Midterm Review Flashcards
(35 cards)
Five Forces
- New entrants
- Rivalry
- Supplier Power
- Buyer Power
- Substitute Products
Determinants of New Entry Threat (6)
- capital requirements
- switching costs (differentiation)
- access to distribution channels
- gov’t regulation
- Economies of scale
- advantages independent of size (relationships, brand, experience)
Determinants of Rivalry (6)
- number of firms
- undifferentiated product (low switching costs)
- high exit barriers
- price competition (if perishable, if low marginal cost)
- slowing industry growth
- rivals are highly committed
Determinants of Supplier Threat (4)
- threat of forward integration
- more concentrated than the industry they supply
- no substitute for their product
- switching costs (differentiation)
Determinants of Customer Threat (4)
- threat of backward integration
- size of purchase
- # of customers (fragmentation)
- switching costs (differentiation)
Drawbacks of Five Forces Analysis (3)
- industry profitability does not equal firm profitability
- static view, not dynamic
- zero-sum, not positive sum
Two forces driving industry life cycle
- Demand growth
2. Knowledge diffusion
Four stages of Industry Life Cycle
- Introduction
- Growth
- Maturity
- Decline
Elements of Introduction phase (ILC) (5)
- product innovation
- high price, low volume and quality
- non-price based competition (features, tech)
- higher risk
- competing for attention, exposure
Elements of Growth phase (ILC) (6)
- dominant design emerges
- building brand, marketing
- access to distribution channels
- large scale manufacturing, economies of scale
- product innovation down, process innovation up
- increase in standardization
Elements of Maturity phase (ILC) (3)
- cost efficiency (econ. of scale, low import cost, low overhead)
- replacement demand
- differentiation through branding and complimentary serves
Elements of Decline phase (ILC) (3)
- change in customer tastes
- tech obsolescence/substitution
- foreign competition
Adjusting to capacity decline (3)
- barriers to exit (fixed cost, specialized equipment, managerial commitment)
- predictability of decline
- strategies of surviving firms
Organizational Inertia (5)
- social and political structures
- organizational capabilities, competency traps
- complements between strategy, structure, and systems
- limited search and blinker perception
- conformity
Two increasing returns to adoption
Learning curve and network effects
What kind of markets are created by network effects?
winner-take-all
Elements of disruptive technologies (4)
- offer different value proposition
- underperforms established products at first
- typically cheaper and easier to use
- creates new market by turning non-customers into customers
Principals of disruptive innovation industries (5)
- small markets don’t solve growth needs of large companies
- no metrics, hard to forecast
- depend on customers and investors for support
- technology supply may be greater than demand, overshooting the market
- organizational capabilities define its disabilities
VRIS stands for:
Value, Rare, Imitability, Substitutes
Principals of resource imitability (3*)
- physical uniqueness
- path dependency (asset mass deficiencies and time compression diseconomies
- causal ambiguity
VRIS: no value =
competitive disadvantage
VRIS: only value =
competitive parity
VRIS: value & rarity =
temporary competitive advantage
VRIS: value & rarity & non-imitability =
temporary competitive advantage