organic modeling Flashcards

1
Q

What is box modelling

A

starting with a primitive shape and modifying it to get the shape you need

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2
Q

what is edge modelling

A

starting with a single edge and extruding it to get the shape you need

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3
Q

what is box modelling typically used for

A

hard surface modelling

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4
Q

what is edge modelling typically used for

A

organic modelling

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5
Q

do you have to use just box modelling or edge moulding for a model

A

no, you can switch between them as the task demands different techniques

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6
Q

what mode of the edge loop tools allows for edge loops to be equally spaced across your model

A

Multiple Edge Loops

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7
Q

How can you save time on symmetrical models

A

only model one side, and then mirror it

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8
Q

where can you find the symmetry options for the tool you are using

A

tool options>symetry settings

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9
Q

What does snap to the surface do

A

makes all edited geometry snap to the surface of a given object

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10
Q

how can you activate snap to the surface

A

select the surface you want to snap to and hit the furthest right snap button

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11
Q

how can you tell which surface is being snapped to by snap to the surface

A

it will show the name of the object in the text box to the right of the snap to surface button

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12
Q

where can symmetry be quickly turned on and off

A

in the dropdown menu to the right of the snapping options

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13
Q

whats a quick and dirty way to sort out the bad topology

A

using the relax sculpting brush

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14
Q

What is Component Cordinate space

A

it is based around the selected geometry, allowing parts of the mesh to be easily moved along their normals

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15
Q

what is the best way to find imperfections in the surface of an object

A

look at it tangentialy

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16
Q

how can you stop the scale maniplulator from going negitive

A

hold down R , click and select prevent negative scale

17
Q

how can you smooth the mesh while sclupting

A

hold shift

18
Q

how do you invert a sculpting brush

A

hold controll while you sculpt

19
Q

how are the sculpting tools organised

A

from most used to least

20
Q

whats a good way to back up your work so you don’t skrew it up down the line

A

make duplicates of the mesh at the end of each major step

21
Q

how can i view both the surfaces and the wireframe of the mesh

A

select the wireframe on shaded viewport shading option from the menu above the viewport

22
Q

what is the danger of navigating while you have the move tool selected

A

you can end up moving the mesh rather than your view

23
Q

how can i slide a selection along the models surface

A

use the slide tool in Moddeling Toolkit > Transform Constraints > Edge Slide

24
Q

What does symetrise do

A

copy the geometry on one side over to the other side to make a symetrical mesh

25
what does the retopologise tool do
cleans and reorganises the topology to form allquad topology with okish edge flowh
26
what does the remesh tool do
creates uniform triangular faces on the mesh
27
what is the remesh tool good for
making a good base to then sculpt on
28
how can you mirror an object
edit mesh > mirror
29
how can you split an object into separate objects
select the part to split in vertice, edge or face mode and use Mesh > Separate
30
what is the old school way of mirroring an object
select the mesh, scale negative one on the axis that you are mirroring, and then merge the edges on the side of each mesh
31
what's the best way of mirroring
use the mirror tool in Edit Mesh > Mirror or on the modelling shelf or in the modelling pi menu
32
how can i add a lattice deformer
Deform > Lattice
33
how can i edit the lattice shape
right-click on it and select lattice point
34
how can you keep the object and the lattice together
parent the lattice to the object
35
what is the lattice deform used for
to make large changes to the proportions of an object in a non-destructive fashion
36
how can i add a wire deform
Deform > Wire then select the objects to be deformed, then select the curve to deform them
37
what does a wire deform do
it makes an object curve to the shape of a curve
38
how can you make an object conform to a motion path
Constain > Motion Path > Flow Path Object