Pedagogical Strategies Flashcards
(58 cards)
What is pedagogy?
The interactions between the instructor, the learner, the content and the context in which interaction occurs
How is coaching viewed?
Coaching as an educational or pedagogical enterprise. Learning connects the two
What is a strategy?
A plan of action, tactic, approach or what we do. Also known as ‘practice’
What is a pedagogical strategy?
A plan of action that takes into consideration the interaction that occurs between the ‘teacher, learner, content and context’. It can scaffold learning
What do you need to keep in mind regarding pedagogical strategies?
- That one pedagogical strategy is not necessarily better than another
- Context is always changing so one pedagogical strategy may be more appropriate
- There are always consequences of adopting a particular strategy
- A coach’s previous experiences will influence what strategies are adopted
What is important in regards to pedagogical feedback?
What the athlete does with the information is almost as important as what the information is
What is intrinsic feedback?
- Information individuals receive immediately vis their sensory receptors
- It’s not easy to identify what intrinsic feedback learners are receiving because it can not be easily observed
What are the types of sensory receptors?
- Chemoreceptors - respond to chemicals eg. taste. smell, blood pH
- Photoreceptors - respond to light energy eg. vision
- Mechanoreceptors - are stimulated by mechanical forces eg. gravity, motion, body position, hearing
- Thermoreceptors - are stimulated by changes in temperature eg. located in skin
What can a coach do to encourage intrinsic feedback?
- Design activities that require learners to explicitly focus on their sensory receptors
- Use words that cue learners to sensory receptors eg. feel, listen, observe
- Design activities that encourage the learners to reflect on their actions
What is augmented feedback?
- Information provided to a learner from an external source that described the outcome of performance and/or the quality of the performance
- Can be provided visually, audibly or through touch
- Can help athletes by improving motivation, providing more information about how to execute a task and could help with learning and skill acquisition
What is knowledge of results?
- The outcome of the performance
- eg. a national record or personal best
What is knowledge of performance?
- The quality of the performance
- eg. run speed and take off point was exactly where it should have been
What is the purpose of augmented feedback?
- Encourage
- Motivate
- Guide player’s exploration
- Educate players as to where, and on what, to place their attention
- Target learning preferences
- Correct errors
What are the 6 complexities of providing verbal augmented feedback?
- Verbal message can change depending on accompanying non-verbal message
- The kind, amount and timing of feedback may have different effects on athletes
- An instructor’s perception of athlete’s ability to influence type of feedback
- Athlete’s interpretation of feedback can influence his/her perception of competence
- Verbal feedback plays a role in the construction of masculinity and femininity
- Feedback is gendered, behavioural vs performance
What is non-verbal augmented feedback?
- Body language eg. gestures, facial expressions and silence
- Technology eg. computers and associated tools
What do you need to consider when providing feedback?
- Need to give space and time to process the feedback so you don’t end up confusing them
- Don’t expect them to implement it immediately
- Early stages of learning require general feedback and then more precision can be provided
- Verbal augmented feedback is more than KR and KP
What feedback should be provided?
- Task-specific
- Information that can be understood by performers/learners
- Very rarely is there an ‘optimal movement pattern’
- Focus on outcomes not the dynamics
How much feedback should be given?
- Depends on context
- Be careful of ‘paralysis by analysis’ (the more you think about it, the worse it goes)
- Encourage a ‘discovery environment’ by manipulating task and environmental constraints to guide learner
- Maybe less feedback is better
When should feedback be provided?
- The answer is not conclusive
- It depends on the learner, the content and context
New skill vs maintain behaviour of scheduling of feedback?
New skill
- Provide continuous positive reinforcement…reinforcing every occurrence
Maintain Behaviour
- Not reinforced on every occasion, instead the behaviour should be reinforced intermittently and unpredictably
What is the game-sense approach?
- Uses games rather than drills
- Coach takes a back seat and lets it play out
- Focus is on understanding, problem-solving and decision making
What are 8 pointers about game sense feedback?
- Provide specific feedback
- Sandwich correction between positive feedback
- Encourage players to become active problem solvers
- Match the game difficulty to the learner’s skill level
- Consider the dimensions of the playing area
- Consider the risks
- Consider the time
- Consider the stage of the game
What is immediate feedback?
When given immediately after an event it can act against the learner developing their own mechanisms for detecting errors
What is summary of results feedback?
- It is provided after several trials
- Has greater impact in the retention phase of skill learning than immediate feedback does