Operant Flashcards
(52 cards)
Positive means
In consequences
adding a stimuli
Negative means
in consequences
removing a stimuli
Punishment means
Consequences
Made to reduce a behaviour
Reinforcement mean
in consequences
Made to increase a behaviour
Positive Punishment is
and an example
Adding an undesirable stimuli for an undesirable behaviour to stop that behavious. Giving extra chores for drawing on the walls
Negative Punishment is
and an example
Removing a desirable stimuli after an undesirable behaviour to decrease that behaviour. Taking away devices for drawing on the walls
Positive Reinforcement
and an example
Adding a desireable stimuli for desirable behaviour. Giving lollies for each chore done.
Negative Reinforcement
and an example
Removing an undesirable stimuli for desirable behaviour. Less chores for good grades.
Two major schedules of reinforcement
Continuous and Partial
Partial Reinforcement TWO aspects
Timing and Instances
Partial Reinforcements 4 subdivisions
Fixed and Variable; Interval and Ratio
Partial Reinforcement Instances
Variable: inconsistent number of instances/ time periods of behaviour
Fixed: consistent number of instances/ time periods of behaviour
Partial Reinforcement Timing
Ratio: instances of behaviour
Interval: a fixed time period in which the behaviour must occur
VR
Example
Variable Ratio: reward after a random set of instances the behaviour occurs
e.g. gambling (every gamble, sometimes rewards)
e.g.
FR
Example
Fixed Ratio: after a set number of instances
e.g. required attendance for uni (grade is reward)
e.g. every set of 8 reps in gym and i have a sweet treat
VI
Example
Variable Interval: reward at end of interval if behaviour occurs withinn that random interval of time
e.g. checking email
e.g. hidden booze bus: pulled over if bad driving (behaviour) occurs within the time the cops are on that road (random interval)
FI
Example
Fixed Interval: reward at end of a fixed interval if it occurs within that period
e.g. waiting for train
e.g. “if you finish your chores by 6pm”
Partial Schedule with fastest acquisition
VR: Variable Ratio
Partial Schedule with slowest extinction
VR: Variable Ratio
Partial Schedule with slowest acquisition
FI: Fixed Interval
Partial Schedule with fastest extinction
FI: Fixed Interval
What is more effective? Continuous or partial?
Continuous
What is more effective? Rewards or punishments?
Rewards
Punish effectively
- No escape
- High intensity
- Continuous
- No delay
- Short period
- No reinforcement
i.e. quick, short, intense, consistent, inescapable