photography Flashcards

(36 cards)

1
Q

Jpeg vs raw photos

A

jpeg → compressed file to fit more photos on less mb - quality is worse, embedded (changes the look of the photo internal process in the camera)

Raw → data from sensor is written directly onto memory card, quality is much better but big as a result, no embedded
- need a raw converter to open raw files
- raw is good for editing images

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2
Q

35 mm camera

A

called that bc it uses 35 mm film

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3
Q

Focal length

A

the view that can be adjusted on the camera on the lens zooming goes 18-55
- the smaller it is the wider the view
- adjusting changes the angle of view, angle is smaller as mm is higher

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4
Q

Wide angle

A
  • large field of view (less than 50 mm)
  • wide angle lenses tend to distort the image, good for small spaces, everything close to the lens gets very enlarged - distortion, immersive, unflattering portraits
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5
Q

Standard lens

A

same as human eye (50mm)
- isolates subject matter from backgrounds, compresses space flattens image,

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6
Q

Telephoto

A
  • high magnification (50mm plus)
  • more flattering portraits
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7
Q

Prime vs zooms lenses

A
  • Prime lenses - one focal length only
  • Zoom lenses - multiple focal length, much more practical
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8
Q

The Exposure Triangle

A

Made of ISO sensitivity, aperture and shutter speed. They’re all interlinked when it comes to correct exposure.

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9
Q

ISO sensitivity

A

How sensitive the camera is to light: higher iso helps you see more when there is low light, when sunny turn down iso.
- Each step is called a stop, the stop above each is doubled higher is more sensitive.
- The higher the iso, the more noise which includes less detail (can be edited with raw but embedded with jpeg) - higher iso is referred to as fast.

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10
Q

Aperture

A

Adjusts the amount of light that’s let through. uses f-stops for a scale. A larger number lets the least amount of light in and vice versa as they move up or down stops they are doubled or half (even though the numbers are weird).

Maximum aperture - The biggest hole possible for the lens you have. All lenses can reach 22, only few can go the largest aperture. small apertures are good for a lot of light, big apertures are good for low light.

  • small aperture only let a small amount of light through (ex. f22)
  • large apertures let a lot of light through(ex f4, f5.6, etc)
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11
Q

Shutter speed

A

Regulates how much light reaches the sensor. The longer the shutter speed, the more light is let in and more exposed. each stop is a stop again is doubled or halved

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12
Q

Resolution

A

Image resolution is the detail an image holds. The term applies to raster digital images, film images, and other types of images. Higher resolution means more image detail.
- Resolution is the number of pixels per unit of length (in pixels per inch).

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13
Q

All Pixels are not created equal!

A
  • A digital sensor is essentially made up of millions of tiny micro-lenses (pixels)‏
  • Pixels are analog devices which record light and colour data
  • Larger Sensors contain larger pixels, which
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14
Q

How a digital sensor works

A
  • Each digital image is made from millions of tiny squares, known as pixels.
  • Essentially, an image is recorded by tiny micro-lenses (pixels) which make up the camera’s sensor
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15
Q

Histogram

A

After you take a photo and press info, it shows the brightness value of all the pixels in the image. shows the 256 tones available for a picture.

  • 0 (blackest black possible) - 255 (whitest white possible), middle grey is 128
  • The camera shows less range of shadows and highlights compared to the human eye- very limited contrast range
  • When whites or blacks get compressed/ cut off its called crushed/crushing
    –> If the black is crushed it’s underexpose - not a lot
    of detail in blacks
    –> If the whites are crushed it’s overexposed - not a
    lot of detail in whites
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16
Q

Bracketing

A

Taking several photos at different exposures

  • Overexpose and underexpose by one stop ex. if f16 at 1/60 is correct, take one overexposed at f11 at 1/60 and one underexposed at f22 at 1/60
17
Q

Depth of field - aperature

A

Changing the aperture of a camera also changes the amount of the image that is in focus - this amount is called depth of field. doesn’t change focus but extends and retracts range of depth of field. The smaller the hole, the more depth of field. bigger the hole, least depth of field.

  1. Large aperture opening - shallow depth of field
    foreground is more in focus, background is soft
    usually favoured in photography
  2. Small aperture opening - extended depth of field
    background is more focused, foreground is soft
18
Q

Depth of field - focal length

A
  • Short focal length lens (wide angle), hard to make shallow depth, so it is extended
  • Long focal length (telephoto) can do shallow depth
19
Q

Depth of field - focus

A
  • The closer your object ur focused on is to the lens, the less depth of field you have
  • Distance from lens to object has a large impact on depth of field

Penny shot - bike example, following something that moves fast you focus on them as they come, follow the motion then take the photo. It makes the figure sharp and background blurry

20
Q

White balance

A
  1. Tungsten lights - incandescent lights, gives a warm glow
  2. Fluorescent lights - the bright hospital lights
  3. Daylight - any outside light

→ Lighting conditions should match the setting to get proper skin tones
→ Flash is the same setting as daylight

21
Q

Colour temperature

A
  • Scale ranges from low kelvin (0 degrees, more orange) to 12000 degrees kelvin (more blue)
  • Tungsten is 3200 degrees kelvin
  • Daylight is 5500 degrees kelvin
  • Fluorescent - greenish
  • Daylight white balance at 5300 degrees kelvin
    → In jpeg be more careful with colour temperature, with raw it can be fixed in post so less pressure when shooting
22
Q

Harsh lighting

A

Harsh light - casts harsh shadows (point light source) creates a more sculptural view, highlights imperfections

  • Butterfly shadow- shadow under the nose, only the harsh light source can give you that
  • Point light source can be converted to soft light source using a scrim/soft material (material to diffuse a light like clouds do for the sun)
23
Q

Soft lighting

A

Soft light would be used for more beauty magazines, it’s more flattering. can also use a card under the chin to reflect light, though it is pretty boring. This can be made more interesting using directional light.

  • Directional light - light source away from the axis of the lens, can be used to sculpt even with soft light
24
Q

repoussoir

A

putting a tree for example in the foreground to push everything else back (framing basically)

25
Use of tiffs
save layered files as tiff if you want to revisit as jpeg's cant hold layers
26
RBG vs CMYK
⭐ ️ if you mix RGB you can get a wide range of colour in photoshop RGB - additive colour. mix all and get white ⭐️cmyk deals with print, mixing it all together makes it near black. (k=black.) Each colour is a channel, so cmyk has 4 channels. It is subtractive.
27
hue
the name of a distinct colour of the spectrum - green, yellow, blue, etc
28
saturation
the amount of white light mixed with the hue, pastels are less saturated.
29
value
refers to the intensity of light present. when at fullest intensity, colours are bright, at lowest colours are dim.
30
colour temperature scale
- orange at bottom blue at top - 5500 daylight - 3200 tungsten
31
Developing film
- as temp goes up, reaction increases - room temp at 7 mins is standard - as the temp goes up it would be 6 mins - as temp goes down time goes up - inside film there is silver, when light hits it an image is made * developing is the most important stage, other stages you don't have to be so strict with the time and conditions but this stage has a large impact on the outcome of the film
32
A negative image
- inverse colours - highlights become black and vice versa - like to see details in the darks (which will look light in the negative) - as film sits in developer longer you develop more contrast - you can regulate contrast by adding more time⭐️ can also be regulated by temperature or even the dilution of developer stock (but time would be easiest) and the more you agitate the more contrast underexposed: - will have no detail in the blacks (which appear white in the negative) - overexposed is better than underexposed because you can develop for longer in the dark room A thin negative - means there is not much exposure in the blacks (underexposed) - You want normally exposed and normally developed
33
Exposure / metering
- camera has a light meter built in, if the light coming towards you has a lot of sky it will take some exposure away to compensate, which can silhouette figures - when there’s a lot of light the camera doesn’t know what you're focusing on
34
18% gray
18% gray —> if i point a camera at a scene, all that light is exactly 18% gray - if the scene that is reflected back is 18% gray then it is correctly exposed - if it is much brighter, it will compensate by making something else much darker - add more time to exposure to brighten it in this case - add one or two stops more light - everything in horizon line overexpose - wearing white would make everything else dark, and wearing black would make everything else brighter To get a proper white, you have to overexpose because the camera will automatically underexposed it (like it will tell u it’s proper exposure)
35
Light measured by external light meter
- this device tells you aperture and shutter speed to accurately depict white and black - two ways of measuring light: the camera and external device - by default the camera tends to underexposed which is bad for film, we’d rather lean into overexposure
36
Backlit
- something lit from behind The camera will underexpose it, so overexposed it so you can recognize figures at the sacrifice of background light