Machines in Society Flashcards

(40 cards)

1
Q

What is a machine?

A

A machine uses power to apply forces and control movement to perform an intended action, often beyond the capability limit of a human being.

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2
Q

Evolution in Machines

A

They have evolved from force and motion control to processing the information flow and producing an output

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3
Q

Mechatronic Engineering

A

Mechatronic engineering combines the fundamentals of mechanical, electrical and computer science to develop autonomous systems.

Smart machines and systems that are aware of their environment, and can processing information to make decisions

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4
Q

Mechanical Engineering

A

A mechanical engineer might work in the automotive industry, aerospace, and transport industries, power generation, refineries, insurance industries, building services, railway systems design, consumer goods design and production and management consultancies.

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5
Q

Biomechanical Engineering

A

Biomechanical engineering is the combined use of mechanical engineering principles and biological knowledge to better undertand how these areas intersect and how they can be used together to potentially improve people’s quality of life.

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6
Q

Community Problems

A

Research engineers involvement in solving community problems using machines as a solution. Such as humanitarian organisations such as Registered Engineers for Disaster Relief (RedR)

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7
Q

QCAA Definition of a Machine

A

A machine is a device designed to transmit or multiply force or motion, doing work in the process. A machine may reduce or completely replace a human (or animals) effort to accomplish a physical task. Simple machines often function by allowing a heavy task to be achieved using a lighter effort force. More complex machines may do work faster or for extended durations.

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8
Q

Quicker Definition of a Machine

A

A machine reduces user effort (makes work easier) and/or performs a task in less time (works faster) and/or continues tasks for an extended duration (works longer)

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9
Q

Principle of Velocity Ratio

A

All simple machines rely on a common principle to achieve the ‘easier’ objective, a principle known as Velocity Ratio.

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10
Q

Simple Machine Example: Bicycle

A
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11
Q

Simple Machine Example: Lever

A
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12
Q
A
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13
Q

Lever Classification

A

Levers are classified by the relative position of the Fulcrum, Effort and Load (or resistance).

Theres 1st Class or Order, 2nd Class or Order and 3rd Class or Order

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14
Q

Lever - 1st Class or Order

A

(Fulcrum in the middle): The effort is applied on one side of the fulcrum and the resistance on the other side. Mechanical advantage may be greater than, less than, or equal to 1.
Example: See-Saw, Crowbar, Scissors, Claw-Hammer, Bike Brake Lever, Pliers.

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15
Q

Lever - 2nd Class or Order

A

(Load in the middle): the effort is applied on one side of the load and the fulcrum is located on the other side. The load arm is smaller than the effort arm, and the mechanical advantage is always greater than one. It is called a force multiplier lever.

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16
Q

Lever - 3rd Class or Order

A

(Effort in the middle): The load is on one side of the effort and the fulcrum is located on the other side. The effort arm is smaller than the load arm. Mechanical advantage is always less than 1. It is called a speed mutiplier lever.

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17
Q

Mnemonic FLE123

A

F fuclrum is in the middle for the 1st class lever, the L load is in the middle for the 2nd class lever, and E effort is in the middle for the 3rd class lever

18
Q

Simple Machine Example: Inclined Planes

19
Q

Simple Machine Example: Screwdriver

20
Q

Simple Machine Example: Gears (or Sprockets)

21
Q

Four types of motion

A

Rotary Motion, oscillating motion, linear motion, reciprocating motion, random motion

22
Q

Rotary Motion

A

Motion that movies in a circle revolves around an axis

23
Q

Oscillating Motion

A

Similar to rotary motion, but constantly changing direction by swinging back and forth about a point. Example: pendulum of a clock

24
Q

Linear Motion

A

Linear motion simply moves in a straight line. Example: a train moving along a straight track

25
Reciprocating Motion
SImilar to linear motion, but constantly changing direction. Reciprocating motion slides back and forth along an axis. Example: pistons in an engine
26
Random Motion
Truly random machine motion is difficult to achieve and so it is often emulate dor approxiamated by simultaneously combining two or more types of motion
27
Mechanical Advantage
Usefulness of the machine can be quantified and compared MA = Load/Effort = FL/FE
28
Mechanical Advantage #1
Mechanical Advantage will be greater than one for any machine that creates larger output force than the effort force
29
Velocity Ratio
VR = distance moved by effort/distance moved by load = dE/dL
30
Velocity Ration #2
Velocity ratio often remains constant for a simple machine because it is determined only by the arrangements of machine components, unlike MA, whcich takes frictional forces into account.
31
Perfect Machine
Mechanical Advantage will equal the Velocity Ration and would be described as the ideal mechanical advantage (IMA)
32
Low Mechanical Advantage
A low MA (less than one) is not necessarily a bad thing. Sometimes for things like the hockey stick is a class 3 lever meaning the input force is geater than the output force.
33
Velocity Ration for Gears and Sprockets
VR = number of teeth on driven gear or sprocket/ number of teeth on driver gear or sprocket
34
Gear terminology
Pitch: the pitch of a gear is the distance between the equivalent points of adjacent teeth along the pitch line Teeth: the teeth are the protion of the geat that makes contact with teeth on another geat
35
Velocity Ratio #3
VR = radius of driven/radius of driver diameter of driven/diamter of driver circumference of driven/circumference of driver angular movement of driver/angukar movement of driven
36
Energy Efficiency
efficiency = MA/VR
37
Coefficient of Friction
coefficient of friction: Ff/Fn Ff - frictional forces Fn - Normal force
38
Static Friction
Static friction describes the state where two objects are motionless with respect to each other.
39
Kinetic Friction
State where two objects are mvoing relative to each other and are in contact with each other, such as a block sliding down an inclined plane
40
Angle of repose
Tan -1(coefficient of friction)