Machine design features Flashcards

1
Q

Reinforcement schedules

A
  • Variable ratio; Diff amount of responses till reward.
    = Best for casino: low amount of rewards, high response
  • Fixed ratio: Fixed amount of response till reward. High amount of response but high amount of reward
  • Fixed interval: Fixed amount of time between rewards. Long time but low amount of response (rapid near time of reinf)
  • Variable interval: Different amount of time between rewards. steady responding.
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2
Q

Timing & stakes

A

Time: Quick response causes higher amount of response. The shorter the time the more addictive. Regulated in Holland, must be >4s. Also reason why lottery problems are virtually non existent

Stakes: The higher the stakes, the higher addiction potential. Also regulated, max loss is 40 euro/hour

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3
Q

audiovisual conditioned reinforcers

A

Sounds
Lights (no daylight, make you lose track of time)
Animations
etc

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4
Q

Near-miss effect

A

Near win, reinforcement without reward, eg highlighting 2 of 3 when you need 3.

Increased arousal in the NAcc (reward circuitry) , heart rate etc.

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5
Q

Losses disguised as wins

A

Conditioned reinforcer masks loss, sound/visual makes it look like win, even if you lost more.

Overestimated win frequencies are result;
Multi line betting. making it complicated with smaller wins.

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