mil Flashcards

(134 cards)

1
Q

RA 8293

A

Intellectual Property Code of the Philippines

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2
Q

a legal device that gives the creator of a literary, artistic, musical, or other creative work
the sole right to publish and sell that work.

A

copyright

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3
Q

Violation of a copyright is called

A

Infringement

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4
Q

is a word, a group of words, sign, symbol, logo or a combination thereof that identifies and differentiates the source of the goods or
services of one entity from those of others.

A

trademark

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5
Q

is an exclusive right that allows the inventor to exclude others from making, using, or selling
the product of his invention

A

patent

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6
Q

an act or instance of using or
closely imitating the language and thoughts of another author
without authorization

A

plagiarism

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7
Q

is a cybercrime in which a target or targets are contacted by email, telephone or text message by someone posing as a legitimate institution to lure individuals into providing sensitive data

A

phishing

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8
Q

is any copying of copyrighted
material done for a limited and
“transformative” purpose, such as to comment upon, criticize, or parody a copyrighted work.

A

fair use

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9
Q

is the set of rules about behavior that is acceptable on the internet. It is short for “Internet etiquette.

A

netiquette

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10
Q

an economic inequality
between groups in terms
of access to, use of, or
knowledge of ICT

A

digital divide

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11
Q

when it comes in networks,
urban areas are much faster and more reliable than rural areas.

A

infrastructure

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12
Q

An individual who can’t afford to upgrade their computer every few years may find that their operating system and hardware is no longer supported with security patches.

A

information security

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13
Q

Example of school that every of its students has a laptop or tablet versus schools with no computers.

A

education

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14
Q

Areas where internet services are blocked by telecom companies or government censors.

A

blocking

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15
Q

the excessive use of computers
to the extent that it interferes with daily life.

A

computer/internet addiction

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16
Q

It involves online pornography, adult websites, sexual fantasy/adult chat rooms,
and XXX web-cam services among others.

A

cybersex addiction

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17
Q

concern interactive activities online that can be extremely harmful, such as online gambling, trading stocks, online auctions (such as E-bay), and compulsive online shopping.

A

net compulsions

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18
Q

are deeply involved with finding and maintaining relationships online, often forgetting and neglecting real-life family and friends.

A

cyber relationship addiction

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19
Q

The internet provides users with a wealth of data and knowledge.

A

compulsive information seeking

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20
Q

involves on- and offline activities that can be done with a computer.

A

computer or gaming addiction

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21
Q

bullying that takes place online,
or using electronic technology

A

cyberbullying

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22
Q

develops a personality different
from what he or she projects to people who are physically around him or her.

A

virtual self

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23
Q

the act or process of using words, sounds, signs, or behaviors to express or exchange information or to express your ideas, thoughts, feelings, etc., to someone else

A

communication

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24
Q

linear communication model

A

lasswell’s

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25
circular communication model
osgood - schramm's
26
non linear communication model
westley and maclean's
27
transmission communication model
shannon - weaver's
28
transfer of information communication model
berlo's smcr
29
The physical objects used to communicate with, or the mass communication through physical objects
media
30
data, knowledge derived from study, experience, or instruction, signals or symbols
information
31
The ability to identify, understand, interpret, create, communicate and compute
literacy
32
The ability to read, analyze, evaluate and produce communication in a variety of media forms.
media literacy
33
The ability to recognize when information is needed and to locate, evaluate, effectively use and communicate information in its various formats.
information literacy
34
The ability to use digital technology, communication tools or networks to locate, evaluate, use, and create information.
technology literacy
35
consists of the knowledge, the attitudes, and the sum of the skills needed to know when and what information is needed
media information literacy
36
sank in the early morning hours of 15 April 1912 in the North Atlantic Ocean, five days into her maiden voyage from Southampton to New York City
RMS titanic
37
earliest form of traditional media
pre-historic
38
can be carvings or engravings in rocks or caves
petroglyphs
39
represents words or phrases through symbol.
pictographs
40
These are painted drawings on cave walls or ceiling
cave paintings
41
produced in Egypt was used for many purposes, but none more important than its function as a writing material
papyrus
42
were daily Roman official notices, a sort of daily gazette
acta diurna
43
mostly contain information about Maya astronomy, astrology, religion, rituals, and Gods.
maya codices
44
is a technique for printing text, images or patterns used widely throughout East Asia and originating in China
woodblock printing
45
People used the power of steam, developed machine tools, established iron production, and the manufacturing of various products
industrial
46
is a mechanical device for applying pressure to an inked surface resting upon a print medium (such as paper or cloth), thereby transferring the ink
printing press
47
invented in 1843 in the United States by Richard M. Hoe
steam-powered rotary printing press
48
a machine with keys which are pressed in order to print letters, numbers, or other characters onto paper.
typewriter
49
any device or system that allows the transmission of information by coded signal over distance.
telegraph
50
means distant
tele
51
means to write
graphein
52
is a telecommunications device that permits two or more users to conduct a conversation when they are too far apart to be easily heard directly
telephone
53
Series of still photographs on film, projected in rapid succession onto a screen.
motion picture/ movie
54
is a motion picture with synchronized sound, or sound technologically coupled to image, as opposed to a silent film.
sound film
55
The invention of the transistor ushered in the electronic age. People harnessed the power of transistors.
electronic age
56
the electronic delivery of moving images and sound from a source to a receiver.
television
57
is a piece of spook hardware invented by a German and used by Britain's codebreakers as a way of deciphering German signals traffic during World War Two.
enigma machine
58
a small portable radio receiver that uses transistor-based circuitry
transistor radio
59
is a very basic but reliable tool used to display images onto a screen or wall.
overhead projector
60
is a large-scale electronic calculating machine in which ultrasonic delay units are used for storage of orders and numbers.
Electronic Delay Storage Automatic Calculator
61
was the first programmable, electronic, general-purpose digital computer, completed in 1945. was the world's first general-purpose computer
Electronic Numerical Integrator and Computer
62
was, effectively, an updated version of ENIAC. Data could be input using magnetic computer tape (and, by the early 1950's, punch cards).
Universal Automatic Computer
63
It was the first mass-produced computer with hardware for floating point arithmetic
IBM 704
64
was the world’s first commercially available programmable desktop calculator and the first commercial scientific calculator
hewlett - packard 9100A
65
are small, removable, media storage devices
floppy disks
66
designed by steve wozniak as his personal computer to use the ARPANET and play games
apple 1
67
was the original portable music device that allowed people to take their entertainment with them on the go
walkman
68
is a historical period that began in the mid-20th century
information age
69
was the first browser to allow users to view images directly in the browser session
NCSA mosaic internet web browser
70
officially released for the public on August 16, 1995.
microsoft internet explorer 1.0
71
is an American online content management system founded in 1999 which enables its users to write blog with time stamped entries.- August 23, 1999
blogger
72
is a Russian-owned social networking service where users can keep a blog, journal, or diary. April 15, 1999
livejournal
73
Open-source software which you can use to easily create a beautiful website, blog, or app. May 27, 2003
wordpress
74
was a social network game based in Mountain View, California, founded by Jonathan Abrams and launched in March 2003
friendster
75
was a social networking service with an emphasis on allowing users to share media
multiply
76
is a social networking site that makes it easy for you to connect and share with family and friends online.
facebook
77
online microblogging service that distributes short messages of no more than 280 characters
twitter
78
is a blogging and social media tool that allows users to publish a "tumblelog", or short blog posts.
tumblr
79
uses a real-world setting while VR is completely virtual.
augmented reality
80
works by enabling client devices to access data and cloud applications over the internet from remote physical servers, databases and computers
cloud computing
81
is consists of paper and ink, reproduced in a printing process that is traditionallymechanical.
print media
82
6 types of print media
newspaper, magazines, directmail, outdoor advertisements, books, yellow pages
83
media such as radio and television that reach target audiences using airwaves as the transmission medium.
broadcast media
84
2 types of broadcast media
television, radio
85
refers to digital media that are interactive, incorporating two-way communication, and involving a form of computing (Logan, 2010).
new media
86
happens when different (two or more) media sources join together.
media convergence
87
Information is said to be reliable if it can be verified and evaluated.
reliability
88
refers to the closeness of the report to the actual data.
accuracy
89
information is said to be of value if it aids the user in making or improving decisions.
value
90
Much of the information we gather daily do not come from a primary source but are passed on through secondary sources such as writers, reporters, and the like
authority
91
While a piece of information may have been found accurate, reliable, and valuable during the time it was produced
timeliness
92
a place in which literary, musical, artistic or reference materials are kept for use but not for sale
library
93
4 groups of libraries
academic, public, school, special
94
it serves colleges and universities
academic library
95
serves cities and towns of all types.
public library
96
serves students from kindergarten to grade 12
school library
97
socialized environments, hospitals, corporations, museum, by military private business and the government.
special library
98
knowledge that is unique to a specific culture or society; most often it is not written down
indigenous knowledge
99
an electronic communications network that connects computer networks and organizational computer facilities around the world.
internet
100
is defined by the Collins English Dictionary Online as “false, often sensational, information disseminated under the guise of news reporting”
fake news
101
is perhaps the major criterion used in evaluating information.
authorship
102
also helps evaluate any kind of document you may be reading.
publishing body
103
is an important part of the evaluation process, especially when you are reading the work of an unfamiliar author presented by an unfamiliar organization
accuracy and verifiability
104
refers to the timeliness of information.
currency
105
pertains to the technical and symbolic ingredients or codes and conventions that media and information professionals may select and use
language
106
codes, conventions, formats, symbols and narrative structures that indicate the meaning of media messages to an audience.
media languages
107
are systems of signs that when put together create meaning
codes
108
study of signs
semiotics
109
show what is beneath the surface of what we see (objects, setting, body language, clothing, color, etc. ) or iconic symbols that are easily understood
symbolic codes
110
use of language style and textual layout
written codes
111
This includes sound, camera angles, types of shots and lighting as well as camera techniques, framing, depth of field, lighting, exposure and juxtaposition.
technical codes
112
are the generally accepted ways of doing something.
convention, genre
113
is composed of the series of frames that are shot uninterrupted from the moment the camera starts rolling until it stops.
camera shot
114
Is a more intense version of a close-up shot, sometimes showing only the subject's eyes.
extreme close up
115
make your subject appear small against their location.
extreme long shot
116
If your subject is a person, then his or her whole body will be in view — but not filling the shot.
long shot/ wide shot
117
is a type of camera shot that includes the actor's full body in the frame.
full shot
118
frames the subject from roughly the knees up.
medium long shot
119
which frames the subject from roughly mid-thighs up.
cowboy shot
120
frames from roughly the waist up and through the torso
medium shot
121
frames your subject from roughly the chest up
medium closeup shot
122
fills your frame with a part of your subject.
close up shot
123
marks the specific location at which the movie camera or video camera is placed to take a shot.
camera angle
124
can result in a neutral perspective (not superior or inferior). This mimics how we see people in real life
eye shot level
125
shot frames the subject from below a their eyeline. These camera shots most often emphasize power dynamics between characters
low angle level
126
It usually creates a feeling of inferiority, or “looking down” on your subject.
high angle level
127
They can emphasize a character’s superiority if paired with a low angle
knee level
128
when your camera’s height is on ground level with your subject
ground level
129
is a camera angle that is as high as your subject’s shoulders
shoulder level
130
slanted to one side. With the horizon lines tilted in this way, you can create a sense of disorientation, a de-stabilized mental state, or increase the tension
dutch angle
131
These are typically shot from 90 degrees above —anything less might be considered a high angle shot instead.
bird's eye view
132
whether taken from a helicopter or drone, is captured from way up high. It establishes a large expanse of scenery.
aerial shot
133
is the manipulation of natural or artificial light to selectively highlight specific elements of the scene
lighting
134
is the expressive or naturalistic use of sound. It includes dialogue, sound effects and music.
audio