Part of Test 3 (My Study Guide) Flashcards
Language: What is it?
- No easy definition is likely to distinguish complex communication systems from “true language” to all researchers’ satisfaction
- A shared system of symbols and rules that allows us to communicate
Language Universals
-A simple definition is difficult, but we can identify features that are universal to human language
- Features:
- Semanticity
- Arbitrary
- Flexibility
- Naming
- Displacement
- Productivity/Generativity
Semanticity
- Language conveys a meaning
- Ex: coughing alone doesn’t express your flu as well as you saying, “I have the flu.”
Arbitrary
- There’s no inherent connection between the symbols and their referents (words and meaning)
- Ex: of “yes” - the word “yes” doesn’t say anything about what it means; the way it looks doesn’t say anything about what it means
Flexibility
- Since connections between words and referents are arbitrary, we can change them
- Ex: Slang changed the meaning of some words in particular contexts (bad, sick, wicked, minute, truthiness)
- Ex: Shakespeare made up a lot of words
Naming
- We name everything…if it doesn’t have a name, we make one up
- Ex: In an unfamiliar environment: “The blue thingy…” “That little doohickey there…”
Displacement
- We communicate about things that are not present and may or may not happen. We project into the future and the past.
- Ex: Well, if I have to work tonight, then tomorrow night I can do homework, and then if I get all that done I can go on a road trip this weekend. Unless they don’t feel like it; then maybe we can…
Productivity/Generativity
- We produce/generate novel ways of saying things rather than repeating the same sequences over and over
- Ex: “Oh, my God. There’s a snake! There’s a snake over there!” “A snake it on the ground.”
Levels of Language - Grammar
-The complete set of rules that will generate acceptable utterances, but not illegal utterances
- Thought to operate on several levels:
- Phonology
- Lexical
- Syntax
- Conceptual
- Belief
- Read about 4 and 5 in book!
- Belief
Phonology and Phonemes
-Phonology: a language’s sounds and rules for combining sounds
- Phonemes: smallest segment of sound in a given language
- Ex: /a/ - “table”; /ae/ - “sat”; /b/ - “ball”; /k/ - “snake”’ /d/ - “door”; /E/ - “me”
- Phoneme boundaries: boundaries by which we identify phonemes
- Ex: English: Princess and pituitary: “p” sounds the same, even though there are physical differences
- Ex: Spanish: No difference between “s” and “z” – Ice and eyes sound the same for native spanish speakers
Levels of Language - Lexical Level
-Lexical level: words and their meanings
- Morphemes: smallest linguistic unit that has semantic meaning to it; if can’t break down into smaller units
- Ex: stop
- Ex: Unstoppable: 3 morphemes
- Un – 2 phonemes /u/, /n/– NOT
- Stop – 4 phonemes /s/,/t/,/o/, /p/– HALT
- Able – 3 phonemes: /ae/, /b/, /l/– ABILITY
- Polysemy: multiple meanings (activating semantic network and deactivating the irrelevant stuff)
- We resolve the meaning through context:
- Step 1: Activate all meanings at a low level
- Step 2: Deactivate irrelevant meanings based on context
-Ex: “She drove into the bank.”
Levels of Language - Syntax
-Syntax: the structure of a sentence; how to put words in a sequence so they’re meaningful
- Planning how to say something
- -Given new strategy: we construct sentences based in part on the accessibility of the meaning; gonna say easy stuff first because more accessible in semantic network
- Why? We start speaking once the 1st part has been planned but before the end has been planned
- More complex syntactical structures require more planning
-Ex: “I want a donut.” vs. “It would be pleasant, if not downright enjoyable, to eat a donut in the not so distant future, and I will take advantage of the opportunity to do so should it arise.”
Comprehension
-Additional processes that are involved in understanding real-world samples of language and text
- Comprehension as a structure-building framework
- Like building a house out of legos
-1. Lay the foundation form the initial representations, capture meaning
- Mapping additional concept meanings and inferences get added; starting to make inferences
- Ex: She was glad that snow made people….?
- Mapping additional concept meanings and inferences get added; starting to make inferences
- Shifting to a new structure encounter change cues that require new structures
- Ex: the check that she’d get from….?
- Shifting to a new structure encounter change cues that require new structures
- She drove into the bank to get some money.
- She was glad that the snow made people stay at home, so there wasn’t much traffic.
- The check she’d get from the insurance company for the accident would help her pay off her credit card bill.
Comprehension - Mental Structure
-A mental representation of the situation conveyed by language; mental representation of what you’re reading
Comprehension - Situation Models
-A mental simulation of the world described by a text – includes prior semantic and episodic knowledge
- Ex:
- Hagrid raised a gigantic fist and knocked three times on the castle door.
- The door swung open at once. A tall, black-haired witch in emerald-green robes stood there. She had a very stern face and Harry’s first thought was that this was not someone to cross.
- ‘The firs’-years, Professor McGonagall,’ said Hagrid.
- ‘Thank you, Hagrid. I will take them from here.’
- Bridging inference: make a connection between concepts that may or may not be explicitly stated
- Ex:
- Hagrid raised a gigantic fist and knocked three times on the castle door.
- THE DOOR swung open at once. A tall, black-haired witch in emerald-green robes stood there. She had a very stern face and Harry’s first thought was that this was not someone to cross.
- Hagrid raised a gigantic fist and knocked three times on the castle door.
- [IT] swung open at once. A tall, black-haired witch in emerald-green robes stood there. She had a very stern face and Harry’s first thought was that this was not someone to cross.
- Hagrid raised a gigantic fist and knocked three times on the castle door.
- Authorized vs. Unauthorized inferences
- Authorized: Inference that speaker/author intends for you to make
- Unauthorized: Inference that speaker/author did NOT intend for you to make
- Ex of authorized: Hagrid raised a gigantic fist and knocked three times on the castle door. The door swung open at once. A tall, black-haired witch in emerald-green robes stood there. SHE had a very stern face and Harry’s first thought was that this was not someone to cross.
- Ex of unauthorized: “You look nice today.” “So I looked bad yesterday?”
Comprehension (Wrapped Up)
- Mental structures → mental representations, structure building (basic building blocks)
- Situation models → simulations, using mental structures, drawing on prior knowledge, allows you to make inferences
Language and the Brain
- Includes:
- Broca’s Area: Involved in speech planning and programming
- Arcuate Fasciculus: Axons that connect Broca’s and Wernicke’s areas – communication between the regions
- Wernicke’s Area: Involved in language understanding; come up with meaning
- Aphasia: language impairment; type depends on…?
Types of Aphasia
- Broca’s Aphasia
- Wernicke’s Aphasia
Broca’s Aphasia
- Brain Area Affected: lateral frontal lobe
- Spontaneous Speech: Nonfluent
- Comprehension (if what they’re saying makes sense or not): Good
- Repetition: Poor
- Naming: Poor
- May be able to read, but writing often difficult
- Usually aware of the problem
Wernicke’s Aphasia
- Brain Area Affected: lateral temporal lobe
- Spontaneous Speech: Fluent
- Comprehension: Poor
- Repetition: Poor
- Naming: Poor
- Reading and writing usually impaired
- Usually unaware of the problem
How we make decisions?
- Heuristics (ex: when playing blackjack: greater than 15? No more cards)
- Algorithms
Heuristic
- A rule of thumb; a shortcut
- More automatic
- Ex: Playing blackjack
Algorithm
- A rule or procedure that will provide a correct answer
- More controlled
Common Heuristics
- Frequency/Probability Judgements
- The availability heuristic
- The representative heuristic
- Gambler’s fallacy
- Base rate neglect
- Sample size (law of large numbers)
- Blame Judgements
- Counterfactual thinking