Marketing Flashcards
(184 cards)
C1: What are the 7 steps of the IMC Planning model (see Belch & Belch 2015, p. 33)?
- Review of marketing plan
- Analysis of promotional program situation (positioning)
- Analysis communication process (communication models)
- Budget determination (tentative budget)
- Develop integrated marketing communications programs
(creative strategy) - Integrate and implement marketing communications
strategies (media planning) - Monitor, evaluate, and control IMC Program
C1: What is Marketing? (see Belch & Belch 2015)
Process of planning and executing the conception,
pricing, promotions and distribution of ideas, goods, services to create exchange that satisfy individual and organizational goals.
ALSO:
Exchange: use basic marketing activities to create and sustain relationships with customers.
Successful companies have to create value for the customer.
C1: What does ‘value’ mean when it comes to marketing? (see Belch & Belch 2015)
The benefits a customers gets in apose to the costs. Benefits are either (1) functional, (2) experiential, and/or (3) psychological.
C1: What do you know about the Integrated Marketing Communication (IMC) evolution? (see Belch & Belch 2015)
- For years marketing communication was dominated by mass‐media advertising
- Since 1980s marketing communication integration of tools: sales promotion, PR, direct marketing, and traditional advertising
- Contemporary concept of IMC: ongoing strategic business process
C1: What is Micro Marketing? (see Belch & Belch 2015)
Location based advertising. Example Snapchat & Burberry
C1: What are the Advantages of Digital/Internet Marketing

- Interactive nature
- Capability to precisely measure the effects of
advertising and other forms of promotion.
C1: What is the main difference between Marketing ‘Now’ and ‘before’?
Marketing now is about building relationships.
C1: What is the winning way of an advertising objective vs. the old way?
Build Suitstainable relationshops vs. Sell more
C1: What is the winning way of an advertising strategy vs. the old way?
Engage people vs. Interrupt & persuade people
C1: What is the winning way to start an advertisment vs. the old way?
Think about ‘why’ the brand exists vs. what the brand ‘does’.
C1: What is the winning way of advertisement content vs. the old way?
Presents the brand authentically vs. presents the brand positively.
C1: What is the winning way of a success measure vs. the old way?
Impact on both transaction & trust vs. impact on transactions.
C1: What are the four touch points when it comes to IMC?
- Company created touch points
- Intrinsic touch points
- Unexpected touch points
- Consumer‐initiated touch points

C1: What are Company created touch points?
Planned marketing messages. They are the easiest to control, but have the lowest impact.
Examples: ads, websites, press releases.
C1: What are Intrinsic touch points
Interactions that occur during the process of buying or discussions with personnel.
> not under the control of marketeers or the IMC program.
C1: What are Unexpected touch points?
References or information about a company/brand a customer retrieves beyond the control of the organization.
They have the MOST impact but are the most difficult to control.
EXAMPLE: The protest of singer David Caroll story provided positive brand image for BMW against United Airlines caused a fall in shares
> (E)Wom, reviews etc.
C1: What are Consumer‐initiated touch points
Interactions that occur when a customer contacts a company.
C1: ICM what is it? (conclusion; 4 points)
- Integrated Marketing Communication (IMC) helps planning and designing advertisements campaigns.
- IMC approach takes changing media environment into account
- Marketing is entering relationship era and is all about trust, transparency
and engagement - Marketing changed from only sales and mass‐media advertising to multi channel advertising combined with sales and engagement.
C2: What do you know about Hierarchy-of-effects models? (3 points)
- Traditional (but outdated) view
- Responses to marcoms follow fixed stages:
> Cognitive (thinking)
> Affective (feeling)
> Conative (doing) - 2 examples: Foot-Cone-Belding (FCB) grid & AIDA model (Oldest example).
C2: What are the shortcomings of the Hierarchy-of-effects models (2 points)
- No empirical support for fixed stages.
2. Models don’t allow interaction between stages.
C2: What are the advantages of the Hierarchy-of-effects models (2 points)
- Recognition of importance of brand awareness
> Top-of-mind awareness (TOMA) - Stimulated theory development
> Attitude formation and change
C2: What is an Attitude toward the brand (Ab)? (2 points)
- How much person likes/dislikes brand.
2. Extent to which person holds favorable/unfavorable view of brand.
C2: Wat zijn de vier categorieën van het Foot-Cone-Belding grid?
- Situaties producten:
hoge betrokkenheid, keuze wordt voornamelijk gemaakt obv verstand (de klassieke/standaard volgorde van hiërarchie van effecten). (auto’s) - Mensen zijn wel betrokken, maar maken meer keuze obv gevoel (mode)
- Meer dagelijkse producten, niet echt obv gevoel (toiletpapier)
- Lage betrokkenheid, mensen maken vooral keuze obv gevoel (de kleine plezierige dingen in het leven).
C2: Wat zijn de twee dimensies van het Foot-Cone-Belding grid?
- Involvement
(betrokkenheid, hoe belangrijk is iets voor iemand, hoeveel wil iemand er over nadenken, wat zijn de risico’s van je beslissing?) deze kan hoog of laag zijn. - Think/feel (maken consumenten meer de keuze op gevoel of meer met hun verstand?).