Management & Knowledge Generation Flashcards

(120 cards)

0
Q

Quantitative Data

A

Numbers within a statistical format

Gathered after the design of data collection is outlined

Primary or secondary data

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1
Q

Qualitative Data

A

Verbal, graphic, subjective

Time-intensive to gather

Useful at beginning of design process for data collection

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2
Q

Primary Data

A

Quantitative data collected for a particular purpose

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3
Q

Secondary Data

A

Quantitative data originally collected for another purpose

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4
Q

Data Management

A

Use of computers to store, access, and secure patient information

Stored as tables in relational databases

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5
Q

Data Warehouses

A

Used to store results from clinical trials or insurance companies

Not required on a daily vasis

Used by management to make decisions

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6
Q

Data Warehouses

A

Used to store results from clinical trials or insurance companies

Not required on a daily vasis

Used by management to make decisions

Frees space and increases response time

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7
Q

Knowledge-Based Data

A

Training, support, research, practice guidelines

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8
Q

Comparison Data

A

Internal or external comparisons to benchmarks or best-practice guidelines

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9
Q

Analog Data

A

TV, radio, telephone, recorded

Continuous waveform signals varying in intensity

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10
Q

Binary Code

A

Comprised of strings of 1s and 0s

1s stored in magnetized areas (on), 0s in non-magnetized areas (off)

Data converted into bits for digital transmission

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11
Q

1 Byte

A

8 bits

256 character

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12
Q

1 Kilobyte

A

1000 bytes

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13
Q

1 Megabyte

A

1 million bytes

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14
Q

1 Gigabyte

A

1 billion bytes

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15
Q

1 Terabyte

A

1 trillion bytes

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16
Q

American Standard Code for Information Interchange

A

Most common binary coding scheme for English and European languages

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17
Q

Hexadecimal Coding System

A

2 hexadecimal characters represent 1 byte

Base of 16 and 16 symbols (1-9 and A-F for 10-15)

1 digit = 1 nibble

1 byte = 1 octet

Binary code 1000 = Hexadecimal code 8

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18
Q

Unicode Standard Coding Scheme

A

Standardized coding system that has a large capacity and can represent most languages, including Asian languages

110,000 characters

Users can assign values as needed

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19
Q

Data Aggregation

A

Collection and summation of data for further use

May be used to collect data about one topic or person from multiple sources

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20
Q

Data Aggregation Criteria

A

Apps should integrate with existing

Apps should be flexible and use industry standards

Fast and reliable performance

Scalable results

Efficient implementation with little training

Requires little increase in hardware, software, and stoarge
Cost-effective for organization

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21
Q

Subject-Oriented Data Warehouse

A

All events or objects that are the same are linked in a traceable manner

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22
Q

Time-Varient Data Warehouse

A

Ability to see information changes as a function of time

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23
Q

Non-Volatile Data Warehouse

A

Information can never be deleted or manipulated in a way that can cause loss

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24
Integrated Data Warehouse
Information from all areas of the enterprise is placed into the same database for the sake of analysis
25
Data Warehouse Infrastructure
Hardware and software of the system
26
Data Warehouse Data
Diagram representations of the structures that send and store information and their relation
27
Data Warehouse Process
How information gets from one place to another or is dealt with
28
Codd Rules of Normalization
Used by data warehouses to break data down into a table to show relationships Dimensional (data into numerical facts) or normalized (groups into tables by subject)
29
Knowledge Discovery in Database (KDD)
Method by which to identify patterns and relationships in large amounts of data Steps - Selecting data, preprocessing, transforming, data mining, interpreting results
30
Data Perturbation
Hiding of confidential information while maintaining basic information in the database
31
Data Preprocessing
Assembling target data set, cleaning data of noise
32
Data Mining
Analysis (often automatic) of large amounts of data to identify underlying or hidden patterns
33
Mean
Average number
34
Median
50th percentile
35
Mode
Number occurring with the highest frequency
36
Range
Distance from the highest to lowest number
37
Interquartal
Range between the 25th and 75th percentile
38
Varience
Distribution spread around an average value
39
Standard Deviation
Squre root of the varience, shows the dispersion of data above and below the mean en equally measured distances.
40
Chi-Square Test
Means by which to establish if a varience in categorical data is of statistical signifigance
41
T Test
Used to analyze data to determine if there is a statistically significant difference in the means of both groups
42
Regression Analysis
Used to evaluate data sets found in scattergrams Compares relationship between the dependent and independent variables
43
Sensitivity
The data include all positive cases, taking into account variable and decreasing the number of false-negatives
44
Specificity
The data include only those cases specific to the needs of the measurement, excluding those from a different population thereby decreasing the number of false-positives
45
Stratification
Data are classified according to subsets, taking variables into consideration
46
Recordability
The tool/indicator collects and measures the necessary data
47
Reliability
Results should be reproducable
48
Usability
The tool or indicator should be easy to use and understand
49
Valitidy
Collection measures the target adequately so that the results have predictive value
50
Balanced Scorecard
Designed by RS Kaplan and DP Norton Provides performance measures in relation to the mission and vision statement and goals and objectives Financial information, customer data, internal processes, education
51
Line Graphs
x and y axis shows how an independent variable affects a dependent variable
52
Bar Graphs
Compare the relationship between two or more groups
53
Pie Charts
Show the percentage of an item as compared to the whole
54
Scattergram
Display of the relationship between two variables with one varialbe plotted on the x axis and the other on the y axis
55
Dashboard
Computer program that integrates a variety of performance measures or key indicators into one display (usually with graphs or charts)
56
Data Retrieval
Process of accessing data
57
Association Rule Mining
Looks for patterns in which a certain data object shows up repeatedly (more than randomly) and is associated with an unrelated data object
58
Classification Mining
Looks for data group membership
59
Clustering
Organizes data objects according to their similar characteristics, resulting in a natural pattern of similar data
60
Name
One or two word definintion (attribute)
61
Domain
Actual value an attribued can have | ie Gender can only equal male or female
62
Information Quality
Timliness, precision, accuarcy, measurability, independently verifiable, availability
63
Science of Unitary Human Beings
The individual is viewed as a unitary energy source within the larger universe, constantly interacting with the environment Martha Rogers
64
Interpersonal Relations Model of Nursing
Hildegard Peplau Views the nurse a a person who can affect health in a positive or negative manner Illness is an opportunity for maturing through nurse-client interactions
65
General Theory of Nursing
Dorothea Orem Goal of nursing is to serve patients and assist them to provide self-care through three steps: identifying the reason for care, planning for care, and managing care
66
Total-Person Systems Model
Betty Neuman Primary: health promotion, education Secondary: prevent damage of the central core by facilitating internal resistance Tertiars: promote reconstruction and reduce energy needs
67
Nursing Process Theory
Ida Jean Orlando Process includes patient behavior, nurse response, and subsequent nursing actions
68
Crisis Theory
Lee Ann Hoff Stress-related events are turning points in life and can lead to danger or opportunity
69
Transcultural Theory of Nursing
Madeline Leininger Considers cultural issues as central to providing care
70
Philosophy of Human Caring
Jean Watson Transpersonal caring views the individual holistcally from the perspective of the interrelationship among health, sickness, and behavior 10 Caritas
71
Novice
Little experience, depends on rules and learned behavior, not able to adapt easily
72
Advanced Beginner
Some experience in coping with new situations
73
Competent
2-3 years of experience, some mastery of new situations and goals, can cope well but may require planning time and lack flexibility
74
Proficient
Looks at situations holistically
75
Expert
Wealth of experience from which to draw, and can provide care intuitively rather than relying on rules
76
Computer Science
The study of how information is manipulated to solve problems or answer questions
77
Information Theory
Claude Shannon Determines the effectiveness of communication systems, especially related to compressing, transmitting, and storing data
78
Theory of Cognitive Development
Jean Piagets How children assimilate new experiences and deal with them through accomodation
79
Erikson's Psychosocial Development Model
Eric Erikson Focuses on conflicts at each stage and the virtue that is the outcome of finding a balance in the conflict
80
Festinger's Theory of Cognitive Dissonance
Leon Festinger Individuals attmept to escabe dissonance and try to avoid inconsistencies between their beliefs and actions Beliefs are more likely to change than actions
81
Weiner's Attribution Theory
Bernard Weiner People attempt to attribute cause to behavior
82
Theory of Cognitive Flexibility
Spiro, Feltovitch, and Coulson Information must be presented in a variety of perspectives and that materials and presentations must be context-specific
83
Theory of Multiple Intelligences
Howard Gardner At least seven categores of intelligence that people use to comprehend the world and to learn Linguistic, logical, spatial, kinesthetic, musical, interpseronal, intrapersonal
84
Systems Theory
Method to detect ways to connect seemingly unrelated ideas or functions Ludwig von Bertalanffy
85
Input
What goes into a system in terms of energy or matierals
86
Processes
Actions that take place in order to transform input
87
Output
Result of the interrelationship bewteen input and processes
88
Feedback
Information that results and can be used for evaluation of the system
89
Bowen's Family Systems Theory
Murray Bown One must look at the person in terms of his or her family usint because the members of a family have different holes and behavioral patterns; thus a change in one person's behavior affects the others in the family
90
Complex Adaptive Theory
Complex systems are interdisciplinary systems with multiple components or agents that depend on interaction and adaptation as part of learning
91
Change Theory
Kurt Lewin Motivation to change - Unfreezing Desire to change - Unfrozen Development of permanent change - Refreezing
92
Theory of Reasoned Action
Martin Fishbein The actions people take voluntarily can be predicted according to their personal attitude toward the action and their perception of how others will view their doing the action
93
Theroy of Planned Behavior
Icek Ajzen Beliefs interact to influence intention and action
94
Organizational Development (OD) Model of Change
Works by focusing on the entire culture of the organization rather than tring to change individual behaviors Encourages management-worker cooperatoin and free-flowing communications
95
Communication
An exchange system in which people attempt to negotiate a return on their investment
96
Communication Accommodation Theory and Cultivation Theory
Howard Giles Individuals may practive convergence (modeling the communication sytle) after the other if seeking approval, or may practice convergence (intentional differences) to emphasize social differences
97
Peck's Theory of Adult Development
Robert Peck Seven important tasks required during the last two stages of life (per Erikson)
98
Havinghurst's Theory of Adult Development
Robert Havinghurst There are a number of tasks that need to be accomplished during each stage of development and remaining active is important
99
Theory of Andragogy
Malcolm Knowles Adult learners are more interested in process than in information and content
100
Bloom's Taxonomy
Benjamin Bloom Cognitive, Affective, and psychomotor learning
101
Theory of Social Learning
Albert Bandura Learning developes from observation, organizing, and rehearsing behavior that has been modeled
102
Management Science
The study of business decision-making using various analytical methods AKA Operations Research
103
Strategic Planning
Based on an organization's goals and mission
104
Morpholocigal Analysis
Looks at many different possible solutions in an attempt to come up with the most appropriate one
105
Influence Diagrams
Use mathematical representations and graphs to solve problems
106
Problem Structuring
Soft-operations research
107
Software Usability
Based on user-centric design that incorporates the interaction of the human user from the start of the design process
108
Learnability
The amount of time it takes to learn and figure out how to use a software program
109
Memorability
The amount of time it takes the user to perform tasks without having to stop and look up the instructions
110
Discovery
The time it takes a user to find specific product features in response to the need for that feature
111
Usability
The ease of which a human uses a software program
112
Likeability
How much an individual enjoys using a software program
113
Ergonomics
The study of the work environment and its effect on humans Physical, cognitive, organized (culure of work)
114
Human-Computer Interaction (HCI) Framework
Nancy Staggers Basic tasks to accomplish HCI include initiating interaction, responding, providing information, and exchanging information
115
Steps of Human-Centered Design
Define organizational requirments, logistics of the system, functionality analysis, define key system functions, analysis of the most common potential errors, design interfaces and workstations, system testing with actual users
116
Screen Layout
Headings top left Text arranged in an orderly vertical display Bright colors are distracting, and red/green may be ineffective if color blind Simple designs preferable Icons and menus consistent Avoid unnecessary lines/borders
117
Low Level of Usability
Errors in execution of steps interfere with outcomes, and misunderstanding of outcomes interferes with perception
118
Moderate Level of Usability
Sequence of actions results in input that is not compatible with the computer or the mode results in misinterpretation of the input. Output is misunderstood due to lack of training.
119
High Level of Usability
Interference with intention occurs because of an inability to make a decision regarding a correct action or an inability to evalute and interpret outcomes correctly