MODULE 5 Theories & Principles in the Use and Design of Technology- Driven Lessons Flashcards
(85 cards)
Who said this, “ The Cone is a visual analogy, and like all analogies, it does not bear an exact and detailed relationship to the complex Elements it represents.”
EDGAR DALE
The learning Environment
Milieu
The content of learning
Matter
Teaching and learning activities
Method
The resources of learning
Material
Communication system
Media
Arousing and sustaining interests in learning
Motivation
Internalization of learning
Mastery
Evidence that learning took place
Measurement
Designed to “show the progression of learning experiences”.
First introduce in Dale’s 1946 book
Cone of Experience
First hand experience
Concrete learning
Difficulty when not enough previous experience or exposure to a concept
Abstract learning
Incorporate the use of of all five senses
Concrete learning
Every level of the Cone uses ____________ in come way
Abstract thinking
Value of educational technology is based on their degree of realism
Hoban & Zisman’s Visual Model Graph
Formulate the Three levels in the Learning process “ Theory of Instruction”
Edgar Dale
Levels of the Cone of Experience
Enactive
Iconic
Symbolic
Direct experience
Enactive
pictorial experiences
Iconic
highly abstract experience
Symbolic
Foundation of experiencing learning
Direct and purposeful Experience
Models and mock ups are used
Contrived Experiences
Allows students to actively participate in a constructed experience through role playing or dramatization
Dramatized Experiences
It is an actual execution of a procedure or a process
Demonstration