Module 1 Flashcards

(33 cards)

1
Q

Skill

A

The ability to bring about some end result with maximum certainty and minimum outlay of energy, or of time and energy

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2
Q

Open Skill (6)

A

The environment is variable and unpredictable during the action
Difficult to predict the future moves of other people
No clear beginning or end
Affected by the local environment
Externally-paced
Operate in response to many actions of others

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3
Q

Examples of open skills (2)

A

Most team sports

Driving a car

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4
Q

Closed Skill (4)

A

The environment is stable and predictable
Predominantly habitual
Clear beginning and end
Not affected by environment

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5
Q

Examples of closed skills (2)

A

Swimming in empty lane

Drilling a hole

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6
Q

Discrete Skill

A

A skill that has an easily defined beginning and end, often with a very brief duration of movement

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7
Q

Example of discrete skill (3)

A

Trowing a ball
Firing a rifle
Turning on a light switch

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8
Q

Continuous Skill (2)

A

A skill that has no particular beginning and end, the behavior flowing on for many minutes
Cannot be split up very easily into subroutines

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9
Q

Example of continuous skill (2)

A

Swimming

Knitting

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10
Q

Tracking

A

Performer’s limb movements control a lever, wheel, handle, or some other device to follow the movements of some target-track

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11
Q

Example of tracking

A

Steering a car

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12
Q

Serial Skill

A

A group of discrete skills strung together to make up a new, more complicated skill action

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13
Q

Example of a serial skill (3)

A

Shifting car gears
Performing a gymnastics routine
Most types of cooking

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14
Q

Random Practice

A

Executing different types of motor skills within a sport

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15
Q

Example of random practice

A

Basketball- passing, dribbling, shooting, catching

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16
Q

Varied Practice

A

Athlete practicing only one task but with different variations

17
Q

Example of varied practice

A

Basketball shooting- distance, angle, placement

18
Q

Focal Vision

19
Q

Ambient Vision

A

Wider range of vision to detect multiple stimuli at the same time before deciding the best action

20
Q

Psychomotor Skill

A

Voluntary body movement with a predetermined end result

21
Q

Perceptual Skill

A

Able to interpret info quickly at a given time and to make an appropriate decision

22
Q

Cognitive Skill

A

Able to make sense of a problem and to solve it

23
Q

Gross Skills

A

Large muscle movements

24
Q

Fine Skills

A

Small muscle movements

25
Self-Paced
Performer has control over movement
26
Externally-Paced
Environment has more control
27
Simple Skills
Straightforward with few subroutines requiring little concentration and cognitive activity
28
Complex Skills
Complicated skills requiring a lot of attention or practice | Require a large number of interlinked subroutines (some habitual/some learned)
29
Low Organization
Uncomplicated and have little structure
30
High Organization
Complex structure with subroutines that are closely linked and cannot be practiced separately
31
Psychomotor Ability
Processing information about how and when we move
32
Perceptual Ability
Ability to sense and interpret sensory inputs or info
33
Gross Motor Ability
Move using simple muscle movements