PE - y13 biomechanics Flashcards

1
Q

Linear motion

A

Movement of a body in a straight or curved line where all parts move the same direction over the same time

Creation of linear motion: Direct force is applied to the body at the centre of mass e.g., Ski Jumping/skeleton

Key descriptors:
- Distance
- Velocity
- (De) Acceleration
- Displacement
- Speed]

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2
Q

Distance-time graph

A

Rest: Line does not go up or down
Constant speed: Goes up in constant diagonal line (changing)
Acceleration: Line gradually gets steeper, more distance is covered in the same amount of time
Deceleration: Curve starts to level of, less distance is covered I the same time

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3
Q

Angular motion

A

Movement of a body in a circular path about its axis of rotation, more common than linear motion

Measured: Radians 360 degrees

Creation of angular motion: Eccentric force known as torque is applied to a body outside the centre of mass, caused by an external force

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4
Q

Axis of rotation

A

Longitudinal: Runs from head to toe, through the centre of mass e.g.m Spin in ice skating

Transverse: Runs from left to right, through the centre of mass e.g., Somersault in gymnastics

Frontal: Runs from front to back, through the centre of mass e.g., Cartwheel in gymnastics

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5
Q

Angular motion descriptors

A

Angular distance: Total angle body turns from start to finish about an axis

Angular displacement: Smallest Ange between start and finish position about an axis

Angular speed: Rate of change in angular distance = Angular distance/time taken

Angular acceleration: Rate of change in angular velocity = final - initial angular velocity/time taken

Angular velocity: Rate of change in angular displacement or he rate of rotation = angular displacement/time taken

Angular momentum: The amount of motion a body or object has during rotation (how much spin) = angular velocity x moment of inertia

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6
Q

Moment of inertia

A

Resistance of a body to change its state of angular motion or rotation (the tighter the performer tucks, the faster they rotate)

Mass x distribution of the mass from their axis of rotation (squared)

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7
Q

Angular momentum and Newtons first law

A

‘A rotating body will continue to turn about its axis of rotation with constant angular momentum unless acted upon by an eccentric force or external torque’

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8
Q

Air resistance and drag

A

Air resistance: Acts on a body travelling at high velocity through the air

Drag: Action a body travelling through water

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9
Q

Factors affecting air resistance and drag

A

Velocity: The greater the velocity, the more the air resistance or drag, velocity however cannot be reduced

Frontal cross-sectional area: The greater it is, the larger the air resistance

Streamline and shape: More aerodynamic the body, the lower the air resistance or drag

Surface: The smoother the surface, the lower the air resistance and drag

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10
Q

Projectile definitions

A

Projectile: A body launched into the air and is subject to weight and air resistance

Projectile motion: Movement of a body through the air following a curved flight path under the force of gravity

Flight path: Shows the overall distance travelled after gravity has accelerated it back to the ground

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11
Q

Factors affecting horizontal distance travelled

A

Speed of release: The greater the speed of release, the greater the distance

Angle of release: Optimum angle of release is 45 degrees

Height of release: Depending on whether it is positive or negative relative release, the optimum angle of release may change

Aerodynamic factors: Bernoulli principle pr aerofoil

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12
Q

Flight paths

A

Parabolic: Symmetric about its highest point
- Weight doesn’t change
- Dominant force - weight

Non-parabolic: Asymmetric about its highest point
- Weight changes e.g., shuttlecock
- Dominant force - air resistance

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13
Q

Bernoulli principle

A

Creation of an additional lift force and on a projectile in flight resulting from the conclusion that the higher the velocity of airflow, the lower the surrounding air pressure

Impact: Additional loft force means the projectile will hang in the air for a longer time

Applies to:
- Javelin
- Ski jumping
- Discus

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14
Q

Aerofoil

A

Curved upper surface (low pressure - air faster) and flat underneath surface (high pressure - air slower). Air is forced apart and there are different velocities above and below the shape

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15
Q

Airflow diagrams

A
  • Air parts as it goes over the shape, moves at different velocities above and below the shape
  • This impacts the pressure of airflow and a pressure gradient is formed which generates additional force
  • The curved upper surface forces air flow to travel a further distance and therefore move at a higher velocity
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16
Q

Resultant force

A
  • Shows sum of all force acting on an object using a parallelogram
  • Lift reduces and therefore so does weight
  • Shows the overall effect of an aerofoil in flight
  • Weight and lift both act vertically

Flight path:
- Shows effect of horizontal distance
- Shows overall effect of an aerofoil in flight

17
Q

Magnus force

A

The creation of an additional Magnus force on a spinning projectile which deviates from it’s expected flight path

18
Q

Types of spin

A

Topspin: Eccentric force above centre of mass (spins downwards around transverse axis)
Backspin: Eccentric force applied below centre of mass (spins upwards around transverse axis)
Sidespin hook: Eccentric force applied right of centre of mass (spins left around the longitudinal axis) causing it to deviate to the left
Sidespin slice: Eccentric force applied left of centre of mass (spins right around the longitudinal axis) causing it to deviate to the right

19
Q

The Magnus effect

A
  • The way a projectile spins determines the direction, velocity and pressure of air flow around it
  • A pressure gradient is formed either side of the spinning projectile and an additional Magnus force is created which deviates the flight path
  • All forms of spin create a non-parabolic flight path