Operant Flashcards

(52 cards)

1
Q

Positive means

In consequences

A

adding a stimuli

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2
Q

Negative means

in consequences

A

removing a stimuli

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3
Q

Punishment means

Consequences

A

Made to reduce a behaviour

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4
Q

Reinforcement mean

in consequences

A

Made to increase a behaviour

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5
Q

Positive Punishment is

and an example

A

Adding an undesirable stimuli for an undesirable behaviour to stop that behavious. Giving extra chores for drawing on the walls

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6
Q

Negative Punishment is

and an example

A

Removing a desirable stimuli after an undesirable behaviour to decrease that behaviour. Taking away devices for drawing on the walls

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7
Q

Positive Reinforcement

and an example

A

Adding a desireable stimuli for desirable behaviour. Giving lollies for each chore done.

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8
Q

Negative Reinforcement

and an example

A

Removing an undesirable stimuli for desirable behaviour. Less chores for good grades.

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9
Q

Two major schedules of reinforcement

A

Continuous and Partial

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10
Q

Partial Reinforcement TWO aspects

A

Timing and Instances

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11
Q

Partial Reinforcements 4 subdivisions

A

Fixed and Variable; Interval and Ratio

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12
Q

Partial Reinforcement Instances

A

Variable: inconsistent number of instances/ time periods of behaviour
Fixed: consistent number of instances/ time periods of behaviour

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13
Q

Partial Reinforcement Timing

A

Ratio: instances of behaviour
Interval: a fixed time period in which the behaviour must occur

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14
Q

VR

Example

A

Variable Ratio: reward after a random set of instances the behaviour occurs
e.g. gambling (every gamble, sometimes rewards)
e.g.

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15
Q

FR

Example

A

Fixed Ratio: after a set number of instances
e.g. required attendance for uni (grade is reward)
e.g. every set of 8 reps in gym and i have a sweet treat

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16
Q

VI

Example

A

Variable Interval: reward at end of interval if behaviour occurs withinn that random interval of time
e.g. checking email
e.g. hidden booze bus: pulled over if bad driving (behaviour) occurs within the time the cops are on that road (random interval)

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17
Q

FI

Example

A

Fixed Interval: reward at end of a fixed interval if it occurs within that period
e.g. waiting for train
e.g. “if you finish your chores by 6pm”

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18
Q

Partial Schedule with fastest acquisition

A

VR: Variable Ratio

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19
Q

Partial Schedule with slowest extinction

A

VR: Variable Ratio

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20
Q

Partial Schedule with slowest acquisition

A

FI: Fixed Interval

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21
Q

Partial Schedule with fastest extinction

A

FI: Fixed Interval

22
Q

What is more effective? Continuous or partial?

23
Q

What is more effective? Rewards or punishments?

24
Q

Punish effectively

A
  1. No escape
  2. High intensity
  3. Continuous
  4. No delay
  5. Short period
  6. No reinforcement
    i.e. quick, short, intense, consistent, inescapable
25
Drive is...
the un/desirability of the type of punishment/ reward e.g. reward with snacks when hungry vs full
26
Delay is..
The time between the instance of behaviour and the response e.g. reward dog for sitting when hes still sat vs. 5 mins later
27
Size is...
the scale of the reward/punishment e.g. rewarding chores with a small piece of chocolate vs a choc bar
28
Law of Diminishing Returns | Size variable
The rate of responding to the size of stimuli is inversely logarithmic, i.e. the greater the size, the more absolute responding, but less increase in responding you will get
29
Three-Term Contingency
1. The Discriminative Stimulus 2. The Operant Response 3. The Organism i.e. [C]S, [C]R, Organism
30
Actions under Stimulus Control
When the behaviour occurs ONLY in certain instances when the stimulus is present. Greater control of the stimulus (greater discrimination) = greater control of behaviour
31
Latent Learning
An organism can learn without rewards, rewards just encourage behaviours that prove it.
32
Do behaviours have to be performed to be learned?
NO; they can be experienced. Rats running vs transported throughout a maze both learned the same way
33
Drive-Reduction Theory
Our innate drives (drinking, eating) being satiated is the reward. Punishments increase drive, thus the behaviour is reduced. | Homeostasis being disrupted = increase in drive = desire to reduce drive
34
Flaws of Drive Reduction Theory
Secondary Reinforcers: not physiological needs, e.g. money Novel Stimuli: not a need, e.g. sensation seeking Pleasure Seeking: not a need
35
Chaining
Reward behaviours that lead to desired behaviours
36
Shaping
Scan for behaviour and reward immediately
37
Sculpting
Force behaviour and reward at completion. Experience rather than performance.
38
Baiting
Use a US to "bait" an organism into doing a behaviour and associate it with a CS and CR.
39
Backwards chaining
Reward last unconditioned step in the process of achieving desired behaviour. i.e. model behaviour until the last unlearned step and reward at completion
40
Escape Learning
Undesirable stimuli is present then terminated at organisms response
41
Avoidance Learning
Undesirable stimuli is absent at organisms behaviour (no presence permitted)
42
What is Learned Helplessness
When an organism is incapable of avoidance or escape (behaviours cannot prevent responses),
43
Effects of Learned Helplessness
Impairs subsequent learning Depression Reduced activity Reduced immune responses More (stress-related) ulcers
44
Attributtions of Learned Helplessness
Internal vs External Stable vs Unstable Global vs Specific
45
Internal vs External Attribution
Organism cause of vs NOT cause of consequence
46
Stable vs Unstable Attribution
Trait of organism vs single instance of organisms behaviour
47
Global vs Specific Attribution
Applies to all vs applies to single context
48
Which attributions increase learned helplessness
Depression: internal, stable, global it is my fault, i am unchangeable, in all aspects of my life
49
Which attributions decrease learned helplessness
External, unstable, specific It is not my fault, this trait can change (not a pattern), doesn't apply to my entire life
50
Which therapies use conditioning principles?
Behavioural (its in the name)
51
Functional Analysis; SORCK
Stimulus: cause/ before behaviour Organism: skills and state of organism Response: the behaviour Consequence: the consequence (reinforce/punisher) Contingency Relationship: effect of consequence on future instances of behaviour
52
Operant vs Classical
Operant results in voluntary behaviour