Midterm Flashcards

(95 cards)

1
Q

IOS

A

film sensitivity

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2
Q

Shutter Speed

A

length of exposure (higher ss = less exposure)

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3
Q

Aperture

A

size of iris, amount of exposure (higher a = less exposure)

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4
Q

Balance

A

(symmetrical/asymmetrical) (rule of thirds)

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5
Q

Contrast

A

Color composure, subject to background

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6
Q

Focal Point

A

Center of attention, where our eyes gravitate

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7
Q

Movement

A

The path our eyes follow across the image, even the movement of the subject

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8
Q

Perception

A

(depth of field) (angle) (point of view)

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9
Q

Depth of Field

A

The deepness of the image (the larger the aperture the deeper the image appears, type of lens used).

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10
Q

Wide Angle

A

Everything is in focus (deep depth)

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11
Q

Telephoto

A

Only subject is in focus (narrow depth)

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12
Q

Focal Length

A

distance from the lens to the film (zoom)

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13
Q

Font

A

A complete set of characters in a particular size and style of type.

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14
Q

Font Family/Type Face

A

A series of fonts.

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15
Q

Leading

A

Spacing between Lines

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16
Q

Kerning

A

Spacing between two characters

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17
Q

Serif

A

Tails of Letters

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18
Q

San Serif

A

Letters without tails

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19
Q

Layers

A

Like sheets of stacked acetate. You can draw on individual layers, turn them on and off and add effects to specific layers.

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20
Q

Vectors

A

Uses mathematical formulas to create geometric shapes using lines and curves. (infinite zoom)

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21
Q

Bitmap

A

Image made up of tiny squares called pixels (zoom in too much and you can see the pixels).

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22
Q

US Constitution, Article I, Section 8

A

The congress shall have the power to promote the progress of science and useful arts by securing for limited times to authors and inventors the exclusive right to their respective writings and discoveries.

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23
Q

Specials Exemptions from Copyright

A

Educators, Librarians, Public Broadcasting

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24
Q

Law of Ideas

A

Cannot copyright an idea

Can only copyright fixed expressions of ideas

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25
Four Factors of Fair Use
Nature of the new work Nature of the original work Amount of material taken Effect on the market
26
2 Questions from the Center for Social Media
Did the unlicensed use transforms the copyrighted material by using it for a different purpose? Was the amount and nature of material taken appropriate?
27
3 Act Structure
Dominant model in Hollywood | Prescriptive model
28
Act I (3 act structure)
Introduce characters and expositions, Spark Conflict, (P) chooses to pursue goal,
29
Act II (3 act structure)
(P) confronts obstacles in pursuit of goal, Gathering of allies, Stakes are raised, Possible turning point, All hope is lost... Hope is restored! Recommit to goal!
30
Act III (3 act structure)
(P) must fact final obstacle alone, Climax, (P) overcomes goal, Conflict is resolved, Order is restored,
31
4 Act Structure
Model derived from viewing well crafted Hollywood films.
32
Act I (4 act structure)
Introduce characters and exposition, goal(s) or formulations of goal(s)
33
Act II (4 act structure)
complicating action pushes us in a new direction, hero may have to change tactics, counter set up - new situation with which the hero must cope
34
Act III (4 act structure)
extensive set of premises, goals and obstacles have been introduced, hero struggle towards goal, development ends when all has been introduced
35
Act IV (4 act structure)
Action shifts into progress toward final resolution, Will the goal be achieved or not? Brief epilogue follows the climax
36
William Goldman Quote
Start each scene as late as possible and end each scene as early as possible.
37
Art Cinema Story Telling
Passive Protagonist Protagonists is observer rather than motivator or action Ambiguity (uncertainty) Realism & Open Ended Strong Authorial Voice
38
Hoyt's Theorem
The short film is the ideal form for combing classical and art film storytelling traditions.
39
Transmedia Storytelling
a process where integral elements of a fiction get dispersed systematically across multiple delivery channels for the purpose of creating a unified and coordinated entertainment experience. (example: The Star Wars world)
40
Henry Jenkins (7 Principles of Transmedia Storytelling)
World Building Immersion (fans getting into it) Spreadability (viral) vs Drillability (deep lore) Seriality (series) Continuity (constant story) vs Multiplicity (versions) Subjectivity (views from mulitiple characters) Performance (fan participation)
41
Spreadable Media
Strengthen My Bond (others who like the media) Define our collective identity (whovians) Give Me Status (the hipster)
42
Audience Engagement
Direct (Participate) Digital (Websites) Passionate (Dedication) Authentic (Harry Potter World)
43
Difference Engine
automatic mechanical calculator designed to tabulate polynomial equations (1827)
44
Analytical Engine
Mechanical General Purpose Computer (1837)
45
Fundamentals
store information, execute operations, manage order of operations convert info into symbolic numeric expressions
46
Codec
A program for encoding and decoding data streams
47
Transistor
A semiconductor device used to amplify and switch electronic signals and electrical power (late 1940's)
48
Microprocessor
Millions of transistors (1970's)
49
Hierarchy of Computer Languages
Machine Language (10100011100010( Assembly Language Intermediate language Higher Level, Object Oriented Languages (java) Higher Higher Languages (PHP BASIC) The User's Softerware Experience
50
Film
Photo Chemical Process
51
Lossless
Algorithm packs data in a way that original can be recontructed more efficiently maps sequences of data run length encoding (EEEHHH -> E4H3) Zip, PNG
52
Lossy
Algorithm packs data but also throws away data that are considered less important (sound beyond) JPEG, MP3, MPEG4 AVCHD and nearly all video codecs
53
AVCHD 1080 p 30
Codec Resolution Progressive FPS
54
3 Web Design Factors
Visuals, Type, Negative Space
55
Resolution
Number of pixels in each dimension that can be displayed.
56
Copyright
a legal concept giving the creator of an original work exclusive rights to it
57
Creative Commons
Non Profit organization dedicated to expanding the range of creative works available for others to legally build on and share.
58
Public Domain
Copyright expired, was forfeited or inapplicable. Anyone can use the works.
59
HTML
(hyper text markup language) describes the structure of web pages
60
Element
character that describes the structure and convey semantic meaning.
61
Semantic Meaning
vs
62
Empty Element
Does not need to be closed
63
Image Code
dkjfdlkjName />
64
Hyperlink Code
65
CSS
(cascading style sheet) describes the presentation of the web page
66
Cascade
the last rule applied wins
67
The Box Model
Content surrounded by padding, surrounded by border, surrounded by margin.
68
Hard Light
Intense highlights and dark, hard edged shadows.
69
Soft Light
Less intense highlights and softer shadows.
70
Three Point Lighting
Use of a key, fill and back light
71
Key Light
Basic illumination, cast shadows (illusion of depth)
72
Fill Light
Softens shadows created by the key light
73
Back Light
Visual separation between subject and background (illusion of depth)
74
Flat Lighting
Camera Axis key light produces paparazzi look.
75
High Key Lighting
(2:1 key:fill ratio) Common studio look, daytime, upbeat lighting.
76
Low Key Lighting
(4:1 key:fill ratio) Dramatic and moody effect.
77
Kicker
Light to the side of behind of subject (glamorous)
78
RGB
Additive color mixing
79
CYMK
Subtractive color mixing
80
Color Temperature
Specific proportions of the wavelengths (kelvin)
81
Daylight Color Temperature
5400 - 5600 K
82
White Balance
Color reproduction through a sensor in the camera that evaluates the color temperature of the light and shifts the strength of the red, green and blue signals to make the white in the frame reproduce as white.
83
The one equation we have to know
Watts / Volts = Amps
84
Continuity Style
Tell the story in a logical way, shot to shot.
85
Jump Cut
When an edit breaks the rules of continuity.
86
Motivated Edits
Cuts should only occur when there is a reason to make them.
87
Deductive Reasoning
Starting with the big picture then moving on to details.
88
Inductive Reasoning
Starting with the detail then moving on to the big picture.
89
Reverse Angle
When two characters are talking to each other the angle of the camera must show that they are facing eachother
90
Gestalt
Meanings logically might not seem connected, but make a connection in the viewer's mind on a subconscious level.
91
Sound Bites
Pieces of an interview.
92
B-roll Footage
Footage that supports the dominant interview.
93
Verbally Driven Structure
Driven by Narration (descriptive)
94
Matched Cut
Same action viewed from two vantage points.
95
180 Degree Line
You cannot cross the 180 degree line without some sort of transition (i.e. tracking shot).