Motor Program Flashcards

(26 cards)

1
Q

What does a motor program function?

A

It is the controller of firing which neutrons to execute the desired motor skill.

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2
Q

Why are sports skills so difficult to master? (Has something to do with motor programs)

A

It is because our memory isn’t perfect. Motor program = memory

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3
Q

How does a motor program function?

A
  • issues commands to muscles via neutrons (which muscles, how much force)
  • organizes muscles and joints into a single unit
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4
Q

According to Klapp & Erwin’s study, why did the reaction time of participants plateau after a certain amount of instructions were to be memorized then executed?

A

A more complex movement requires a longer amount of time to plan. Therefore increasing reaction time.

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5
Q

Why do we have motor programs? (2)

A
  • eliminates degrees of freedom problem

- ease of execution of simple discrete tasks

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6
Q

What is a degree of freedom (DOF)?

A

The combination and sequences of muscles and joint movement.

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7
Q

What is the sole purpose of having a motor program?

A

Motor programs help us remember how to do movements every time when needed. Therefore we don’t need to relearn a basic skill over and over again.

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8
Q

What are the problems of motor programs? (2)

A

Storage and novelty

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9
Q

What is a motor program?

A

An abstract representation, that, when initiated results in the production of a coordinated movement sequence! In other words, a procedural memory for movements.

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10
Q

What is a generalized motor program? (GMP)

A
A Generalized Motor Program (GMP) Represents a pattern of movement (class of actions) that can be modified to yield various response outcomes
(Analogy: Frank the truck driver being able to drive in various conditions (generalized), now has the knowledge of different driving experiences. Therefore, if frank were asked to perform some sort of driving task, his GMP would depict the pattern by putting into use which piece(s) of the skill he has already retained from previous exposure to that similar task.)
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11
Q

What are the 3 invariant parameters?

A
  1. Order of events
  2. Phasing
  3. Relative force/timing
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12
Q

What is “order of events”?

A

1/3 of the invariant parameters. It is the action sequence of which a skill is executed. For instance, your name: when writing “Matthew”, you would always write the ‘a’ after the ‘M’; never the other way around.

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13
Q

What is phasing?

A

It is a temporal structure. Basically means the phase of which muscle fires when.

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14
Q

What is relative timing?

A

The internal rhythm of a skill

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15
Q

What is relative force?

A

Similar internal RATIO of forces. For example, quads used to kick; what is the force entered by the hamstrings?

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16
Q

What are the VARIANT Parameters?

A
  1. Movement/absolute time

2. Movement amplitude/absolute force

17
Q

What is movement/absolute time?

A

The control of the time to execute the skill

18
Q

What is movement amplitude (absolute force)?

A

The size of the movement can be changed by altering the intensity of the force acted upon it

19
Q

What are the 3 lines of evidence for the existence of motor programs?

A

practical applications:

1. add additional elements to a movement ... slow down RT
- Therefore use the KISS principle in sport
 	2. add more limbs to the movement ... slow down RT
- Therefore reduce number of limbs whenever possible
 	3. Slow down a movement ... slow down RT
- Therefore practice movements at normal speed
20
Q

Why is storage an issue for motor programs?

A

can’t have so many specific motor programs … too much storage required (e.g. Schmidt, 1975)

21
Q

What is the issue with novelty in motor programs?

A

How do we do on command, skills which we have never done, probably will never do again and which have not specific relevance to our life?motor program theory cannot answer this at all

22
Q

What is Schmidt’s Schema Theory?

A

Schmidt’s Schema Theory tries to explain how we learn and perform ‘discrete perceptual motor skills’. That involve using our senses to understand what is happening (the ‘perceptual’ bit) and then using our bodies to take action (the ‘motor’ bit).

23
Q

What are the two types of Schemas?

A

Recall and Recognition

24
Q

What is the Recall Schema?

A

The Recall Schema provides adjustments to the GMP after understanding the situation you are in (Desired Parameter) and your intentions (Desired Outcome). For example, if your opponent has remained at the back of the court and is positioned more to your forehand side, then a Recall Schema will feed adjustments of direction and speed to a GMP for you to move into position and to play a drop shot to your opponents’ open side of the court.

25
What is the Recognition Schema?
The Recognition Schema is what allows you to know when you’ve made an error. These are the results of the actions; the response outcomes gained though our extrinsic feedback; mainly knowledge of results. The other recognition schema are the sensory consequences, which are how the skill felt, based on our kinesthesis.
26
How do you develop a good schema?
First, develop a stable Generalized Motor Program, which is parameterized (i.e. has parameters that control it); and then develop a Recall Schema that is accurately calibrated (i.e. gives correct results) over the full range of conditions in which the skill is to be used.