Movement Skills Flashcards
(101 cards)
Classifying movement skills
1.Movement precision
*Fine
*Gross
2.Type of movement
*Discrete
*Serial
*Continuous
3.Predictability of the environment
*Open (externally paced and high inter-trail variability)
*Closed (internally paced and low inter-trail variability)
Fundamental Movement skills- Classifying movement skills
Fundamental motor skills:
Fundamental motor skills are the foundation skills. They provide the basis for developing sport-specific motor skills
Catch, Kick, Run, Leap, Dodge, Ball bounce, Overhead throw
How to recognise if its closed or open- Classifying movement skills
Closed Motor Skills:
~Are performed in a relative predictable unchanging environment, where the performer determines when they perform the skills (internally paced)
~The skills are relative the same each time they are preformed (low inter-trail variability)
~The skill being performed is a static one where there is little movement, and the participant will perform the skill over and over to improve it
Open Motor Skills:
~Are skills performed in a constantly changing environment, where defenders/teammates or other factors influence when skills can be performed (externally paced)
~The skills are different each time they are performed (high inter-trail variability)
Example: Surfing, AFL, golf, Skiing, Racing
How to recognise if its Fine or Gross- Classifying movement skills
-Movement skills can be classified according to the precision of the movement as well as the number of muscles or muscles groups involved in the activity
Fine Motor Skills:
~Involves the use of small muscle groups and fine touch control(precision)
Examples include playing the piano or guitar, shooting and arrow
~Low motor unit recruitment resulting in lower force
Gross Motor Skills
~Involves the use of large muscle in a coordinated movement
Examples include skipping, kicking, hitting, chase down tackling and set-shot goal kicking
~Greater motor unit recruitment
~There is less emphasis on precision
How to recognise if its Discrete, Continuous or Serial- Classifying movement skills
Discrete Motor Skills:
~Involves movements of brief duration and they are easily defined by a distinct beginning and end point
Example: Taking a mark in football, Jumping for a rebound
Continuous Motor Skills:
~This type of skills has no beginning or end point
~May continue for several minutes, often involving repetitive movements
Example: Cycling, Swimming, running
Serial Motor Skills:
~This is a series of discrete skills strung together to create more complicated skill action
~The duration of the skill here is longer buy each individual movement in the series still has a definite beginning and end
For example, A spoil, Run and get the ball and kick it away
The Link between motor skill development, participation and performance.
- A person with better development motor skills can lead to better performance in sport which will them lead to more participation that those with less developed motor skills
- A person who is unable to competently throw, kick, or catch is unlikely to participate in physical activity and sports that require these skills die to poor performance.
Cognitive- Stages in learning a skill
oThe beginner is trying to understand the requirements of the task and what needs to be done to perform the skill.
Characteristics:
oThe beginners will ask lots of questions and their movements will be inconsistent and unrelaxed.
oThey will know that they have performed the skill incorrectly but don’t really know how to fix the problem.
oIn this stage beginners may lack confidence but may make rapid improvements.
oLearning in this stage takes place largely though trial and error and this stage is usually the shortest of the three stages, as improvements in skill performance tend to be quite rapid.
Coaching the cognitive stage- Stages in learning a skill
Coaching the cognitive stage:
oDon’t overload
oKeep it simple
oVerbal instructions have to be clear and precise
oThe learner will benefit from skills demonstration
oSkills should be broken down or simplified into smaller manageable skill components
oFocus on simple fundamental movement skills
oAim to keep motivation high
oProvide positive and constructive feedback
Give feedback on:
oError detection (how they are performing)
oError correction (how they can improve)
Associative- Stages in learning a skill
o This is the practice stage of learning where the beginners begin to refine their techniques/movement patterns.
Characteristics:
oThere skills are now fluid and consistent and the learner makes fewer errors.
oSkills are smooth and consistent with fewer mistakes
oCan spot some errors and figure out how to fix them
oCan do skills well but needs regular practice
oNeeds less focus on understanding the skill itself
oCan start to read game situations and choose right skills
oStill needs to keep practicing reducing errors further
Coaching the Associative stage- Stages in learning a skill
oProvide regular practice opportunities
oDesign practices opportunities that expose to a more open competition environment, where they learn to recognize important cue and develop their decision making
oAssist the learners to recognize why they made an error and develop their ability to self-correct
oProvide specific feedback:
Autonomous- Stages in learning a skill
o The advanced or elite stage of learning where skill performance becomes mostly automatic/it’s “second nature”.
Characteristics:
oPerformance is smooth, accurate and consistent and highly skilled.
oThere are very few errors.
oA player in this stage can multi-task
oAttention or focus can be given to other factors such as tactics and opponents and the environment.
oPerformer uses anticipation and skills are easily adapted to game situations.
oTechnique can be further “fine tuned” with specific practice.
Coaching the Autonomous stage- Stages in learning a skill
oThe coach must give precise feedback
oUse match simulation to enhance tactical knowledge and decision making
oContinue to challenge the learner
oEnsure learner motivation is high by providing varied and engaging practice
oPsychological skills training for coping under pressure
Sociocultural influence on skill development
oSociocultural factors refer to the specific social and cultural practices, beliefs and traditions within a community or society that encourages or discourages involvement in sport.
oSociocultural factors influence the amount of opportunity to participate in sport, as well as the availability of practice facilities and expert instruction.
oSociocultural factors also affect the degree to which a learner is motivated to practice and strive for further skill development.
6 sociocultural factors that influence involvement positively or negatively
“positively/negatively influences skill development.”
– Family and Peers- support
– Community- facilities and training
– Gender-
– Socio-economic status- money/afford
– Cultural norm- history links
– Role models- looks up to role model who used to play sport (provide motivation)
Linear approaches to learning- Theories of skill acquisition
oA linear approach to skill acquisition is where the learner’s behavior is shaped by the external environment
Characterized by:
– Expected movement form
– High volume of practice trials
– Lots of drills and reptation
– Absence of simulated game environment
The direct approach to coaching- Theories of skill acquisition
oThe direct approach dictate that athlete must lean a skill and attempt to master these skill components in isolation closed environment before applying them.
oIn the direct approach learners are given explicit instructions from the coach around skill execution and tactical awareness
oIn the direct approach skills of the sport are introduced and broken down, then learnt separately. E.g. Tennis serves, back, forehand
oThe coach is in full control of organising drills and provided the bulk of feedback
The direct approach Advantages and Disadvantages- Theories of skill acquisition
oAdvantage is coach has control
oDisadvantage doesn’t replicate game like situations
Non-Linear approaches to learning- Theories of skill acquisition
oA non-linear approach to skill acquisition emphasises the use of exploratory behaviour to find movement solutions and develop movement skills
oThey recognise the individuals plays a role in the learning
oInvolves manipulating contracts to facility movement skills leaning and decision making
Characterised by:
–Representativeness- Practice mimics how the movement skills could be performed in the actual game
–Task simplification- making performance of the movement skill easier
–Information constraints- focusing on the movement outcome
–Variability in practice through manipulation of task constraints.
Non-Linear approach Advantages and Disadvantages- Theories of skill acquisition
Advantages:
1.Encourages exploration and creativity
2.Improves decision-making skills
3.Learner-centred and individualised
4.Promotes adaptability in dynamic environments
5.Suitable for open skills and team sports
Disadvantages:
1.Can confuse beginners due to lack of structure
2.Progress is harder to measure
3.Requires skilled and experienced coaches
4.Less effective for learning closed or simple skills
The constraints-Based approach to coaching- Theories of skill acquisition
oThe Constraints-Based approach to coaching is different to direct approach in that a leaner will be placed into a game situation as soon as it is practical to do so
oThere may have to be some initial leaning of skills, but in the approach, we want them to be exposed to the complexity of the game as soon as possible
oChanging the environment to represent in game scenarios
The constraints-Based approach characteristics- Theories of skill acquisition
Examples of Environment:
Physical environment- weather conditions, noise level, light, terrain, quality of practice
Example of Individual :
Body size
Fitness level
Metal skills
Perceptual and decision-making skills
Technical skills
Example of Task:
Rules of the sport- more fined
Equipment available- different balls, wet balls
Field/Pitch/Court dimensions- small field
Player numbers (team size)- more/smaller numbers
Instructions about how to compete task
Relative sate of the game
The constraints-Based Advantages and Disadvantages- Theories of skill acquisition
oAdvantage practice and developed game-like situations, increase or decrease pressure.
oDisadvantage is challenging for cognitive learners
Example question- Theories of skill acquisition
Using data from the table above, analyse how reducing the number of players per team influences skill practice opportunities for players in the game of hockey (3 marks)
–Decreasing the number of players from 11 to 8 per team increased the opportunity for skill practice
–and potential skill development as shown by each player getting an increase in total passes (from 9.73 to 11).
–Therefore, players will have more opportunity to improve passing skills under a greater pressured environment to replicate on game day.
Part Practice- Practice strategies
–All motor skills can be broken down into parts or segments such as a tennis serve
–Braking a skill into segments can be very useful for cognitive leaners as they may be overwhelmed by complex tasks
–Motivation levels may increase if the beginner is able to achive quick success with smaller segments of the task