Odyssey + Textbook Flashcards

(36 cards)

1
Q

Circuitously

A

(advb) in a roundabout or indirect way, often referring to a winding path, a lengthy and indirect explanation, or someone’s manner of speaking or acting

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2
Q

Integrity

A

(noun) the quality of being honest and having strong moral principles that you refuse to change

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3
Q

Disingenuous

A

(adj) not candid or sincere, typically by pretending that one knows less about something than one really does. (slightly dishonest and insincere in what they say)

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4
Q

Stagnant

A

(adj) (of a body of water or the atmosphere of a confined space) having no current or flow and often having an unpleasant smell as a consequence.

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5
Q

Embark

A

(verb) to go on board a ship, aircraft, or other vehicle/

begin/ start a couse of action, especially one that is important or demanding

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6
Q

An Epic (Odyssey)

A

An epic is a long narrative poem about the adventures and deeds of an epic hero.
- An epic’s purpose is to entertain, teach, and inspire.
- Epics blend legend with truth.
- Sometimes gods or supernatural beings take part in the action.
- Contains many adventures or a long journey (Hero’s Journey), often covering a large portion of the world or universe, particularly supernatural settings.

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7
Q

Epic Hero

A

The epic hero is a larger-than-life figure who undertakes great journeys and performs deeds requiring remarkable strength, bravery, and cunning.
- Possess superhuman strength, craftiness, and confidence
- Often portrays the goals and virtues of society.
- Helped and harmed by interfering gods
- (usually) emerges victorious

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8
Q

Epic Simile

A

Using like or as to compare things, but developed over several lines

E.g., “…he himself rocked, rolling side to side, as a cook turns sausage, big with blood and fat, at a scorching blaze, without a pause, to broil it quick…”

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9
Q

Epithet

A

Renames a person with a descriptive phrase.

a. E.g., Odysseus, son of Laertes; Odysseus, raider of cities; or Mr. Peterson, teacher of Government and Economics

b. Abusive, derogatory language

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10
Q

Allusion

A

a reference to something (especially to other famous works/people)

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11
Q

Mythological Allusion

A

When a piece of art, literature, or music refers to a piece of mythology.

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12
Q

archetype

A

A thing, person, or pattern of circumstances that appears repeatedly in literature

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13
Q

Invocation

A

A call for help (in ancient times, poets and artists would call upon a muse to help them write, The Invocation of a Muse

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14
Q

Muse

A

A person or thing that inspires

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15
Q

Polytheists/polytheistic

A

believer in many gods, not only one

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16
Q

Hero’s journey

A

a common narrative template that describes the structure of many stories across different cultures and time periods

17
Q

The Ordinary World

A

The Hero is introduced. He is shown in his Ordinary World, which is nothing special and a complete contrast to the Special World he will later venture into. He has a sad, boring life that usually gets the reader to sympathize and/or identify with him.

1st Step of Hero’s Journey (Departure)

18
Q

Call to Adventure

A

Within his Ordinary World, the Hero receives some form of information that shakes up the situation and acts as the call to adventure. The Hero is being prompted to leave the Ordinary World for the Special World. This is where he is beginning a new stage in his life.

2nd Step to Hero’s journey (Departure)

19
Q

Refusal of the Call

A

The Hero experience some refusal to answer the call and turn away from the adventure, perhaps by feelings of insecurity, obligation, or fear of the unknown.

3rd Step to Hero’s journey (Departure)

20
Q

Meeting the Mentor

A

The Hero meets a guide or protector or some form of magical helper—often a seasoned traveler—who offer the Hero training, knowledge, confidence, advice, and such that will help the Hero on his journey. The key word is that the Mentor offers help and guidance while the Hero is the one who should complete the journey.

4th Step to Hero’s journey (Departure)

21
Q

Crossing the Threshold

A

At the end of this first part, the Departure, the Hero commits to leaving the Ordinary World and crossing into the adventure and the Special World. This new unknown and dangerous world contains rules the Hero is not familiar with. While the Mentor lead the Hero to the threshold, the Hero has to cross it on his own. The threshold is also guarded by a Guardian or Gatekeeper, which means the Hero must prove to be worthy in order to pass the threshold.

5th Step to Hero’s journey (Departure)

22
Q

Tests, Allies, Enemies

23
Q

Approach

A

The Hero prepares for the major challenge in the Special World—together with his friends—by facing greater challenges and more difficult obstacles and guardians. This is a way to prove himself worthy of greater challenges and the ultimate battle.

7th Step to Hero’s journey (Initiation)

24
Q

Ordeal, Death, and Rebirth

A

The Hero faces his greatest challenge yet, in the form of the Antagonist, with the knowledge and skills he has obtained up until now. He confronts death or his deepest fear. He then experiences death and rebirth (either literal or symbolic).

8th Step to Hero’s journey (Initiation)

25
Reward, Seizing the Sword
The Hero takes possession of the reward/treasure he won by facing his greatest challenge, marking his triumph over the Antagonist. This reward/treasure is what the Hero went on the journey to get (it does not have to be something material, though). | 9th Step to Hero's journey (Initiation)
26
The Road Back
The Hero is driven to complete the adventure by going back to the Ordinary World with the reward/treasure he won. It can often be as dangerous to return from the journey as it was to start it in the first place. There is often a chase scene that signals the urgency and danger of the mission, or the defeated Antagonist may be rallying for a second round. | 10th Step to Hero's journey (Return)
27
Resurrection | 11th Step to Hero's journey (Return)
The Hero is once again tested on the threshold going back to the Ordinary World (this may be brought about by a rebounding Antagonist who must be conquered once more). The Hero experiences a final moment of death and resurrection that’s on a higher and more complete level than the previous one, so that he is pure when he reenters the Ordinary World. This resurrection may either be literal or symbolical, and he wakes to a new world and transformed life.
28
Return with Elixir
The Hero returns home with some element of the reward/treasure that will help him improve the Ordinary World (it can just as well be a material thing as a greater insight into himself as a person). Usually, the elixir (the reward/treasure) is meant to help someone other than the Hero—what the Hero gained on his journey will benefit others beyond himself. | 12th Step to Hero's journey (Return)
29
Promontory
(noun) a high point of land that juts into the sea (Glacus and Scylla). a raised mass of land that projects into a lowland or a body of water
30
Catharsis
(noun) the process of releasing, and thereby providing relief from, strong or repressed emotions.
31
Chifforobe
(noun) - closet; armoire; dresser
32
Lynch Mob
a group (ie: mob) of 3 or more people that kill (ie: lynch) someone for “justice” and is not condoned by the court.
33
Ethos
is an appeal to ethics - it relies on credibility and expertise to persuade
34
Pathos
is an appeal based on emotion - it creates an emotional response from the audience Code-switching
35
Logos
is an appeal to logic - it relies on logic and facts to persuade the audience
36
Code-Switching
the practice of altering one's speech, behavior, or overall self-presentation to fit in with a particular group or environment. It's a strategy used to adapt to different social contexts and expectations.