MODULE 5 Theories & Principles in the Use and Design of Technology- Driven Lessons Flashcards

(85 cards)

1
Q

Who said this, “ The Cone is a visual analogy, and like all analogies, it does not bear an exact and detailed relationship to the complex Elements it represents.”

A

EDGAR DALE

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2
Q

The learning Environment

A

Milieu

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3
Q

The content of learning

A

Matter

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4
Q

Teaching and learning activities

A

Method

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5
Q

The resources of learning

A

Material

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6
Q

Communication system

A

Media

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7
Q

Arousing and sustaining interests in learning

A

Motivation

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8
Q

Internalization of learning

A

Mastery

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9
Q

Evidence that learning took place

A

Measurement

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10
Q

Designed to “show the progression of learning experiences”.
First introduce in Dale’s 1946 book

A

Cone of Experience

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11
Q

First hand experience

A

Concrete learning

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12
Q

Difficulty when not enough previous experience or exposure to a concept

A

Abstract learning

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13
Q

Incorporate the use of of all five senses

A

Concrete learning

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14
Q

Every level of the Cone uses ____________ in come way

A

Abstract thinking

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15
Q

Value of educational technology is based on their degree of realism

A

Hoban & Zisman’s Visual Model Graph

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16
Q

Formulate the Three levels in the Learning process “ Theory of Instruction”

A

Edgar Dale

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17
Q

Levels of the Cone of Experience

A

Enactive
Iconic
Symbolic

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18
Q

Direct experience

A

Enactive

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19
Q

pictorial experiences

A

Iconic

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20
Q

highly abstract experience

A

Symbolic

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21
Q

Foundation of experiencing learning

A

Direct and purposeful Experience

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22
Q

Models and mock ups are used

A

Contrived Experiences

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23
Q

Allows students to actively participate in a constructed experience through role playing or dramatization

A

Dramatized Experiences

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24
Q

It is an actual execution of a procedure or a process

A

Demonstration

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25
Watch people do things in real life situation ex. visit coca cola plantation
Study trips
26
Something seen by spectator like displays of models such as **pictures, artifacts** , poster that provide the message or information.
**Exhibits**
27
These provides a **two way dimensional** reconstruction of a reality
Educational Television and Motion Pictures
28
Still are pictures or images
Recordings, Radio, and still Pictures
29
Abstract representations of the concept or the information. It contains graphs, cartoons, comic strips or charts
Visual Symbol
30
Appears to be the most abstract because they may not exactly look like concept or object they represent but are symbols, words, codes, or formulae.
Verbal Symbols
31
refers to short videos, usually two to three minutes in length.
Digital storytelling
32
a framework that combines the teachers three knowledge areas
TPACK ( Technological, Content, Pedagogical )
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Pedagogical content knowledge proponent
Schulman
34
Who continued to build upon Schulman's PCK?
Mishra and Koehler
35
the intersection of **technology** and **content**t areas of **knowledge**
Technology of Content Knowledge
36
knowing how to select, use or develop technology to manage student learning.
Technological Pedagogical knowledge
37
This is the knowledge and**mastery of technology** so that an educator can use & confidently plan use of technology in the classroom including when it is not required.
Technological Knowledge
38
This is the knowledge of subject **content such as concepts** , theories, ideas, frameworks, evidence & proof and established practices including ways to develop such knowledge
Content Knowledge
39
Who developed SAMR model?
Dr. Ruben Puentedura
40
supports and enables teachers to design, develop, and **infuse digital learning experience that utilize technology** .
SAMR model
41
literary using technology as an alternate for the regular item that is employed in augmenting or assisting lesson.
S- Substitution
42
there is a functional improvement in the use of technology tool
A- Augmentation
43
technology is used to redesign a lesson
M- Modification
44
represents the idea of creating something from the regular item.
R- Redefinition
45
Was Created in 1956 under the headship of educational psychologist. to stimulate higher forms of thinking in education.
Bloom's taxonomy
46
Created the Bloom's taxonomy
Dr. Benjamin Bloom
47
Who made some revision of Bloom's taxonomy
Anderson and Krathwohl
48
It was revised by the students of Dr. Benjamin Bloom?
Revised Bloom's Taxonomy
49
an instructional design model that has the goal of **producing more effective teaching and learning**
ASSURE
50
First step in the process is that the teacher should analyze the attributes of her learners.
A- Analyze
51
after the analysis of the learners attribute, the teacher must state standards and objectives for the learning module.
S- Standards and Objectives
52
given what your learning objectives are
S- Select, technology, Media, and Materials
53
a process concerns making a plan as to how you will utilize the technology, media and materials that you have selected
U- Utilize Technology, Media and Materials
54
is the " WHAT" - composed of of facts, concepts, theories or principles in a given discipline
Content knowledge q
55
is the " HOW"- the expert's knowledge in the science of teaching from educational and learning theories to individual differences to strategies and techniques as well as assessment of learning.
Pedagogical Knowledge
56
the intersection of pedagogical and content areas of knowledge.
Pedagogical Content Knowledge
57
is the teachers knowledge on how to select, use integrate tyhese tools in the teaching and learning context.
Technology Knowledge
58
It requires that you make plans to how you are going to actively engage your students in the material that you are teaching.
R- Require Learner Participation
59
the final in the ASSURE process is just crucial as all others. You evaluate the impact of your teaching on student learning.
E- Evaluate and Revise
60
a valuable preliminary phase in the digital story telling process.
Story Boarding
61
a graphic organizer which takes a form of an illustration or image that is displayed in series.
Story Board
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learners takes part in something or makes a contribution by working together with others
Contributors
63
learners can create a digital story, edit and share the content
Creators
64
learners can **chat** with classmates, posts a reply with a blog and contribute a **comment** to the thread
Communicators
65
learners **work together** to produce a piece of work, especially some research or capstone.
Collaborators
66
general term for any type of handled computer
mobile device
67
provides benefits and one of which is it allows you to improve your **writing skills** .
Blogging
68
a webpage that you need to construct and where you can compose post your concepts and ideas./
Blogs
69
a kind of blog that is one of the most popular types of blogs on the internet
Fashion Blog
70
are interested in recipes, ingredients, healthy eating, fine dining, and other food related stories.
Food blogs
71
due to cheap air travel, people are travelling
Travel Blog
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trending music, music devotees
Music Blog
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to seek guidance on how to stay fit
Fitness Blog
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Do It Yourself like arts and crafts
DIY Blog
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paid content for teams, athletes, and other organizations
Sports Blogs
76
advices to manage finances efficiently
Finance Blogs
77
most passionate audience of all
Political Blog
78
Parenting blogs have a huge, loving, and highly engaged audience.
Parenting Blogs
79
related to the corporate agencies, adventures, industries and others
Business Blog
80
belong to individual writers who share their experiences, adventures, and daily life with their audience
Personal Blog
81
share news and reviews of new movies and film
Movie Blogs
82
Luxury and sports cars
Car Blog
83
cover local news and are great a way for journalism students to build up their resume and sharpen their skills
News Blog
84
a great readership online that includes pet owners, animal lovers, animal shelters, and people looking for pets
Pet Blogs
85