Managing challenging behaviours Flashcards
IDD
- IDD = Intellectual and Developmental Disability
- An umbrella term for a variety of disorders and disabilities
- A group of conditions with onset in the developmental period
- Characterized by developmental deficits that produce impairments of personal, social, academic, or occupational functioning
- Cognitive impairment based on standardized testing results
- Adaptive functioning difficulties requiring support for daily tasks
- Age of onset before age 18
Deficits in mental ability:
- reasoning, problem solving, abstract thinking, judgment, academic learning, and learning from experience
- 2nd percentile and below as a general benchmark
Resultant deficits in adaptive functioning:
- Failing to meet the standards of personal independence and social responsibility
- Difficulties perform IADLs and ADLs
- Communication, social participation, academic/occupational functioning, independence at home and in community
ASD
- Autism spectrum disorder
- Persistent deficits in social communication and interaction across multiple contexts
- Restrictive or repetitive behavior, interests or activities
- Movement, behavior, insistence on sameness, restricted Interests, differences in sensory processing
Severity defined by level of support needs:
Level 1 – Requires support
Level 2 - Substantial support
Level 3 – Very substantial support
How challenging behaviour impacts health
- Access to healthcare
- Can make it challenging to engage in behaviours that benefit health (i.e. brushing teeth)
- Encompasses lots of populations other that IDD; dementia, stroke, brain injury, etc.
Types of aggression
- Organic aggression as a result of medication side effects, delirium, pain, encephalitis
- Learning through consequences (contact with environment)
- We are really good at looking at organic causes of aggression
- Not good at when all of those have been ruled out
- We rule out organic causes, make sure there is no physical issues, prescribe med and send home
- We don’t look at the environment and why this person is acting this way and what their goals are
4 Functions of behaviour
1) Escape
2) Attention
3) Tangible
4) Automatic
Escape behaviour
acting out to get out of whatever situation they don’t want to be a part of
Attention behaviour
can be positive or negative behaviour to gain attention
Tangible behaviour
acting out to get access to something
Automatic behaviour
- internal state
- some situation internally that you’re trying to satisfy.
- Can be separated into two categories
1) for pain/discomfort (doing something top try and relieve pain)
2) stimming; any behvaiour you do because it feels good (i.e. playing with hair, flapping, etc.)
HELP Framework
- A framework that helps you rule out potential causes of behaviour H - heath E - environment L - lived experience P - psychiatric disorder
HELP - H
Health
- First is health; ruling out medical conditions that are causing this behaviour
- Constipation, dental health, sleep, mood
- Making sure there is no health issues that may be contributing to the behaviour
- If present, treat the condition
HELP - E
Environment
- ER are bright, loud, scary, new which can contribute to behaviour
- Moving, changing routine
Different demands he has to do
- Changing expectations
- How often are they accessing things they like
- If present, adjust supports of expectations
HELP - L
Lived experience
- What are their life events
- Trauma; really vulnerable population
- Of all adults with IDD, 2/3 will experience some form of abuse in their life; if you’re non-verbal how can you communicate that?
- If present, address the issues
HELP - P
Psychatric
- Not medication
- Often treated for ‘aggression’; not a psychiatric disorder and treated with a range of meds
- If psychiatric disorder can be treated with specific medications with outcomes
- With autism, 60% have depressive episode and almost 70% have anxiety
- Looking at patterns, changes; specific situations that make them nervous, repetitive behaviours that are new
- If present, treat the disorder
3 Term contingency; ABC
Setting event
1) Antecedents
2) Behaviour
3) Consequences
ABC; setting events
- things that are before the antecedents
- internal or external (how much sleep you had the night before, if you’r hungry, physical environment like brightness loudness, meds taking, physical pain, mood)
- All of there things are in the environment or internal but are not right before the behaviour
- We can treat setting events, antecedents and consequents to stop the behaviour from occurring
ABC; A
A – antecedents
Whatever happens right before the behaviour happens
ABC; B
B – behaviour
Whatever behaviour you’re trying to produce
ABC: C
C – consequences
Whatever happens right after the behaviour occurs
Treatment for setting events
- Medication
- Changing schedules
- Sleep
- Constipation pain
- Not assuming
- For a non-verbal patient have to do more detective work
- Asking parents and caregivers about patterns
- Lots of interventions available if pt is non-verbal
- Physical environment: own room in acute care; quite area in ED
Treatment of antecedents
- Altering task difficulty / response effort
- Offering choices; even with the little things
- Behaviour momentum; lots of breaks, building up to the task they don’t like
- Preferences
- Prompting strategies to perform a task
- Using visuals; show steps and where rewards are given throughout
- Behaviour contracting; a contract they sign with caregiver/HCP
- Non-contingent attention procedures
- Stimulus control
Treatment of consequences
- Response blocking; preventing them from hitting – keep them safe and teach them that they can’t when they try to, may reduce or stop behaviour
- Redirection; change them to something they can do well, then bring back to difficult task (diffuses behaviour and gives them time to calm down before trying again)
- Positive attention; anytime the patient is not engaging in the challenging behaviour; tons of attention on the behaviours we want to see so they don’t have to act out with behaviour for attention
- Planned ignoring
- Token economies; token boards, breakdown tasks into steps, each successful step gets a token and once finished gets rewards of something they like
- Habit-reversal
- Flooding
- Systematic desensitization; go slowly over time, build success at every step so they are desensitized at every step, get something they like at every successful step
- Contingency contracts; way to reward less successful and some success (smaller reward for less than perfect day; big reward for successful day)
- Want to help the person be as successful as possible so they get good stuff from you
- Keep doing stuff you want them to do
- Equate it with good things
Same behaviour, many functions
- The same behaviour can be triggered by different functions or a combination of functions
- How to determine what it is
- With automatic, it’s a bit harder
- Usually how we figure out if something is automatic is that there is no pattern
- If we have good ABC data, we can start to look for patterns or in the care of an automatic function, no pattern
- Always go back to the HELP framework to being to rule out things
Analyzing ABC data
- What are the common antecedents, consequences, setting events, for each specific behaviour?
- Are there differences from one caregiver/environment to another?
- Does a specific antecedent trigger one or many behaviours?
- What are possible functions for the behaviour?
- Do different behaviours serve the same function ?
- Looking for patterns or lack of pattern
- What is occurring/happening consistently that is setting off this behaviour
- Behaviours have have the same function, or multiple functions
- If we have good ABC data we can track functions