cards)

1
Q

the proliferation of unverified information in the virtual world

A

fake news

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

it is the use of a computer as an instrument to further illegal ends

A

cybercrime

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

an act defining cybercrime

A

RA 10175

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

adults should make sure that children only access age-appropriate contents

A

age-inappropriate content

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

adults should keep in mind that children and young adults are targets of ______

A

illegal content

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

any contents deemed as illegal by Nation law should not be accessed by children and young people

A

illegal content

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

people have to keep an eagle eye when checking information online, a critical eye should be applied by online users at all times

A

lack of verification of content

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

the freedom of online users to publish and post almost anything may promote harm to children and young people

A

incitement of harm

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

due to lack of face-to-face interaction people online act differently. some irresponsible actions may lead to _______

A

infringement of human rights / defamation

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

tends to injure reputation; to diminish the esteem, respect, goodwill or confidence

A

defamation

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

most of the children and young people own mobile phones and they are not aware with the danger, they are most likely to receive _____$$

A

inappropriate advertisement and marketing

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

online users should be aware that information stored in a server or platform remain in existence indefinitely

A

privacy

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

according to him “the media’s the most powerful entity on earth”

A

malcolm x

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

“necessity is the mother of invention”

A

plato

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

MOOC stands for

A

Massive Open Online Course

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

there maybe 10k students, anywhere can register, coursework is delivered over the internet, and are very similar to most online colleges

17
Q

offer free online courses to a massive number of people worldwide.

18
Q

types of mooc

19
Q

cMOOCs stands for

A

CONNECTIVE massive online open course

20
Q

share digital online learning elements and environments and are connected together in a variety of ways

21
Q

xMOOCs stands for

A

EXTENDED massive open online course

22
Q

tend to be based on content provided by universities and other educational institution

provide significant research-based content and background in the online learning content

23
Q

learning at any time, at any place using computer or desktop and internet

combination of social media and mobile technologies

A

ubiquitous learning

24
Q

learning materials are always available unless PURPOSELY DELETED.

25
ACCESS from everywhere as personally required
accessibility
26
a student can IMMEDIATELY access learning materials
immediacy
27
online COLLABORATION with teachers/peers
interactivity
28
learning in context (on-site)
situated instructional activities
29
getting the right information at the right place for the right student
adaptability
30
WEARABLES connect other people to their devices this type of technology produces a human-computer interaction which facilitates mobility and connectivity for users
wearable technology
31
users can conveniently access information and communicate with other people while they are moving from one place to another
one-step higher multi tasking ability
32
earliest reported wearable technology
abacus ring
33
today's generation wearable technologies are
google glass enterprise edition 2 apple watch
34
this technology provides an environment wherein the user can explore and interact with the digital world
3D environment
35
is the heart of the classvr interface, showcases a futuristic room
holodeck