Media Influences Flashcards

(10 cards)

1
Q

Excessive TV Viewing

A
  • Aggressive behaviour may be linked to viewing ‘excessive’ amounts of TV, regardless of whether the content is violent or not
  • According to the researchers, excessive time spent watching TV is associated with reduced social interaction and poorer educational achievement – the link between excessive viewing and aggression may be indirect (due to reduced social interaction, etc)
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2
Q

Robertson et al (2013)

A
  • Measured the TV viewing hrs of 1037 New Zealanders born in 1972/73 at regular intervals up the age of 26 years
  • The researchers found that time spent watching TV in childhood and adolescence was a reliable predictor of aggressive behaviour in early adulthood (defined as convictions for aggressive and violent crimes)
  • Those who watched the most TV were more likely to be diagnosed with anti-social personality disorder
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3
Q

Violent Film Content - Bandura et al (1963)

A
  • Replicated their earlier study, except that the children watched a film of the Bobo doll being beaten by an adult model
  • The outcome was similar, with children imitating the aggressive behaviour of the model (and also of a cartoon version)
  • The SLT processes identified by Bandura operate through media as well as face-to-face
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4
Q

Evidence Suggesting TV/Film Effects Aren’t Strong

A
  • Paik and Comstock (1994) carried out a meta-analysis of about 200 studies, and found a significant positive correlation between viewing TV/film violence and antisocial behaviour
  • However, they estimated that TV/film violence probably only accounted for between 1 and 10% of the variance in children’s aggressive behaviour, which implies a minor role for TV and film compared with other sources of aggression
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5
Q

Computer/Video Games

A
  • There is growing evidence that they may have more powerful effects than traditional screen-based media, which is probably because the players takes a more active role compared to a relatively passive viewer + game-playing is more directly rewarding for the player (operant conditioning)
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6
Q

Bartholow & Anderson (2002)

A
  • Used the Taylor Competitive Reaction Time Task (participants deliver blasts of white noise at chosen volumes to punish a non-existent opponent) and found that students who played a violent computer game for 10 minutes (Mortal Kombat) selected significantly higher volumes of white noise (5.97 decibels) than students who played a non-violent golfing game (PGA Tour) (4.6 decibels)
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7
Q

DeLisi et al (2013)

A
  • Studied 277 juvenile offenders with serious aggressive behaviours such as hitting a teacher/parent/gang fighting
  • Using unstructured interviews, they gathered data on several measures of aggression and on violent computer game-playing
  • They found that the offenders aggressive behaviour was significantly correlated with how often they played violent computer games and how much they enjoyed them
  • They argued that aggression should be a public health issue like HIV/AIDS
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8
Q

Evaluation - Aggression is defined in various ways

A
  • The dependent variables in these studies are violent behaviour (DeLisi et al), volume of white noise blasted at an opponent (Bartholow and Anderson), and criminal convictions (Robertson et al)
  • However, violence and aggression are not exactly the same behaviour – all violence is aggression, but not all aggression is violence and not all aggression/violence is necessarily criminal
  • The effects found in studies depend very much on how aggression is defined – this variation in definitions means that the findings are hard to compare
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9
Q

Evaluation - Meta-analyses can help overcome this problem

A
  • Anderson et al (2010) conducted a meta-analysis which included 136 studies defining aggression in different ways
  • The researchers found that exposure to violent computer games was associated with increases in all outcome measures of aggression, for both women and men + the higher quality studies showed an even greater significant effect
  • Meta-analyses that include various definitions of aggression are a valid method for uncovering the effects of media on aggression
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10
Q

Evaluation - This research area is plagued by unsupported conclusions

A
  • Many research studies are methodologically weak (confounding variables, poor sampling methods), including meta-analyses through the basis of GIGO (Garbage In Garbage Out)
  • Firstly, if poor quality studies are included, the analysis will also be poor-quality
  • Secondly, many studies are correlational so cause-and-effect conclusions are unjustified
  • Thirdly, experimental studies lack external validity (unrealistic measures of aggression), so findings cannot be generalised to the real world
  • Some researchers may be guilty of drawing premature conclusions based on findings that lack validity
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