Midterm 1 Flashcards
(43 cards)
Lewin’s interactionist model
Behavior= f(person x situation)
Person= individual characteristics
Situation=environment
Used in an input-output model of decision making
Consumer decision journey
Initial consideration set-> active evaluation (information gathering, shopping)-> moment of purchase-> post purchase experience (ongoing exposure)->trigger causes loyalty loop back to moment of purchase
Quantitative research (2 types)
Secondary data: uses already available info to infer consumer preferences
Primary data: use of survey, observation or experiments to directly measure consumer preferences
-sales data from past purchases, time of purchase, location of purchase
Problem: inferring causation (need correlation, temporal antecedence and no third factor)
Qualitative research
Interviews, focus groups, ethnography and projective techniques
I.e. ZMET
ZMET
A research tool that elicits the key associations(metaphors) that capture the core meaning of the brand
Steps
- Give me respondents several days to gather 12 pictures they associate with brand
- Guided interview
- create Association map
3 layers of a metaphor
- Surface metaphors: everyday language (I.e. I am drowning in debt or bank froze his assets)
- Metaphor themes: below the surface (I.e. money is liquid)
Deep metaphors: relatively few and universal (I.e. money is a resource)
Controlled vs automatic processing
- automatic( less resources) controlled (more resources)
- processes can move from controlled to automatic with practice (We are cognitive misers)
Motivation (MOA)
Motivation: inner state of arousal that impels one to action
triggered by something that is
- personally relevant
- Costly/risky
- Consistent with one’s goals, values, and needs
Ability (MOA)
Possession of the skills or means to make an outcome happen
Influenced by
- Knowledge and expertise
- Financial resources
- Social network
Opportunity (MOA)
Set of circumstances that makes it possible for an outcome to happen
Influenced by
- Time
- Availability
- Repetition
- Pack of distraction
Needs
Discrepancy between actual state and ideal state
I.e. maslows hierachy of needss
4 basic needs
- Control; the ability to influence in one’s environment (I.e. illusion of control)
- Esteem: sense of self worth or personal value (attributional bias)
- Belonging: people have an inherent need for acceptance and connection to other ppl (in group vs out group bias)
- Meaningfulness: having a sense of purpose (rooted in desire to avoid mortality salience/ terror management theory)
New coke conclusions
- Consumer owns the brand
- brand meanings are a portfolio (some for long haul, some for specific times)
How we process information
Stimulus input-> exposure-> attention-> perception-> comprehension
Exposure
The process by which consumers come in contact with a stimulus
-without it there is no opportunity to process
Attention (and properties)
The act of devoting cognitive resources to a stimulus
-most ads try to catch attention by “cutting through the clutter”
Properties
- Limited amount of attention
- Selective (cognitive misers)
- Can be divided
What motivates consumers to pay attention?
- Personal relevance
- Perceived risk/cost
- Consistent with personal values, needs and goals
- Pleasant stimuli (music, attractive person, humor)
- Surprising stimuli (novel and unexpected)
- Stimuli that is Easy to process
Perception (and principles)
The process of determining the properties of a stimulus using at least one of the 5 senses (is context dependent)
Principles
- Law of closure: tendency to perceive forms and figures in their complete appearance despite the absence of one or more of their parts (organize stimulus into a meaningful form)
- Perceptual set: the tendency to perceive certain parts of a stimulus but not others (I.e. Santa Clause study) ( the particular parts we perceive are determined by our expectations and feelings)
- Figure/ground relationship: tendency to separate a whole figure from the background to understand what’s being seen
Subliminal influence
Subliminal exposure: exposed to a stimulus that is below threshold for conscious perception
Subliminal perception: something is perceived on an unconscious level
Subliminal influence: it impacts behavior/choice
I.e. mere exposure effect; previous exposure to neutral stimuli leads to more liking
Has potential to influence ppl but has limits
Sensory memory
Where we store raw input from all 5 senses
-auditory inputs tend to be stored longer than visual inputs ( visual stimuli can be rescanned, auditory stimuli disappears more quickly)
Short term memory
Temporary storage of info for short term retrieval or discard
- need repetition to keep in STM longer or get into LTM
- where first of 2 stages of encoding occurs
- can hold 7 plus/minus 2 objects
Encoding
conversion of perceived stimuli into a construct that can be stored in STM( stage 1) or LTM (stage 2)
-is sometimes automatic and sometimes controlled
Types of stage 1 encoding
- Discursive processing: process inputs as words (can lead to overload of words)
- Imagery processing: process inputs as images (can lead to elaboration of an image: finding meaning in an image)
Both occur when processing sensory memory into STM
Long term memory
Permanent storehouse for information
- structures in a semantic/associative network (spreading activation)
2 types
- Episodic: knowledge about ourselves and our personal past experiences (tend to be sensory abstractions)
- Semantic: general knowledge about an entity, detached from specific personal experiences