Motion Information and Media Flashcards

1
Q

A group of key teachings for professional animators. Has served Disney animators since 1930s

A

12 PRINCIPLES OF ANIMATION

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2
Q

Who outlined the 12 Principles of Animation?

A

Ollie Johnston and Frank Thomas in the 1981 book “The Illusion of Life: Disney Animation”

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3
Q

Visual media that gives the appearance of a movement

A

MOTION MEDIA

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4
Q

Can be a collection of videos, footage. Combined with audio, text, and/or interactive content to create a multimedia

A

MOTION MEDIA

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5
Q

Form:
created by individuals often for personal use

A

INFORMAL

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6
Q

Form:
created by professional who follows industry standards in creating, editing, and producing motion in media

A

FORMAL

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7
Q

Steps in Formal Production of Animations

A
  • Writing a Story
  • Script is written and dialogue is recorded
  • Animators sketch major scenes; in between fillers in the gaps
  • Background music and background details are added
  • Drawings are rendered
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8
Q

Motion Media Formats

A
  • Animation Formats (animated GIFs, Flash, Shockwave, Dynamic, HTML)
  • Video Formats/Codecs (MPG, Quicktime, MP4)
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9
Q

Motion Media Purposes

A
  • EDUCATION
  • ENTERTAINMENT
  • ADVERTISING
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10
Q

Motion Media Sources

A
  • PERSONAL
  • SOCIAL MEDIA
  • MEDIA COMPANIES
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11
Q

Motion Media Audiences

A
  • PRIVATE OR PUBLIC
  • DIRECTED OR GENERAL
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12
Q

Advantages of Motion Media

A
  • captures motion in a manner that can be viewed repeatedly
  • simulations allow for safe observation
  • allows scenes, history, events, and phenomenon to be recreated
  • can show processes in detail and in sequence
  • can cut across different cultures and groups
  • enables learning with emotions
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13
Q

Limitations of Motion Media

A
  • it is often times more costly than other forms of visual media
  • other data may be presented using still images like graphs, diagrams, maps
  • compared to other forms of visual media, the viewer cannot always interrupt the presentation
  • subject to misinterpretation
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14
Q

Principles:
can be objective (measured in minutes, seconds, or days etc.) or subjective (psychological or felt)

A

TIMING

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15
Q

Principles:
works by adjusting frames in order to give the impression of something moving slowly then rapidly as it would move in the real world

A

EASE IN/EASE OUT

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16
Q

Principles:
prepares the viewer for something to happen. This gives the scene more energy as it begins to develop or move

A

ANTICIPATION

17
Q

Principles:
is the process of arranging all of the elements in a scene so that the eye of the viewer is directed towards the focal point

A

STAGING

18
Q

Principles:
can help make transitions look smoother. In moving objects, it can make motion look realistic

A

ARCS

19
Q

Principles:
this can be approached in a realistic or not. Sometimes animations can involve a very dramatic reaction to an event to emphasize a point

A

ACTION AND REACTION

20
Q

Principles:
used to give a sense of weight and flexibility to an animated object. It involves exaggerating the deformation of an object as it moves or changes shape

A

SQUASH AND STRETCH

21
Q

Principle:
used to give a sense of continuity and fluidity to an animated character’s movement
1. movement of an object after the main action has been completed
2. refers to the fact that different parts of an animated character’s body will move at different rates

A

FOLLOW-THROUGH AND OVERLAPPING ACTION

22
Q

Principle:
used to make an animation more engaging and memorable. It involves giving a character or object a unique, likable, or relatable quality that will make it stand out in the minds of the audience

A

APPEAL

23
Q

Principle:
used to make an animation more interesting and believable. it involves taking a realistic action, making it more dramatic or comedic

A

EXAGGERATION

24
Q

Principle:
used to add depth and realism to a scene. Involves adding an additional, related action to the main action, which helps to support and reinforce the main action

A

SECONDARY ACTION

25
Q

Principle:
refers to the methods of animation
1. method of drawing out an animation in sequence, frame by frame
2. method of drawing key frames first and then filling in the gaps in between

A

STRAIGHT AHEAD ACTION AND POSE TO POSE

26
Q

Element:
can be constant or variable. tone of the movement can be highlighted coupled with music

A

SPEED

27
Q

Element:
indicates a movement from one direction to another. It can also refer to the growing or shrinking of an object

A

DIRECTION

28
Q

Element:
used to switch between scenes

A

TRANSITION

29
Q

Element:
adds depth and meaning to the motion

A

SOUND AND COLOR

30
Q

Element:
in animation, this can provide the illusion of fast movement. In videos, it is often used to censor information for security or decency

A

BLURRING

31
Q

Methods in Determining the Credibility of Motion Media

A
  • Validity of Information
  • Source
  • Relationship of the author to the event
  • Technical methods of detecting tampering/fake video (smoothness of video, lighting coverage matches, scale and size consistency)
32
Q

Formats of Motion Media

A
  • Film, Animation
  • Motion Picture in Television (commercial advertisement, philippine melodrama, reality show, game show, talk show, television news)
  • Interactive Videos