Mid-Term Version 2 Flashcards

(33 cards)

1
Q

Marketing

A

Activity, Institutions, and Processes for Creating, communicating, delivering, and exchanging offerings that have value.

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2
Q

B2B

A

Based on profit of business who buys product for their own product

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3
Q

B2C

A

Based on profit business and need of consumer

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4
Q

Marketing Mix

A

Product, Place, Price, and Promotion

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5
Q

Exchange/Transaction

A

Consumers and Producers interact

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6
Q

Environmental Forces

A

Gov Regulations, Trends

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7
Q

Environmental Scan

A

Scan environment for a

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8
Q

Marketing Eras

A

4, last industrial era, marketing era,

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9
Q

Marketing Concept

A

Business Orientation Model to create value in product for customers

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10
Q

Organizational Buyers

A

Organization who the product is bought for

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11
Q

Ultimate Consumers

A

Consumer who the product is purchased for

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12
Q

Profit Equation

A

Profit after cost and demand

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13
Q

Market Segmentation

A

Segmenting the market into groups

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14
Q

SWOT Analysis

A

Strengths, Weaknesses, Opportunities, Threats

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15
Q

Motivation

A

Mazlo Hierarchy

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16
Q

Word of Mouth

A

Spread of brand value among people

17
Q

Reference Groups

A

Discussion Leader with a group of 6 to 10 consumers or possible consumers

18
Q

Organization Buying Demands

A

Derived Demand, Environment, Organization, Interpersonal/Individual

19
Q

Organization Buying Centers

A

Users, Influencer, Gatekeeper, Decision maker, Buyer.

20
Q

Differentiation

A

Separation/stand out from competition

21
Q

New Product Process

A

Idea Generate, Screening, Business Analysis, Product Development, Product Testing, Commercialization, Evaluation

22
Q

Branding

A

Symbol connected to brand and its values/products

23
Q

Brand Acceptance

A

Recognition, Preference, Loyalty

24
Q

Brand Effectiveness

A

CDI and BDI. Simple, memorable, connected

25
Service Marketing
Intangibility, Inseperability, Inconsistancy, Inventory
26
Service Marketing 7 Ps
Products, price, Promotion, Place, People, Physical Evidence, Process
27
Service Quality
Tangible Evidence, Reliability, Assurance, Empathy, Tangibles, Responsiveness
28
Zone of Tolerance
Between Unsatisfactory and above and beyond service, if not in zone, consumer will feel cheated or not connected to brand. Adequate and Desired
29
Packaging Factors
Factors that influence how product is perceived
30
Product Life Cycle and Consumer Groups
Consumer groups may be different base don the stage a product is in
31
Offering Concept
Combination of products, goods and services offered
32
Ansoff matrix
Tool used to measure market and how a business is doing in it
33
SMART Goals
Specific, measurable, Attainable, Relevant, Time-Based