MIDTERM LESSONS Flashcards

(112 cards)

1
Q

The application of science (the combination of the scientific method and material) to solve problems.

It is the making, usage and knowledge of tools, machines, techniques, crafts and systems of organization to solve problems.

A

TECHNOLOGY

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2
Q

Types of technology that has two or less simple machines. (e g. knife)

A

SIMPLE TECHNOLOGY

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3
Q

Types of technology that has several simple machines. (e g. microwave oven, electric iron)

A

ADVANCED TECHNOLOGY

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4
Q

Refers to methods, processes, and devices used for practical purposes. It includes instruments from pencil and paper, to modern electronic gadgets and tools for the practical task.

A

TECHNOLOGY

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5
Q

The use of digital technology, communication tools and networks to access, manage, integrate, evaluate, create, and communicate information.

A

ICT LITERACY

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6
Q

Refers to the utilization of technology in teaching and learning, which includes both the non-digital (flip charts, pictures, models, etc.) and digital (electronic tools: hardware, software, connections, etc.)

A

EDUCATIONAL TECHNOLOGY

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7
Q

The ability to discover, assess, utilize, share, and generate content with the use of information technologies and the internet (Cornell University).

A

DIGITAL LITERACY

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8
Q

An instructional practice that utilizes technology to reinforce students’ learning experiences. It covers the use of a broad spectrum of processes that comprises blended or virtual learning.

A

DIGITAL LEARNING

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9
Q

Uses an internet connection to access the information needed.

A

ONLINE DIGITAL TOOLS AND APPS

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10
Q

It can still be used even if there is no internet access.

A

OFF-LINE DIGITAL TOOLS AND APPS

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11
Q

Refers to the theory and practice of design, development, utilization, management, and evaluation of the processes and resources for learning.

A

INSTRUCTIONAL TECHNOLOGY

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12
Q

Refers to the program control instructions and accompanying documentation stored on disks or tapes when not being used in the computer.

A

SOFTWARE

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13
Q

It is a sequential or simultaneous use of a variety of media formats in a given presentation or self study program.

A

MULTIMEDIA

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14
Q

It is a massive network of networks that connects millions of computers globally, forming a network in which any computer networking infrastructure.

A

INTERNET

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15
Q

It is also called a Web, which is a graphical environment on computer networks that allows you to access, view, and maintain documentation that can include text, data, sound, and videos (Smaldino, 2005). It is a way of accessing information over the medium of the internet. An information-sharing model that is built on top of the internet.

A

WORLD WIDE WEB (WWW)

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16
Q

An inquiry-oriented lesson format in which most or all information that learners work with comes from the web. These can be created using various programs, including simple word processing documents that include links to websites.

A

WEBQUEST

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17
Q

It is the ability of the learner to access the internet.

A

WEB ACCESS

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18
Q

Refers to any type of software associated with computers and related technologies that can be used as tools for personal, professional, or classroom productivity.

A

PRODUCTIVITY TOOLS

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19
Q

It is an instrument used for doing work. It can be anything that helps you accomplish your goal with the use of technology.

A

TECHNOLOGY TOOLS

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20
Q

Examples of this are spreadsheets, excels, sketchpad, and probability constructor.

A

DATA/CALCULATION TOOLS

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21
Q

These are used to make models and design, creating, and building. Included here are Family Tree Makers.

A

DESIGN TOOLS

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22
Q

Four different approaches utilize discussion and interaction on the internet. These are threaded discussion forums, Blogging, Live Chat, etc.

A

DISCUSSION TOOLS

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23
Q

Great communication tools for sending messages, photographs, videos, and other files. It allows you to reach out to others around the world.

A

EMAIL TOOLS

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24
Q

It became popular among learners. These include Personal Digital Assistant, Global Positioning System (GPS), Geographic Information System (GIS), etc.)

A

HANDHELD DEVICES

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25
It is a teacher structured research experience for the students that are primarily based on the use of the World Wide Web and typically takes one or more instructional periods.
WEBQUEST
26
An online journal where posted information from both teachers and students is arranged. There are three kinds of it. ______ used for communication, ______ used for instruction, and ______ used for both.
BLOG
27
An editable website usually with limited access, allows students to collaboratively create and post written work or digital files, such as digital photos or videos.
WIKI
28
It is one of the most widely recognized of all the wiki.
WIKIPEDIA
29
Utilizes a reverse instructional delivery where the teacher is required to use the web resources as homework or out of class activity as an initial instruction of the lesson, which will be discussed during class time.
FLIPPED CLASSROOM
30
It is a video or audio multi-media clip about a single topic typically in the format of the radio talk show.
PODCAST
31
It is a cloud-based teaching tool which is stored in the google server and is available for students both at home and in school. It includes Gmail, a free-mail for all; google calendar, google sites, google docs.
GOOGLE APPS
32
It is a video blog in which each entry is posted as a video instead of the text.
VLOG
33
A popular social networking site used by students and adults worldwide to present information on themselves and the world.
FACEBOOK
34
It is a category of hardware and software that enables people to use the internet as a transmission medium for telephone calls by sending voice data in packets using IP rather than traditional circuit transmission.
VOICE OVER INTERNET PROTOCOL (VOIP)
35
WHAT ARE THE THREE DOMAINS OF EDUCATIONAL TECHNOLOGY?
TECHNOLOGY AS TUTOR TECHNOLOGY AS TEACHING TOOL TECHNOLOGY AS LEARNING TOOL
36
It is part of the cluster of higher order thinking skills. It refers to the ability to interpret, explain, analyze, evaluate, infer, and self-regulate in order to make good decisions.
CRITICAL THINKING
37
They play a significant role in supporting learners with technology. As a role model, they should display and practice critical thinking processes, so that the learners can imitate them.
TEACHERS
38
Critical thinking questions should ask for CAPRDBL. CAPRDBL stands for?
CLARITY, ACCURACY, PRECISION, RELEVANCE, DEPTH, BREADTH, AND LOGIC
39
It is characterized as involving the ability to think flexibly, fluently, originally, and elaborately. It is not merely a set of technical skills, but it also involves feelings, beliefs, knowledge, and motivation.
CREATIVITY
40
It means being able to use many points of view.
FLEXIBILITY
41
It means being able to generate many ideas.
FLUENTLY
42
It implies being able to generate new ideas.
ORIGINALLY
43
It means being able to add details.
ELABORATELY
44
SEVEN CREATIVE STRATEGIES (SCAMPER) Find something else to replace to do what it does.
SUBSTITUTE
45
SEVEN CREATIVE STRATEGIES (SCAMPER) Blend two things that do not usually go together.
COMBINE
46
SEVEN CREATIVE STRATEGIES (SCAMPER) Look for other ways this can be used.
ADAPT
47
SEVEN CREATIVE STRATEGIES (SCAMPER) Make a change, enlarge, decrease
MODIFY, MAGNIFY, MINIFY
48
SEVEN CREATIVE STRATEGIES (SCAMPER) _____ to another use. Find other uses.
PUT
49
SEVEN CREATIVE STRATEGIES (SCAMPER) Reduce, remove.
ELIMINATE
50
SEVEN CREATIVE STRATEGIES (SCAMPER) Turn upside-down, inside out, front sideback
REVERSE
51
Latin word "EDUCATUM" which means ________.
"TO BRING OUT"
52
Derived from the Latin word "educatum", which means "to bring out". In the sense, it is to bring out the better qualities in the individual.
EDUCATION
53
Greek word "TECHNIC" and "LOGIA"
TECHNIC - "ART OR SKILL" LOGIA - "SCIENCE OR STUDY"
54
Derived from the two Greek words, technic "art or skills" and logia "science or study".
TECHNOLOGY
55
Refers to the application of physical sciences and engineering technology to provide mechanical instruments or "hardware" which can be used for instructional purposes. This is the view of James O. et. al., (1960)
EDTECH 1
56
Refers to the application of scientific principles or "software approach" to instruction. This is the view of Skinner, Gagne, and others.
EDTECH 2
57
As described by Davis and Hartley (1972), it incorporates both ET 1 and ET 2 through the application of a "system approach" to education and training.
EDTECH 3
58
DEFINITION OF EDTECH ACCORDING TO: "Educational technology may be defined as the application of the laws as well as recent discoveries of science and technology to the process of education"
S.S. KULKARNI
59
DEFINITION OF EDTECH ACCORDING TO: "Educational technology is the application of the scientific process to man's learning conditions"
ROBERT A. COX
60
DEFINITION OF EDTECH ACCORDING TO: "Educational technology is an application of scientific knowledge about learning to practical learning situations"
J. BLOOMER
61
ORIGIN OF EDUCATIONAL TECHNOLOGY Teaching Machine
SIDNEY PRESSEY (1926)
62
ORIGIN OF EDUCATIONAL TECHNOLOGY Models of Teaching
LUMSDAIN AND GLASER (1930-1940)
63
ORIGIN OF EDUCATIONAL TECHNOLOGY Programmed Learning
B.F. SKINNER (1850)
64
ORIGIN OF EDUCATIONAL TECHNOLOGY Who termed educational technology?
BRYN MORE (1950)
65
ORIGIN OF EDUCATIONAL TECHNOLOGY Taxonomy
B.S. BLOOM (1956)
66
ORIGIN OF EDUCATIONAL TECHNOLOGY Interaction Analysis Model of Teaching
FLANDERS (1960)
67
ORIGIN OF EDUCATIONAL TECHNOLOGY Micro-teaching Technique
W. ALLEN ET. AL. (1961)
68
ORIGIN OF EDUCATIONAL TECHNOLOGY Personalized System of Instruction (PSI)
KELLER (1965)
69
ORIGIN OF EDUCATIONAL TECHNOLOGY Computer Assisted Instruction (CAI)
O.K. MOORE (1966)
70
It refers to the application of behavioural sciences like psychology of educational theories and practical teaching-learning problems, instruction, and motivation, etc.
TECHNOLOGY OF EDUCATION
71
It implies the use of implements, tools, and machines in education. It includes an electronic media projector, film, radio, t.v, teaching machine, computer, and internet.
TECHNOLOGY IN EDUCATION
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TECHNOLOGY OF EDUCATION or TECHNOLOGY IN EDUCATION It is based on child psychology (age, ability, and mental level)
TECHNOLOGY OF EDUCATION
73
TECHNOLOGY OF EDUCATION VS. TECHNOLOGY IN EDUCATION It is based on the principles of physical sciences or engineering sciences
TECHNOLOGY IN EDUCATION
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TECHNOLOGY OF EDUCATION VS. TECHNOLOGY IN EDUCATION Its approaches are identified as a software approach.
TECHNOLOGY OF EDUCATION
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TECHNOLOGY OF EDUCATION VS. TECHNOLOGY IN EDUCATION Its approaches are identified as a hardware approach.
TECHNOLOGY IN EDUCATION
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TECHNOLOGY OF EDUCATION VS. TECHNOLOGY IN EDUCATION Textbooks, work Books, Newspapers, etc.
TECHNOLOGY OF EDUCATION
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TECHNOLOGY OF EDUCATION VS. TECHNOLOGY IN EDUCATION TV, Radio, Slide Projector, Computer, OHP, etc.
TECHNOLOGY IN EDUCATION
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TECHNOLOGY OF EDUCATION VS. TECHNOLOGY IN EDUCATION It is related to learning aids.
TECHNOLOGY OF EDUCATION
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TECHNOLOGY OF EDUCATION VS. TECHNOLOGY IN EDUCATION It is related to teaching aids.
TECHNOLOGY IN EDUCATION
80
It is a multifaceted and integrated process involving people, procedure, ideas, devices, and organization, where technology from different fields or science is borrowed as per the need and requirement of education for implementing, evaluating, and managing solutions to those problems involved in all aspects of human learning.
EDUCATIONAL TECHNOLOGY
81
As delivery vehicles for instructional lessons.
TRADITIONAL ROLE
82
As partners in the learning process.
CONSTRUCTIVIST WAY
83
Knowledge is embedded in technology.
TRADITIONAL POINT OF VIEW
84
It engages learners in "active, constructive, intentional, authentic, and cooperative learning."
CONSTRUCTIVIST POINT OF VIEW
85
• No other choice but to learn how to use recent technology in the classroom. • It is part of your continuing professional development to become a "digital native" and not remain a "digital immigrant"
PERSONAL POSTSCRIPT
86
"There can be infinite uses of the computer and new-age technology, but if teachers themselves are not able to bring it into the classroom and make it work, then it fails."
NANCY KASSEBAUM
87
SABER stands for?
SYSTEMS ASSESSMENT FOR BETTER EDUCATION RESULT
88
MTDPP stands for?
MEDIUM-TERM DEVELOPMENT PLAN OF THE PHILIPPINES
89
DOST stands for?
DEPARTMENT OF SCIENCE AND TECHNOLOGY
90
DCP stands for?
DEPED COMPUTERIZATION PROGRAM
91
It is intended to prevent cybersex, online child pornography, identity theft and spamming but it also makes libel a cybercrime punishable by up to 12 years in jail.
CYBERCRIME PREVENTION ACT OF 2012 (RA 10175)
92
Protects individuals from unauthorized processing of personal information that is (1) private, not publicly available; (2) identifiable, where the identity of the individual is apparent either through direct attribution or when put together with other available information.
DATA PRIVACY ACT OF 2012 (RA10173)
93
To address existing gaps and issues on equality, security, and safety of both women and men in private and public spaces.
SAFE SPACES ACT (RA 11313)
94
An act providing for the recognition and use of electronic commercial and non-commercial transactions and documents, penalties for unlawful use thereof.
eCOMMERCE ACT OF THE PHILIPPINES (RA 8792)
95
Institutionalizing the certification scheme for digital signatures and directing the application of digital signatures in eGovernment services.
EXECUTIVE ORDER NO. 810 S., 2009
96
• Computer equipment is often connected to lots of cables (power, network, etc.) • If these cables are laying on the floor, they can cause people to trip over them. Solution: Place cables inside cable duets or under the carpet or flooring.
TRAILING CABLES
97
• If any liquids are spilled on electrical equipment, it can eventually result in damage or an electric shock to the user. Solution: Keep food and drinks away from the computer.
SPILT DRINKS OR FOODS
98
• Plugging too many power cables into a socket can result in the socket being overloaded, overheating, and a fire starting. Solution: Never plug too many cables into a socket. Always make sure there are fire extinguishers nearby.
OVERLOADED POWER SOCKETS
99
• Many items of computer equipment are very heavy such as CRT monitors, laser printers, and others. Among heavy items can cause serious injury if they fall on people. Solution: Make sure the equipment is placed on strong tables or shelves.
HEAVY OBJECTS FALLING
100
The study and ethical practice of facilitating learning and improving performance by creating, using, and managing appropriate technological processes and resources
EDUCATIONAL TECHNOLOGY
101
The ability to access, analyze, evaluate and create media in a variety of forms situated in the context of its importance for the education of students in 21st century media culture.
MEDIA LITERACY
102
The set of abilities requiring individuals to recognize when information is needed and could locate, evaluate and use effectively the needed information.
INFORMATION LITERACY
103
A compounded words taken from synchronize and energy which can be stated also as synchronize energy.
SYNERGY
104
The ability to use the computer and its various applications to search, process, organize, and present information.
DIGITAL AGE LITERACY
105
Refers to the massive network and networking infrastructure which connects millions of computers globally, forming a network in which any computer can communicate with any other.
INTERNET
106
The way of accessing information over the medium of the internet and simply called a web.
WORLD WIDE WEB (WWW)
107
Refers to technology which supports teaching and learning using computer web technology.
EDUCATIONAL TECHNOLOGY OR E-LEARNING
108
The gap between those who benefit from digital technology and those who do not. Global issue that deals with the inequality of availability, access, and utilization of information and communication technology.
DIGITAL DIVIDE
109
The systematic application of scientific knowledge to practical tasks.
TECHNOLOGY
110
The compulsive urge to continually use the internet, whether it be to spend hours surfing the web, hang around in chatrooms, or play online games.
INTERNET ADDICTION
111
Deals with the use of different communication technologies such as mobile phones, telephone, internet, and others to locate, save, send, and edit information.
INFORMATION AND COMMUNICATION TECHNOLOGY
112
The website, application, or online channel that enables web users to create, co-create, discuss, modify, and exchange user-generated content.
SOCIAL MEDIA