ONLY STUDY THIS DECK Flashcards

(89 cards)

1
Q

Ability to find, access, use, and create information effectively; engage with other users and with content in an active, critical, sensitive and ethical manner; and navigate the online and ICT environment safely and responsibly, being aware of one’s own rights.

A

DIGITAL CITIZENSHIP

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2
Q

An act or instance of using or closely imitating the language and thoughts of another author without authorization; the representation of that author’s work as one’s own, as by not crediting the original author.

A

PLAGIARISM

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3
Q

A legal principle stating that one can use a copyrighted work without a license for the following purposes: commentary, criticism, reporting, research, and teaching.

A

FAIR USE

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4
Q

Refers to the “creations of the mind such as inventions, literary and artistic works, designs, symbols, names, and images used in commerce”.

A

INTELLECTUAL PROPERTY

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5
Q

TYPES OF INTELLECTUAL PROPERTY

A

-COPYRIGHT
-PATENT
-TRADEMARK
-INDUSTRIAL DESIGN
-GEOGRAPHICAL INDICATIONS AND APPELATIONS OF ORIGIN

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6
Q

A legal term used to describe the rights that creators have over their literary and artistic works and gives the creator the sole right to publish and sell that work.

A

COPYRIGHT

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7
Q

Exclusive right granted for an invention, which is a product or a process that provides, in general, a new way of doing something, or offers a new technical solution to a problem.

A

PATENT

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8
Q

-Protects only the appearance or aesthetic features of a product such as shape,
surface, patterns, lines, or color.

A

INDUSTRIAL DESIGN

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8
Q

Distinguished sign of goods or services that identifies and differentiates from one enterprise to another; a signature mark

A

TRADEMARK

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9
Q

Signs used on products possessing
qualities, a status, or characteristics that are essentially attributable to that location of origin.

A

GEOGRAPHICAL INDICATIONS AND APPELATIONS OF ORIGIN

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10
Q

TRADEMARK SYMBOLS

A

R- Registered Trademark
TM- Unregistered Trademark
SM- Unregistered Service Trademark

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11
Q

COMMON ISSUES ON DATA PRIVACY

A

HACKING
PHISHING
IDENTITY THEFT

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12
Q

involves activities that seek to compromise digital devices, such as computers, smartphones,
tablets, and even the entire networks

A

HACKING

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13
Q

a type of social engineering attack often used to steal user data, including login credentials
and credit card numbers.

A

PHISHING

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14
Q

occurs when a criminal obtains or uses the personal information of someone else to
assume their identity or access their accounts for the purpose of committing fraud, receiving benefits, or
gaining financially in some way.

A

IDENTITY THEFT

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15
Q

Also called computer crime; any criminal activity that involves the use of a computer, networked
device, or a network as an instrument to further illegal ends

A

CYBERCRIME

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16
Q

The use of digital means of communication that could hurt or harass a person such as
intentionally sending hurtful texts or SNS messages, posting embarrassing photos or videos, and
spreading malicious rumors online.

A

CYBERBULLYING

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17
Q

News, stories, or hoaxes created to deliberately misinform or deceive readers and created to
either influence people’s views, push a political agenda, or cause confusion and can often be a profitable
business for online publishers.

A

FAKE INFORMATION

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18
Q

An overdependence or a damaging need to do something on computer or internet; excessive
use of computers to the extent that it interferes with daily life

A

COMPUTER ADDICTION

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19
Q

The digital inequality or gap between groups in terms of knowledge, usage, and access to ICT
due to circumstances like location, income, and age.

A

DIGITAL DIVIDE

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20
Q

Defined as a set of rules for proper and acceptable online behavior; denotes the proper attitude
that one should have and observed when communicating online.

A

NETIQUETTE

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21
Q

INFLUENCE OF MEDIA AND INFORMATION

A

on Education
on Economy
on Society
on Politics

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22
Q

Online courses available for anyone to enroll. It provides an affordable and flexible way to learn
new skills, advance your career and deliver quality educational experiences at scale

A

Massive Open Online Content (MOOC)

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23
Q
  • No classroom setting
  • No face-to-face interaction with teachers or classmates
  • No standard timeline of progress
  • Lessons and assessments are embedded
A

Massive Open Online Content (MOOC)

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24
9 MOOC platforms
▪ EdX ▪ Coursera ▪ Khan Academy ▪ Udemy ▪ Canvas ▪ FutureLearn ▪ Udacity ▪ Open Education Europa ▪ The Open University
25
refers to mobile electronic devices that are comfortably worn on the user’s body or attached to their clothes.
WEARABLE TECHNOLOGY
26
Devices worn are often called “_________” for short
wearables
27
a computer controlled digital setting. The concept of 3D environment is explored to mimic the physical world in media
3D ENVIRONMENT
28
are the best way of representing creative ideas from various fields and industries. The latest tools and gadgets for visualization enabled an even better user experience.
3D VISUALIZATIONS
29
designs and builds 3D models; it creates the end product by directly building them using computer aided design (CAD) or software- created 3D design diagrams.
3D PRINTER
30
a three-dimensional image formed by the interference of light beams from a laser or other coherent light source.
HOLOGRAM
31
labeled as u-learning, takes advantage of digital content, physical surroundings, mobile devices, pervasive components, and wireless communication to deliver teaching-learning experiences to users at anytime, anywhere, and anyway.
UBIQUITOUS LEARNING-
32
comprehends and uses mass communication technologies effectively and efficiently to access, analyze, evaluate, produce and distribute information and entertainment in a variety of formats by a variety of means
Media literate person
33
Characteristics of a Media Literate Individual in Personal Aspect
✓ Know his/her rights to information ✓ Distinguish truths from untruths ✓ Create decisions based on well-evaluated information ✓ Mirror the values and attitudes represented in media against his/her own ✓ Express his/her personal and style through media content ✓ Protect his/her own information and privacy
34
Characteristics of a Media Literate Individual in Professional Aspect
✓ Use information ethically and creatively ✓ Respect producers and consumers of information ✓ Adapt to the dynamics of any medium
35
Characteristics of a Media Literate Individual in Educational Aspect
Educational Aspect ✓ Think critically and learn knowledge based on facts ✓ Proliferate information that are based on academic and/or factual sources ✓ Utilize media in exploring knowledge
36
A simple and flexible format of presenting information or conveying ideas whether handwritten, printed or displayed on-screen.
TEXT
37
Any “human-readable sequence of characters” that can form intelligible words.
TEXT
38
also called font, font type, or type
TYPEFACE
39
- Refers to the representation or style of a text in digital format - Usually comprised of alphabets, numbers, punctuation marks, symbols and other special characters.
TYPEFACE
40
TYPES OF TYPEFACES
serif sans serif slab serif script
41
* Connotes formality and readability in large amount of texts * Usually used for the body text of books, newspapers, magazines and research publication * Give a classic or elegant look when used for title or heading
SERIF
42
* Brings a clean or minimalist look to the text * Used for clear and direct meaning of text such as road signage, building directory or nutritional facts in food packages * Give a modern look and is used primarily in webpage design
SANS SERIF
43
* Carries a solid or heavy look to text * Can be used for large advertising sign on billboards
SLAB SERIF
44
* Draws much attention to itself because of its brush-like strokes * Must be used sparingly and not to be used in large body text * Usually used in wedding invitation cards or other formal events
SCRIPT
45
* Caters to a wide variety of emotions (such as celebration, fear, horror, etc.) or themes (such as cowboys, circus, holidays, summer, kiddie, etc.)
DECORATIVE
46
a standard way to store and encode information so that different computers or devices can read it.
FILE FORMAT
47
Is the artistic or creative representation or interpretation of an idea, concept, or emotion using different media
VISUAL INFORMATION
48
is a visual art, which is characterized by the practice of applying paint, pigment, color or other medium to a solid surface
Painting
49
Anything taken by a camera, digital camera, or photocopier
Photo
50
A drawing, painting, or artwork created on a computer.
Picture
51
The art of making three-dimensional representative or abstract forms, especially by carving stone or wood or by casting metal or plaster
Sculpture
52
referring to animated illustrations
Cartoon
53
referring to a sequence of static images accompanied by text
Comic
54
is a general term for presenting information in a visual format, such as tables, diagrams, or pictures.
Chart
55
is a specific type of chart that shows the relationship between two or more variables, such as trends or correlations.
Graph
56
is a large, stationary sign that is typically placed alongside highways or busy streets.
Billboard
57
is a smaller, more portable sign that can be placed on walls, windows, or other surfaces.
Poster
58
A form of visual communication meant to capture attention and enhance comprehension. It includes data, information or knowledge intended to present information quickly and clearly.
INFOGRAPHICS
59
TYPES OF VISUAL INFORMATION
-PAINTING -PHOTO -SCULPTURE -CARTOON -CHART -BILLBOARD
60
VISUAL DESIGNS AND ELEMENTS
-LINES -SHAPE -VALUE -TEXTURE -COLOR -FORM
61
describes a shape or outline. It can create texture and can be thick or thin. It may be actual, implied, vertical, horizontal, diagonal, or contour lines
Lines
62
usually a geometric area that stands out from the space next to or around it, or because of differences in value, color, or texture. It may also be organic.
Shape
63
the degree of light and dark in a design. It is the contrast between black and white and all the tones in between.
Value
64
the way a surface feels or is perceived to feel. It can be added to attract or repel interest to a visual element
Texture
65
is the illusion of the surfaces peaks and valleys, resulting in a feeling of smoothness or roughness in objects.
Visual texture
66
determined by its hue (name of color), intensity (purity of the hue), and value (lightness or darkness of hue).
Color
67
Color and _______ _________ can play a large role in the design
color combination
68
a figure having volume and thickness
Form
69
can be implied with the use of light and shading.
An illusion of a 3-dimensional object
70
Media communication that uses audio or recordings to deliver and transfer information through means of sound.
AUDIO INFORMATION
71
TYPES OF AUDIO INFORMATION
1. Music 2. Podcasts 3. Radio shows 4. Sound recording 5. Audiobooks 6. Sound effects
72
UNITS OF SOUND
1. Decibel 2. Hertz 3. Phon
73
can be defined as a media communication that provides the presence of spatial movement of texts and images
MOTION MEDIA
74
PRODUCTION OF MOTION MEDIA
Informally produced motion media Formally produced motion media
75
are created by people just for personal consumption.
Informally produced motion media
76
are made by professionals, such as film directors, who follow the standard of the industry when it comes to the refinement and creation of motion media.
Formally produced motion media
77
FORMATS MOTION MEDIA
Film Television Interactive Video
78
a series of moving graphics or images, with accompanying of a recorded sound.
Film
79
a telecommunication system for transmitting and receiving visual images and sounds that are reproduced on screens.
Television
80
a kind of digital video that involves the user’s interaction and participation.
Interactive Video
81
Refers to combined forms of information such as text, audio, video, images and animation in a variety of application environment and settings
MULTIMEDIA
82
An application or software which utilizes a collection of multiple media sources such as text, graphics, images, sound/audio, animation and video to create a multimedia material.
MULTIMEDIA APPLICATION
83
A system capable of processing multimedia data and applications.
MULTIMEDIA SYSTEM
84
Four Characteristics of Multimedia System
1. Digital 2. Integrated 3. Interactive 4. Distributed
85
All media are presented, converted and stored in digital format
Digital
86
All media are treated, arranged and combined in a uniform way but can manipulated independently.
Integrated
87
All media should be two-way and have available settings for optimal user experience.
Interactive
88
All media can be pre produced(recorded) or produced real-time and are distributed over networks
Distributed