MODULE 10- Current and Future Trends of Media and Information Flashcards

1
Q

ICT stands for ___

A

Information and Communication Technology

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2
Q

It is a BROAD TERM THAT ENCOMPASSES TECHNOLOGIES FOR THE GATHERING, STORAGE, PROCESSING, TRANSMISSION, AND PRESENTATION OF INFORMATION.

A

ICT (Information and Communication Technology)

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2
Q

It is a FEEDBACK TECHNOLOGY (using computer applications) THAT TAKES ADVANTAGE OF THE USER’S SENSE OF TOUCH by applying force, vibrations and/or motions to the user.

A

Haptics

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2
Q

BY COMBINING ‘HARD SENSOR’ information such as where you are and the
conditions around you, combined with ‘SOFT SENSOR’ such as your calendar,
your social network and past preferences—
FUTURE DEVICES WILL CONSTANTLY LEARN ABOUT WHO YOU ARE AND HOW YOU LIVE, WORK, AND PLAY.

A

Contextual Awareness

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2
Q

It is used tp CONFIRM A PERSON’S IDENTITY AND DETECT A PERSON’S HEALTH OR EMOTIONAL STATE

A

Voice and Tone Recognition

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3
Q

This FUTURE TECHNOLOGY WILL BE USEFUL TO LOCAL COUNCILS. It has GPS (Global Positioning System).

A

Intelligent routing to devices

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4
Q

___ MEASURES EYE POSITIONS AND MOVEMENTS, which are analyzed through computer applications.

A

Eye tracking technology

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4
Q

Eye tracking technology is used in ___ for LIE DETECTION

A

Law Enforcement

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5
Q

Eye tracking technology is used in ___ for IDENTIFYING SUSPICIOUS BEHAVIOR, e.g. to catch terrorists before they strike

A

Airport Security

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6
Q

Eye tracking technology is used in ___ for recording, monitoring and ANALYZING CONSUMER’S BEHAVIOR TO “TAILOR” MARKETING TO INDIVIDUALS.

A

Retail

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7
Q

Eye tracking technology is used in ___ for
ALERTING AND AWAKENING A DROWSY OR DISTRACTED DRIVER would save many lives

A

Safety

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8
Q

Eye tracking technology is used in ___ for
ASSISTING PEOPLE WITH DISABILITIES or paralysis to communicate (laptop) and improve mobility (electric wheelchair)

A

Healthcare

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9
Q

Eye tracking technology is used in ___ for using SCREEN ICONS AND BLINK HERE OR A GAZE THERE. Say goodbye to the mouse and keyboard.

A

Human-Computer Interaction

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10
Q

Eye tracking technology could have many possible applications in:

A
  1. Law Enforcement
  2. Airport security
  3. Retail
  4. Safety
  5. Healthcare
  6. Human-Computer Interaction
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11
Q

Technology that can DISPLAY IMAGES DIRECTLY ONTO OUR RETINAS while not
blocking our sight is being developed.

A

Internet Glasses

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12
Q

It is defined by Educause as A MODEL FOR DELIVERING LEARNING CONTENT ONLINE TO ANY PERSON WHO WANTS TO TAKE A COURSE, WITH NO LIMIT ON ATTENDANCE.

A

MOOC (Massive Open Online Courses)

12
Q

MOOC can be characterized by the following:

A
  1. A REVOLUTIONARY APPROACH TO EDUCATION that veers away from the physical to the virtual
  2. A kind of LEARNING THAT HAPPENS ONLINE breaking the norm of traditional schools or universities for higher education
  3. UTILIZES INFORMATION TECHNOLOGIES like analytics to help instructors gauge their students’ learning.
  4. Emphasis on connectedness.
12
Q

What are the implications of MOOC?

A
  1. Virtual Learning for everyone
  2. Cheaper Education
  3. Using Data for Improvement
  4. Global Learning Connections
13
Q

These watches are worn
as a typical wristwatch, but do more than just tell time.

A

Smart Watches/Modern Watches

13
Q

It is DERIVED FROM SMART WATCHES in form and physical design, but serves health applications. It also aims to to promote health and wellness among its enthusiasts,
unfortunately, issues in their accuracy have been raised in several
reviews.

A

Fitness Tracker

13
Q

___ wearable technology is gradually growing in popularity among enthusiasts.
___, a high-end VR headset is intended
for entertainment has been released to the public on March 28, 2016 which takes users to computer generated worlds and
let them experience it as if they were actually there.

A

Virtual Reality (VR), Oculus

13
Q

It refers to anything
that has width, height, and depth.
The physical world is an example
of a 3D environment.

A

3D/Three Dimensional

13
Q

Computer software with 3D design capabilities like ___ allows
graphic designers to create 3D art and environments. This new
technology is steadily revolutionizing digital graphics in media.

A

Daz Studio

14
Q

This technology BRINGS DIGITAL DATA AND DESIGN TO THE PHYSICAL WORLD LITERALLY.

A

3D Printing

14
Q

The concept of ___ or ___, using human materials like tissue ad bones
to create organs or body parts that can be theoretically translated to an
actual human body aims to solve that.

A

3D Bio Printing/2D Bio Printing

15
Q

It is A SOCIETY WHERE COMMUNICATION IS DONE ELECTRONICALLY and all forms of
printed communication have
become obsolete. It is characterized
by the shift from letters to e-mails,
newspapers to news web pages,
books to e-books, and so on.

A

Paperless Society

16
Q

It is COMMON IN THE AGE OF INFORMATION. Since INFORMATION IN THE DIGITAL AGE CAN BE ACCESSED BY ANYONE, AT ANY GIVEN TIME AND PLACE, ubiquitous or an ever-present type learning of learning is possible.

A

Ubiquitous learning