neurological frames of reference related to motor performance Flashcards
(44 cards)
contemporary task oriented approach
occupational performance emerges from the interaction of multiple systems including personal and performance contexts
carr and shephards motor relearning program (MRP)
person is an active participate whose goal it to relearn effective strategies for performing functional movement
motor learning
acquisition of functional skills that can be generalized to multiple situations and environments
skill acquisition stage (cognitive stage)
occurs during initial instruction and practice of a skill
skill retention stage (associative stage)
involves “carryover” as individuals are asked to demonstrate their newly acquired skill after initial practice
skill transfer stage (autonomous stage)
individual demonstrating the skill in a new context
blocked (constant) practice
involves repeated performance of the same motor skill
random (variable) practice
practice of several tasks that are presented in a random order, encouraging reformulation of the solution to the presented motor problem
massed practice
amount of rest between practice is very small
distributed practice
rest between sessions are relatively long
mental practice
cognitive rehearsal of a skill without actually moving
action observation
observing a health person performing a skill or functional task
intrinsic feedback
information received by the learner as a result of performing the task
extrinsic feedback (augmented feedback)
feedback provided from an outside source
concurrent feedback
given during task performance
terminal feedback
given after task performance
immediate feedback
given immediately after performance
delayed feedback
delayed by some amount of time
discrete tasks
tasks with a recognizable beginning and end
continuous tasks
no recognizable beginning and end (performed until arbitrarily stopped)
serial tasks
comprised a series of movements linked together to make a “whole”
closed tasks
performed in a predictable and stable environment
- movements can be planned in advance
open tasks
performed in a constantly changing environment that may be unpredictable
variable motionless tasks
interacting with a stable and predictable environment, but specific features of the environment are likely to vary between performance trials