Middy Flashcards
(58 cards)
Sender (or source)
- The person or org. that has info to share with another person or group of people.
- Can be an individual or non-personal entity (corp./org.)
- The reputation and credibility are important
- Goal: encode the message in such a way that it will be understood by the receiver
Encoding
Putting thoughts, ideas, or nfo into symbolic form
Message
- Contains the info or meaning the source hopes to convey
- Verbal or nonverbal
- Oral or written or symbolic
- Must be put into a transmittable form that is appropriate for the channel of communication being used
Channel
- The method by which the communication travels from the source or sender to the receiver
- two types: personal and nonpersonal
Personal
- direct interpersonal (face-to-face) contact with the target individual or group
- Buzz marketing
- Word-of-mouth marketing
- Social media
Non-personal
- those that carry a message without interpersonal contact between sender and receiver
- Mass media
- Two major types: print and broadcast (traditional marketing)
Receiver
- The person with whom the sender shares thoughts or info
- Perceptions of the source (sender) influence how they receive the communication
- Generally consumers in the target market
Decoding
- The process of transforming the sender’s message back into thought
- Heavily influenced by the receiver’s frame of reference or field of experience (experiences, perceptions, attitudes, and values they bring to the communication situation)
- For effective communication to occur, the message decoding process of the receiver must match the encoding of the sender
Noise
-Unplanned distortion or interference that interfere with the message’s reception
-Examples:
Errors or problems that occur in the encoding of the message
Distortion in radio or TV signal
Distractions at the point of reception
-Can also occur because the fields of experience don’t overlap
Response
receiver’s set of reactions after seeing, hearing, or reading the message
Feedback
that part of the receiver’s response that is communicated back to the sender
Hypodermic Needle Model of Mass Communication
- Message is directly received and wholly accepted by the receiver
- Assumes a passive audience; linear; unidirectional; while all elements of communication process are present, they are rendered static
Two-step flow theory
-Adds another step in the process of dissemination from mass media to consumer public (mass media – influencers – public)
Gutenberg Parenthesis
- “a cultural realm where it is felt that cultural products should be original, independent, autonomous compositions –the individual achievement and individual of those who create them”
- a way of understanding the history of communication and media
- before the Gutenberg printing press knowledge was formed orally, now it can be written
Vernacular:
- a language or variety of language used in everyday life by the common people of a specific population
- Distinguished from a standard, national, or literary language
- Vernacular highlights participatory nature of digital communication
- Self produced media
- Can be said to emerge when a communication is marked as alternative to the institutional
Subaltern vernacular
- Discourse which is produced by individuals who differentiate themselves as alternate to the larger “civic” community by identifying with a historically subordinated or subaltern community
- Subaltern = social groups who are at the margins of society
- People who live outside the socially accepted norms
Common / Everyday vernacular
A communal chorus that emerges from the multiplicity of voices speaking in the non-institutional discursive spaces of everyday life
Institutional vernacular
- communication within the established social institutions of the society
- “a specialized clichéd type of communication among people, who might not know each other in person, but should communicate in accordance with the regulations of this community
Technology (Definition)
- Tools that extend the human, allow us to do more
- Ex: light bulbs, pens, watches, calculators, paper clips
Artifacts:
objects created by humans or things that become a cultural product when humans interact with it
Ex: a tree is a thing, but a christmas tree is an artifacts
Things
objects that exist outside of human interference (bird, tree)
Technological Determinism
The WRONG belief that technology structures society
belief that does not consider social factors or human agency (we create tech because we found a new use or a new problem)
Social Determinism
The WRONG belief that society determines what technology is made and how it is used
Affordances
- The capabilities that a particular technology enables
- Ex: a Toaster has an affordance of toasting. BUT, it can also be used as a weapon, as a Poptart heater, as a paper weight
- Some tech has better affordances for certain things. Some say that Facebook is better afforded for political statements than Twitter because Twitter has a character limit