Perception Flashcards

(28 cards)

1
Q

Perception

A

How external world gets represented in our brain/mind so that we can understand and act upon what’s going on around us

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2
Q

Apperceptive agnosia
Associative agnosia

A

Unable to name/match/discriminate visually presented objects
- Failure to combine visual info to complete percept (deficits in copying)

Unable to associate visual pattern w/ meaning
- Can combine features into a whole so can copy

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3
Q

3 steps to visual perception

A

Input/sensation

Basic visual components assembled

Meaning linked to visual input

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4
Q

Senses that measure properties of our own body (interoception):
Propioception
Nociception
Equilibrioception

A

Location of limbs in space

Pain due to internal bodily damage

Sense of balance

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5
Q

Experience error
Inverse projection problem

A

False assumption that structure of world is directly given from our senses

Perception only uses hints to retrieve 3D object; We only see 2D projection of it

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6
Q

Fixation-saccade cycles

A

Vision is combo of
- Smooth pursuit movement (when eyes following object; info processed)
- Saccade (eyes shift between scenes; input not processed)

Perception fills in the gaps

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7
Q

Bottom-up processing
Top-down processing

A

Data driven
Recognize patterns by analyzing sensory input step by step

Conceptually driven
Perception influenced by prior knowledge, memories, exp

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8
Q

Template theory

A

We have mental stencil for an array of diff patterns
- Important for computers perceiving letters

Not good for humans bcuz everyone has diff writing

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9
Q

Feature matching
Pandemonium theory
Feature detector neurons

A

We have a system for analyzing each distinct feature of a visual item

Break down into distinct visual features and out them back together
- Whichever demon is shouting loudest is correct
- Serial (between demon types) and parallel (each demon working at same time) processes
**Insufficient bcuz unknown how pieces are put back together

Found in primary visual cortex; responds to specific input/stimulus

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10
Q

Prosopagnosia
Semantic agnosia
Fusiform face area (FFA)

A

Difficulty recognizing faces

Difficulty recognizing objects except for faces

Region in inferior temporal cortex that shows greatest activity when performing face-specific tasks

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11
Q

Visual streams:
Ventral stream
Dorsal stream

A

Terminates temporal lobe
- Concerned w/ processing “what”

Terminates parietal lobe
- Concerned w/ processing “where”

Division between them is of perception vs action

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12
Q

Biderman’s Recognition by Components (Geon theory)

A

3D shapes called geons
To identify object, you match to geon

Recognition is impaired when objects viewed from non-canonical viewpoints (unusual angles)

Humans appear to have viewer centred bias
Object recognition faster from familiar viewpoints
Cortical neurons show viewpoint specificity

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13
Q

Scene schemas
(Top-down processing)

A

Used to help identify objects in familiar enviros

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14
Q

Gestalt psychology

A

How perception gets organized into meaningful units
- Whole is different than sum of its parts

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15
Q

Gestalt laws for grouping

A

Law of proximity (Close together, grouped together)
Law of similarity (Similar, grouped together)
Law of common region (Enclosed within same region, grouped together)

Experience
- Things associated together in prior viewings will be grouped together in future

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16
Q

Direct perception (Gibson)
Ambient optic array
Optic flow

A

Enviro contains all info needed for perception
- Uses action

Structure imposed in light by enviro, contains info needed

Motion/flow in optic array gives info:
- Flow = Observer is in motion
- Direction of flow = Direction observer is moving in
- Flow coming out of point = Object moving closer
- Flow moving toward point = Perceiver moving away

17
Q

Objects’ affordances

A

Goal of perception is to provide perceiver with this info
- Tells us what you can do with object
- Depends on object and observer

18
Q

Modern researchers’ belief on perception
(Related to Gibson’s view)

A

Both actions and representations involved in perception
- Action influences how we perceive the world

19
Q

Ideomotor apraxia

A

Can’t act out actions w/ objects (how to us)
- Damage to parietal lobe (“where” pathway)

20
Q

Motor plan
Mirror neurons

A

Voluntary movement plans goal of action and how it’ll be accomplished

Involved in planning
- Responds equally when performing and viewing an action

21
Q

Tanaka and Farah
(Face processing)

A

Found that it’s easier to recognize parts of a house than parts of faces

22
Q

Face inversion effect

A

We’re faster and more accurate at recognizing upright faces compared to inverted faces

23
Q

Diamond and Carey dog identification study

A

Dog experts perceived dogs similarly to how we perceive faces
(Better upright)

24
Q

Phonemic restoration effect

A

Missing sounds are “filled in” by brain based on knowledge of language

25
Figure-ground assignment
The determination of which side of a boundary contains the shape vs background
26
General recognition
Ability for a computer to classify a broad class of diff objects
27
Scene schema
Learned representation of which objects tend to appear in specific kinds of scenes
28
Convolutional neural networks (CNNs)
Learns features that can appear in diff locations in an image - Useful for computers to recognize image as being part if category Kernels or filters: Array of numbers used to detect presence of image features - Produces feature map (shows how much of the feature is present across diff locations of the image)