P14 Light Flashcards
(18 cards)
normal
line perpendicular to mirror
angle of incidence, angle of reflection
angle between incident,reflected ray and the normal
law of reflection states they are equal
forming an image with a plane mirror (and properties of that image)
virtual, upright and laterally inverted image
real vs virtual images
A real image is formed where light rays actually converge after reflection or refraction, and it can be projected onto a screen.
A virtual image is formed when light rays appear to diverge from a point but don’t actually converge, and it cannot be projected onto a screen.
specular vs diffuse reflection
RP Refraction
compare angle of refraction with angle of incidence at the point the light ray enters the glass
refraction rules
red colour filter
transmits only red wavelengths, and absorbs all other wavelengths of the visible light spectrum
colour combinations (4)
red + blue = magenta
red + green = yellow
blue + green = cyan
red + blue + green = white
red coloured surfaces
reflect only red wavelengths, and absorbs all other wavelengths of the visible light spectrum
transparent objects
translucent objects
why does refraction happen when moving from air to glass
different parts of the wavefront
enter the glass at different times
the velocity / speed (of light) is
less in glass
(so) one part of the wave front
changes speed before other
parts
convex vs concave lense basics
convex = converging lense - brings ray together at a focus
concave = diverging lense - form virtual images
ray diagram drawing rules
1: a ray parallel to the axis is refracted through the focus
2: a ray to the centre of the lens passes through undeflected
(3: a ray through the focus is refracted parallel to the axis)
describing images
magnified/diminished
upright/inverted
real/virtual
(if image is inverted, it is almost definitely real)
properties of images that concave lenses form
always:
upright
virtual (so drawn with dotted line)
diminished
properties of images that convex lenses form (X)
outside 2F: diminished, inv, real
at 2F: same size, inv, real
F-2F: magnified, inv, real
at F: none
inside F: magnified, upright, virtual (to draw this you carry on the lines backwards as dotted lines until they converge as a virtual image)