Motion Information and Media Flashcards
A group of key teachings for professional animators. Has served Disney animators since 1930s
12 PRINCIPLES OF ANIMATION
Who outlined the 12 Principles of Animation?
Ollie Johnston and Frank Thomas in the 1981 book “The Illusion of Life: Disney Animation”
Visual media that gives the appearance of a movement
MOTION MEDIA
Can be a collection of videos, footage. Combined with audio, text, and/or interactive content to create a multimedia
MOTION MEDIA
Form:
created by individuals often for personal use
INFORMAL
Form:
created by professional who follows industry standards in creating, editing, and producing motion in media
FORMAL
Steps in Formal Production of Animations
- Writing a Story
- Script is written and dialogue is recorded
- Animators sketch major scenes; in between fillers in the gaps
- Background music and background details are added
- Drawings are rendered
Motion Media Formats
- Animation Formats (animated GIFs, Flash, Shockwave, Dynamic, HTML)
- Video Formats/Codecs (MPG, Quicktime, MP4)
Motion Media Purposes
- EDUCATION
- ENTERTAINMENT
- ADVERTISING
Motion Media Sources
- PERSONAL
- SOCIAL MEDIA
- MEDIA COMPANIES
Motion Media Audiences
- PRIVATE OR PUBLIC
- DIRECTED OR GENERAL
Advantages of Motion Media
- captures motion in a manner that can be viewed repeatedly
- simulations allow for safe observation
- allows scenes, history, events, and phenomenon to be recreated
- can show processes in detail and in sequence
- can cut across different cultures and groups
- enables learning with emotions
Limitations of Motion Media
- it is often times more costly than other forms of visual media
- other data may be presented using still images like graphs, diagrams, maps
- compared to other forms of visual media, the viewer cannot always interrupt the presentation
- subject to misinterpretation
Principles:
can be objective (measured in minutes, seconds, or days etc.) or subjective (psychological or felt)
TIMING
Principles:
works by adjusting frames in order to give the impression of something moving slowly then rapidly as it would move in the real world
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