Midterm 1 Flashcards

1
Q

Granularity/Modularity

A

Mod:
The extent to which a system can be broken down into its various parts

Gran:
size and amount of effort it take to produce a module

Non Modular:
Nuclear powerplant as it needs to be closely monitored

Modular:
Wikipedia lots of people can make small edits and can be verified somewhat easily

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2
Q

Social Network

A

In person or electronic relations formal or informal, This also includes the harm/help new media causes to these things.

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3
Q

Network Effects

A

the value of a network increases exponentially depending on the number of ppl in the network

example: bell and rogers have big companies, bought lots of other companies so small company struggles to build up customers

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4
Q

Network Neutrality

A

company carrying goods cannot discriminate between plpl who wanna transport similar things. Applied in phone pricing and management of internet.

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5
Q

Participatory Culture

A

Culture in which citizens are not just media consumers but also media producers

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6
Q

Networked Information Economy

A

products and services are created and value is added through social networks operating on large or global scales.

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7
Q

Electromagnetic Spectrum

A

Light spectrum, high is gamma, x ray low is radio higher that that is phones/WIFI, this part is called the radio spectrum

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8
Q

Convergence (Culture and
Technologies)

A

various models of technology brought into one thing (modern phone)

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9
Q

Digital Divide

A

gap between those who have internet vs those who don’t, also included speed/access difficulties (slow connection, internet not in your native language)

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10
Q

Algorithm

A

system of instructions to solve a problem, usually for computers

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11
Q

Technological Determinism

A

theory that technology is an autonomous force that changes society. assumes that technology has a causal and controlling power in human affairs, and that it tends to dictate users behaviors

opposite of social determinism ( social shaping of technology)

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12
Q

Short Messaging Service (SMS)

A

text msg, can come from system operators or other phones

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13
Q

Social Production

A

creation of goods/services in a collaborative way. Wikipedia is an example

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14
Q

Platform

A

company that provides a wide service?
Google (searching), Amazon (sales),
Microsoft (software)

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15
Q

Social Shaping of Technology

A

(social determinism) explains technology change by the influence of key social groups

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16
Q

Political Economy Approach

A

theory that say law, economy and political environment interrelated and they establish and keep social order. In regards to new media this focuses on regulations/development of media in the way that government wants

17
Q

Mobile New Media

A

personal, interactive, internet-enabled and user-controlled portable platform that provides for the exchange of and sharing of personal/non-personal information among users.

18
Q

Web 2.0

A

Known as social media,
Web 2.0 refers to cites where things happen online via the contributions of the users

19
Q

Hypertext

A

blue underlines words that provides links on web pages

20
Q

“Long Tail” Economy

A

business strategy that allows companies to realize significant profits by selling low volumes of hard-to-find items to many customers, instead of only selling large volumes of a reduced number of popular items

21
Q

Social Capital

A

the assets one has in the form of relationships with others

22
Q

Telegraph

A
  • Used binary code of dots and dashes—Morse code
    was the internet of the 1800s and allowed for Standardized instantaneous communication around the world
23
Q

Medium/Media

A

Means of accomplishing something or communicating information, an “intervening substance”. Today media includes various tech and it’s audience.

24
Q

Space-Binding/Time-Binding

A

A time-binding medium (e.g., clay or stone tablets, monuments,
statuary) has great durability and the power to carry messages
across long periods of time, but is incredibly difficult to move

A space-binding medium (e.g., paper, the telegraph) is more
ephemeral and easily destroyed, but can be moved across space
without difficulty

25
Hype
Excitement or potential seen from a new form of media with potential for overestimation of its future impact Related to New empiricism n counter hype
26
Diffusion of Innovations Model
models the rate of adoption and spread of innovation in social system. it models different categories of users and what they want
27
Dark Patterns
designers use their knowledge of human behaviour to implement deceptive functionality that is not in the best interest of the user.
28
Radio
Short wave electromagnetic communication related to advertising and how government took something and commercialized it
29
User-Generated Content
users of the app make the content, ie. instagram
30
Cultural Theory
View new media as a means to develop culture n communication. Can reflect our biases: Female virtual assistants, racism etc
31
New Empiricism
tries to ground new media studies in real data and the real experiences of those who use media a break from the earlier utopian and dystopian approaches An empirical approach to new media tends to have an “after-the-event” element related to hype/counter hype