Manipulative Information and Media Flashcards

1
Q

Refers to materials, programs, applications, and the like that teachers and students use to formulate new information to aid learning through the use, analysis, evaluation, and production of interactive and hands-on media

A

MANIPULATIVE INFORMATION AND MEDIA

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2
Q

Other term for manipulative media; method of communication in which the program’s outputs depend on the user’s inputs and the user’s inputs in turn affect the programs’s outputs

A

INTERACTIVE MEDIA

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3
Q

Educational reformer who exemplified Romanticism in his approach

A

JOHANN HEINRICH PESTALOZZI

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4
Q

First person who strongly believed and advocated the use of hands-on learning or manipulative

A

JOHANN HEINRICH PESTALOZZI

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5
Q

Student of Pestalozzi

A

FRIEDRICH WILHELM AUGUST FROBEL

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6
Q

Laid the foundation for modern education “Father of Kindergarten”

A

FRIEDRICH WILHELM AUGUST FROBEL

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7
Q

Included geometric building blocks and pattern activity blocks

A

FRIEDRICH WILHELM AUGUST FROBEL

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8
Q

Italian physician and educator

A

MARIA TECLA ARTEMESIA MONTESSORI

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9
Q

Developed the use of manipulative

A

MARIA TECLA ARTEMESIA MONTESSORI

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10
Q

Goal “learn through personal investigation and exploration”

A

MARIA TECLA ARTEMESIA MONTESSORI

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11
Q

Swiss developmental psychologist and philosopher

A

JEAN PIAGET

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12
Q

Says children must first construct knowledge through “concrete operations “before moving on to “formal operations”

A

JEAN PIAGET

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13
Q

2 Types of Manipulative Media

A
  • TRADITIONAL MANIPULATIVES
  • DIGITAL MANIPULATIVES
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14
Q

Concrete or physical object, present since the advent of computer, objects from the real world that can be moved, assembled, disassembled, etc. to show a concept

A

TRADITIONAL MANIPULATIVES

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15
Q

Computer-aided objects and materials that also facilitate interactive learning

A

DIGITAL MANIPULATIVES

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16
Q

Examples of Traditional Manipulatives

A
  • CURRENCIES/MONEY
  • TOOLS
  • 3D MODELS
  • FIELD TRIPS
17
Q

Examples of Digital Manipulatives

A
  • EDUCATIONAL COMPUTER PROGRAMS
  • VIRTUAL AND ONLINE LEARNING PLATFORMS
  • 3D SIMULATIONS
  • VIDEO GAMES
18
Q

Platforms of Interactive Media

A
  • Mobile Apps
  • 3D TV
  • Video Games
  • Role-playing Games
  • Massively Multiplayer Online Role-playing Game
  • Interactive Websites
  • Virtual reality and immersive environments
  • Social Media
19
Q

Platforms of Interacting with the Internet

A
  • Online shopping
  • Online gaming
  • Online classes
  • Chat
  • News and Information
  • Videos
20
Q

Advantages of Interactive Media

A
  • Hands on learning
  • Increase confidence and motivation for learning
  • Plenty of resources
  • Engaging
  • Attention grabber
  • Flexible and easy access
  • No clean up needed
21
Q

Limitations of Interactive Media

A
  • Not available for everyone
  • Distraction
  • Dependence on them