Motion Information and Media Flashcards
(41 cards)
is a group
of key teachings for
the professional
animator. The list has
served Disney
animators since the
1930s and was
outlined by Ollie
Johnston and Frank
Thomas in the 1981
book The Illusion of
Life: Disney
Animation.
The 12 Principles of
Animation
- A visual media that gives the
appearance of a movement
MOTION MEDIA
Can be a collection of videos,
footage, videos. It is combined with
audio, text and/or interactive
content to create a multimedia
MOTION MEDIA
created by rendering or
showing consecutively several
frames per seconds.
MOTION
FORMS OF MOTION MEDIA
Informal
Formal
created by individuals often for personal use
INFORMAL
created by professional who follows industry standards in creating, editing, and producing motion in media
FORMAL
FORMAL PRODUCTION OF ANIMATIONS
- Writing a Story
- Script is written and
dialogue is recorded - Animators sketch major
scenes; in betweeners fill
in the gaps - Background
music and background
details are added - Drawings are rendered
MOTION MEDIA FORMATS
Animation
Video/Codecs
ANIMATION FORMATS
Animated GIFs (Graphics Interchange Format)
Flash
Shockwave
Dynamic HTML
VIDEO FORMATS/CODECS
MPG
Quicktime
MP4
MOTION MEDIA PURPOSES
Education
Entertainment
Advertising
MOTION MEDIA SOURCES
Personal
Media Companies
Social Media
MOTION MEDIA AUDIENCES
Private or Public
Directed or General
ADVANTAGES OF MOTION MEDIA
It captures motion in a
manner that can be
viewed repeatedly
Simulations allow for
safe observation
It can show processes in
detail and in sequence
It can cut across different
cultures and groups
It enables learning with
emotions
It allows scenes,
history, events and
phenomenon to be
recreated
LIMITATIONS OF MOTION MEDIA
It is often times more
costly than other
forms of visual media.
It is subject to
misinterpretation
Compared to other forms of visual
media the viewer cannot always
interrupt the presentation.
Other data may be
presented best using
still images. Examples
are graphs, diagrams,
maps.
DESIGN PRINCIPLES OF MOTION MEDIA
Timing
Ease in/Ease Out
Anticipation
Staging
Arcs
Action and Reaction
Squash and Stretch
Follow Through and Overlapping Action
Appeal
Exaggeration
Secondary Action
Straight Ahead Action and Pose to Pose
can be objective or subjective. Objective
timing can be measured in minutes, seconds, days,
etc. Subjective timing is psychological or felt.
TIMING
works by adjusting frames in
order to give the impression of something moving
slowly then rapidly as it would move in the real
world.
EASE IN/EASE OUT
prepares the viewer for something
to happen. This gives the scene more energy as it
begins to develop or move.
ANTICIPATION
is the process of arranging all of the
elements in a scene so that the eye of the viewer
is directed towards the focal point.
STAGING
can help make transitions look
smoother. In moving objects, arcs can make
motion look realistic.
ARCS
this can be approached
in a realistic or not. Sometimes animations can
involve a very dramatic reaction to an event to
emphasize a point.
ACTION AND REACTION
This principle is used to
give a sense of weight and flexibility to an
animated object. It involves exaggerating the
deformation of an object as it moves or changes
shape.
SQUASH AND STRETCH