Module 11 - Quantitative Research 2 (Understanding, Measuring and Predicting) Flashcards

(36 cards)

1
Q

What is Direct Measurement?

A

Observing and recording the actual behaviour of interest.

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2
Q

What is Indirect Measurement?

A

Using proxies or reports to infer behaviour; considered less valid.

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3
Q

Define Topography in the context of behaviour.

A

The physical form or appearance of a behaviour.

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4
Q

What does Intensity refer to in measuring behaviour?

A

The energy or force behind a behaviour.

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5
Q

What does Duration measure?

A

The length of time a behaviour occurs.

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6
Q

How is Frequency defined?

A

The count of how often a behaviour occurs.

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7
Q

What is Rate in behavioural measurement?

A

Frequency per unit of time (e.g., per minute).

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8
Q

Define Latency in behavioural terms.

A

Time from a stimulus to the initiation of a behaviour.

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9
Q

What is Inter-response Time (IRT)?

A

Time between two instances of the same behaviour.

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10
Q

What is Permanent Product in measurement methods?

A

Measuring outcomes (e.g., written answers) after behaviour occurs.

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11
Q

Define Automated Recording.

A

Using devices to measure behaviour without direct observation.

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12
Q

What is Continuous Recording?

A

Capturing all occurrences of a behaviour in real time.

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13
Q

What does Discontinuous Recording involve?

A

Sampling behaviour in intervals (e.g., partial, whole, or momentary).

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14
Q

What is Partial Interval Recording?

A

Record if behaviour occurs at any point in the interval.

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15
Q

What is Whole Interval Recording?

A

Record only if behaviour occurs for the full interval.

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16
Q

Define Momentary Time Sampling (MTS).

A

Record if behaviour is occurring at a precise moment.

17
Q

What is Inter-observer Agreement (IOA)?

A

The extent to which two observers agree in their measurements.

18
Q

What is Total Agreement?

A

Used for continuous data; calculated by comparing totals.

19
Q

Define Overall Agreement.

A

Used for discontinuous data; based on proportion of interval matches.

20
Q

What is a Small N Design?

A

Single-case experimental design focused on individual behaviour change.

21
Q

What are the three components of Baseline Logic?

A
  • Prediction
  • Verification
  • Replication
22
Q

What does Prediction in Baseline Logic entail?

A

Expecting future behaviour to follow the baseline trend.

23
Q

What is Verification in the context of Baseline Logic?

A

Removing the intervention to see if behaviour returns to baseline.

24
Q

Define Replication in Baseline Logic.

A

Repeating the intervention to confirm the effect.

25
What does Affirming the Consequent refer to?
Observing expected change when IV is introduced.
26
What is a Reversal (ABAB) Design?
Alternating baseline and intervention to test effect.
27
What is an Alternating Treatments Design?
Quickly compare multiple interventions across sessions.
28
Define Multiple Baseline Design.
Stagger intervention across behaviours, settings, or individuals.
29
What is a Changing Criterion Design?
Gradually adjust performance standards to shape behaviour.
30
What is the Matching Law?
Behaviour aligns with the proportion of reinforcers received.
31
What does the Generalised Matching Law (GML) adjust for?
Bias and sensitivity to reinforcement.
32
What does Herrnstein’s Hyperbola predict?
Absolute response rate based on reinforcer rate.
33
Define Stimulus Equivalence (Sidman).
Mathematical principles (reflexivity, symmetry, transitivity) applied to learning.
34
What are Direct vs. Competitive Suppression Models?
Theories on how punishment affects choice.
35
What is Misattribution of Reinforcers?
Errors in linking reinforcers to behaviours affect observed patterns.
36
What does the Scalar Property of Timing suggest?
Perceived time follows Weber’s Law—error grows with longer intervals.