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Uni- Computing Year 2 > Physical computing > Flashcards

Flashcards in Physical computing Deck (7)
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1

What are the benefits of teaching programming using a project-based learning approach?

It is a hand-on approach
It allows the students to apply their prior learning in different areas
It is cognitively rich
It is memorable

2

What are the different types of physical devices that can be introduced at KS2?

Code bugs
BBC Microbits
Ozobots

3

Explain the features of code bugs?

Computer on a microchip
Can be programmed using a graphical language that is similar to App Inventor
Has two on board switches which can be programmed
Can drive two motors when connected to an expansion port
Has input and output pads allowing for connections to switches, motors and Light Emitting Diodes (LEDs)

4

Explain the features of BBC Microbits

Computer on a microchip
Can be programmed using a graphical language very similar to scratch
Has a 5 x 5 LED matrix
Has two on-board switches which can be programmed
Can drive two motors
Has four input and output pads allowing for connections to switches, motors and Light Emitting Diodes (LEDs)

5

Explain the features of Ozobots

It can be programmed using different blocks of colour in different combinations
Be programmed using Blockly- a programming tool similar to Scratch
Code is downloaded to the Ozobot using light from a pc monitor

6

What is an Ozobot?

Smart robot that can follow black lines on a white sheet of paper

7

What are the benefits that physical computing projects bring to learners?

Hands on approach
The children can apply their knowledge
The children can be more investigative -> they carry out tinkering
Supports problem solving and establishes cause and effect
Provides visual reference points, they can link back to