Lesson 5 Flashcards

1
Q

The genre is a French word referring to ____ or ____.

A

Type or Kind

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2
Q

an important factor in studying and appreciating literature, theatre, film, television, and other art and media forms.
The grouping of the examples in these forms characterizes the genre.

A

Media Information Languages

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3
Q

refer to the generally accepted way of doing things that have formed into a habit because of repeated exposure and experience of these messages.

A

Conventions

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4
Q

are the conventions happening in TV genres.

A

Tropes

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5
Q

refer to a set or collection of signs and symbols which create similar if not the same meanings to the communicators, the sender, and the receiver.

A

Codes

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6
Q

means the nature of one’s media exposure, such as reading a book, watching a movie, or exploring the net.

A

Communicative

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7
Q

refer to the generally accepted way of doing things that have formed into a habit because of these messages’ repeated exposure and experience.

A

Conventions

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8
Q

are storytelling devices. They are
alan contenting cean in television

A

Tropes

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9
Q

used to tell the story in a media text, which affects how you interpret its meaning.

A

Technical Codes

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10
Q

refer to the use of language style and textual layout in the content of the message.

A

Written Codes

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11
Q

are present in the technical codes such as objects, setting, body language, clothing, and color.

A

Visual/Symbolic Codes

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12
Q

Meaning of WIPO

A

World Intellectual Property Organization

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13
Q

the “global forum for intellectual property services, policy, information, and cooperation.”

A

WIPO (World Intellectual Property Organization)

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14
Q

Legal term used describe the rights that
creators have over their literary and artistic
works

A

Copyright

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15
Q

Provides the patent owner with the right to
decide how, or whether, the invention can be used by others in exchange for this right.

A

Patent

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16
Q

A sign capable of one enterprise from those of other enterprise

A

Trademark

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17
Q

Constitutes ornamental or
aesthetic aspect of an article/object

A

Industrial Design

18
Q

mainly the protection of one’s expressions which only becomes tangible and concrete when objects are created as manifestation of these expressions.

A

Copyright

19
Q

does not cover “ideas, procedures, methods of operation or mathematical concepts” because no one person or institution can claim sole (or only) ownership of these.

A

Copyright

20
Q

the right of an owner/author to be properly compensated financially upon his or her permission for the work to be used by another.

A

Economic rights

21
Q

Republic act 8293 otherwise known as ___?

A

“The Intellectual Property Code of 1997”

22
Q

Any purpose, statues,rules regulation, and speeches. lectures. sermons, address, and dissertations, pronounced. read of rendered in courts of justice. before administrative agencies, in deliberative assembles and in meetings of public character.

A

Works of Government

23
Q

refers to the limitation and to the exclusive right granted by copyright law to the author of the creative work.

A

Fair use

24
Q

can enable the legal sharing and use of works.

A

Creative commons

25
Q

as someone who knowing attack other netizens, or expresses in aggressive manner his opinion on controversial issues.

A

Flamer

26
Q

a vitriolic or abusive message posted on the Internet or sent by email, typically in quick response to another message.

A

Flame

27
Q

A lengthy exchange of angry or abusive messages between users of an online forum or other discussion area.

A

Flame War

28
Q

A mythical. ease-dwelling being depicted in folklore as either a giant or a dwarf, typically having a very ugly appearance.

A

Troll

29
Q

used for emphasis to express annoyance.

A

Flaming

30
Q

refers to observing proper etiquette as you engage in activities over the internet.

A

Netiquette

31
Q

a set of rules that governs what
conduct is socially acceptable in an online or digital situation.

A

Netiquette

32
Q

a social code of network communication.

A

Netiquette

33
Q

a set of rules for behaving properly online

A

Netiquette or Network etiquette

34
Q

What are the 10 Responsible Netizenship

A

•Remember the Human
•Adhere to the same standard of behavior online that you follow in real life.
•Know where you are in cyberspace
•Respect other peoples time and bandwidth
•Make yourself look good online
•Share Expert knowledge
•Help keep flamewars under control
•Respect other peoples privacy
•Don’t abuse your power
•Be forgiving of other peoples mistakes

35
Q

how you present yourself on online platforms.

A

Virtual Self

36
Q

any data record of the things you do online.

A

Digital Footprint

37
Q

also a responsible behavior on the Internet.

A

Data Privacy

38
Q

Republic act No. 10173

A

The Data Privacy Act of 2012

39
Q

A type of offensive action towards another which takes place using electronic technology.

A

Cyberbullying

40
Q

Use of electronic communication to bully a person, typically by sending message of an intimidating or threatening nature.

A

Cyberbullying

41
Q

Use of information technology to harass other people in a deliberate, repeated and hostile manner.

A

Cyberbullying

42
Q

Refers to the use of language style and textual layout in the content of the message.

A

Written codes