Media Influences Flashcards
(10 cards)
1
Q
Excessive TV Viewing
A
- Aggressive behaviour may be linked to viewing ‘excessive’ amounts of TV, regardless of whether the content is violent or not
- According to the researchers, excessive time spent watching TV is associated with reduced social interaction and poorer educational achievement – the link between excessive viewing and aggression may be indirect (due to reduced social interaction, etc)
2
Q
Robertson et al (2013)
A
- Measured the TV viewing hrs of 1037 New Zealanders born in 1972/73 at regular intervals up the age of 26 years
- The researchers found that time spent watching TV in childhood and adolescence was a reliable predictor of aggressive behaviour in early adulthood (defined as convictions for aggressive and violent crimes)
- Those who watched the most TV were more likely to be diagnosed with anti-social personality disorder
3
Q
Violent Film Content - Bandura et al (1963)
A
- Replicated their earlier study, except that the children watched a film of the Bobo doll being beaten by an adult model
- The outcome was similar, with children imitating the aggressive behaviour of the model (and also of a cartoon version)
- The SLT processes identified by Bandura operate through media as well as face-to-face
4
Q
Evidence Suggesting TV/Film Effects Aren’t Strong
A
- Paik and Comstock (1994) carried out a meta-analysis of about 200 studies, and found a significant positive correlation between viewing TV/film violence and antisocial behaviour
- However, they estimated that TV/film violence probably only accounted for between 1 and 10% of the variance in children’s aggressive behaviour, which implies a minor role for TV and film compared with other sources of aggression
5
Q
Computer/Video Games
A
- There is growing evidence that they may have more powerful effects than traditional screen-based media, which is probably because the players takes a more active role compared to a relatively passive viewer + game-playing is more directly rewarding for the player (operant conditioning)
6
Q
Bartholow & Anderson (2002)
A
- Used the Taylor Competitive Reaction Time Task (participants deliver blasts of white noise at chosen volumes to punish a non-existent opponent) and found that students who played a violent computer game for 10 minutes (Mortal Kombat) selected significantly higher volumes of white noise (5.97 decibels) than students who played a non-violent golfing game (PGA Tour) (4.6 decibels)
7
Q
DeLisi et al (2013)
A
- Studied 277 juvenile offenders with serious aggressive behaviours such as hitting a teacher/parent/gang fighting
- Using unstructured interviews, they gathered data on several measures of aggression and on violent computer game-playing
- They found that the offenders aggressive behaviour was significantly correlated with how often they played violent computer games and how much they enjoyed them
- They argued that aggression should be a public health issue like HIV/AIDS
8
Q
Evaluation - Aggression is defined in various ways
A
- The dependent variables in these studies are violent behaviour (DeLisi et al), volume of white noise blasted at an opponent (Bartholow and Anderson), and criminal convictions (Robertson et al)
- However, violence and aggression are not exactly the same behaviour – all violence is aggression, but not all aggression is violence and not all aggression/violence is necessarily criminal
- The effects found in studies depend very much on how aggression is defined – this variation in definitions means that the findings are hard to compare
9
Q
Evaluation - Meta-analyses can help overcome this problem
A
- Anderson et al (2010) conducted a meta-analysis which included 136 studies defining aggression in different ways
- The researchers found that exposure to violent computer games was associated with increases in all outcome measures of aggression, for both women and men + the higher quality studies showed an even greater significant effect
- Meta-analyses that include various definitions of aggression are a valid method for uncovering the effects of media on aggression
10
Q
Evaluation - This research area is plagued by unsupported conclusions
A
- Many research studies are methodologically weak (confounding variables, poor sampling methods), including meta-analyses through the basis of GIGO (Garbage In Garbage Out)
- Firstly, if poor quality studies are included, the analysis will also be poor-quality
- Secondly, many studies are correlational so cause-and-effect conclusions are unjustified
- Thirdly, experimental studies lack external validity (unrealistic measures of aggression), so findings cannot be generalised to the real world
- Some researchers may be guilty of drawing premature conclusions based on findings that lack validity