Midterm #2 Flashcards
Computer vision: Object recognition
Detection of objects in an image and then matching those objects to existing, stored representations of what those objects are to create a secene.
Why is it hard to design a perceiving machine?
The stimulus on the receptors is ambiguous (inverse projection problem). Objects can be hidden or blurred (occlusions are common in the environment. Objects look different from different viewpoints (Viewpoint invariance).
Inverse projection problem
The fact that a particular image on the retina (or a computer vision machine’s sensors) can be caused by an infinite number of objects.
Viewpoint invariance
The ability to recognize an object regardless of the viewpoint. This is a difficult task for computers to perform.
Perceptual Organization
Approach established by Wundt in the late 1800s. States that perceptions are created by combining elements called sensations. Stimulated the founding of Gestalt psychology. The whole differs from the sum of its parts: perception is not built up form sensations but is a result of perceptual organization.
Structuralism
Wilhelm Wundt. Perceptions are created by combining elements called sensations. Distinguished between sensations and perceptions.
Apparent movement
An illusion of movement. When two stimuli that are in slightly different positions are flashed one after another with the correct timing, movement is perceived between the two stimuli. But there is actually movement in the display, just two stationary stimuli flashing on and off.
Illusory contours
Appear real but have physical edge. Illusory contours represent the edges of the cube. Called illusory because they aren’t actually present in the physical stimulus.
The Gestalt Laws of Perceptual organization
Involves the grouping of elements in an image to create larger objects.
Gestalt law of Pragnanz
Every stimulus is seen as simply as possible.
Gestalt law of Similarity
Similar things appear to be grouped together.
Gestalt law of Good Continuation
Connected points resulting in straight or smooth curves are seen as belonging together, and the lines tend to be seen in such a way as to follow the smoothest path.
Gestalt law of Proximity
Things that are near each other appear to be grouped together.
Gestalt law of Common Region
Elements that are within the same region of space appear to be grouped together.
Gestalt law of Uniform connectedness
A connected region of visual properties, such as lightness, colour, texture, or motion, is perceived as a single unit.
Gestalt law of Common Fate
Things that are moving in the same direction appear to be grouped together.
Perceptual Segregation
The perceptual seperation of one object from another. Figure-ground segregation: determining what part of the environment is the figure, so that it “stands out” from the background.
The properties of figure and ground
- The figure is more “thinglike” and more memorable than the ground.
- The figure is seen in front of the ground.
- The ground is more uniform and extends behind figure.
- The contour separating figure from the ground belongs to the figure (border ownership).
Figural cues proposed by the Gestalt psychologists
Areas lower in the field of view are more likely to be perceived as figure.
Heuristics
Rules of thumb that provide a best-guess solution to a problem. Gestalt principles are more accurately described as heuristics instead of laws.
An algorithm
A procedure that is guaranteed to solve a problem.
The role of perceptual principles and experience in determining which area is figure.
Gestalt psychologists’ emphasis on perceptual principles led them to minimize the role of a person’s past experiences in determining perception.
Meaningfulness experiment, Gibson and Peterson (1994)
Experiment that argued against the idea of minimizing the role of a person’s past experiences in determining perception by showing that figure-ground formation can be affected by the meaningfulness of a stimulus.
Recognition by Components (RBC) theory
Objects are comprised of individual geometric components called geons. Geons: three-dimensional shapes, like pyra-mids, cubes, and cylinders.