physics sem 1 Flashcards

(41 cards)

1
Q

describe the work of Aristotle

A

Aristotle (384-322 BC) was an ancient Greek philosopher. He discovered many of the simple mechanics in physics such as all motion requires a force and heavier objects fall faster than natural ones. Much of his work was based on observations of the world around him including natural motion in which objects moves to their natural spaces like air rising.

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2
Q

describe the world of Newton

A

Newton 91642-1727) can be considered the father of classical mechanics. It uses a lot more mathematics, focusing mainly on motion ie Newton’s 3 Laws as well as work and energy. Newton himself is said to have discovered gravity or his famous prism experiment depicting that white light was made up of the colours of the rainbow and invented other things like calculus.

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3
Q

distance

A

Distance = total ground covered by the object on the journey. It is scalar

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4
Q

displacement

A

Displacement = the change in position of the object from the start to the end of the journey. It is vector.

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5
Q

speed

A

Speed = a measure of how far an object moves in a given time. It is scalar.

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6
Q

velocity

A

Velocity = the speed and direction in which an object is travelling. It is vector

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7
Q

acceleration

A

Acceleration = a measure of the rate of change of velocity. It is vector

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8
Q

force

A

Force = Force is a push or pull which tends to change the state of rest or of uniform motion , the direction of motion, or the shape and size of a body. When 1 N of force acts on 1kg object it will accelerate at 1 ms-2. It is vector

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9
Q

inertia

A

Inertia = The property of matter that causes it to resist any change in its state of rest or of uniform motion.

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10
Q

scalar

A

Scalar = quantities that are measured with a number and units eg length (cm), temperature (deg C), times (s)

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11
Q

vector

A

Vector = quantities that are measured with a number and untis but also have a specific direction eg velocity (m/s north), weight (N down), friction (N backwards)

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12
Q

gravity

A

Gravity is a non contact force where two objects are attracted to each other by their masses which are creating a gravitational field. An object with a larger mass with form a larger gravitational field and have a stronger force of gravity within in this field. The further an object is from the mass that’s attracting it the weaker the gravitational attraction will be. Gravitational fields acceleration objects towards each other ie on earth we experience this as acceleration towards the centre of earth.

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13
Q

gravitational field strength

A

Gravitational field strength is an acceleration due to gravity aka freefall. This is a vertical acceleration of 9.80ms-2 downwards.

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14
Q

mass

A

Mass = the amount of matter in an object (kg)

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15
Q

weight + calculation

A

Weight =a force which is caused by the pull of gravity acting on a mass (N)
W = mg

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16
Q

speed calculation

A

speed = d/t

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17
Q

velocity calculation

18
Q

acceleration calculation

A

a = (vf-vi)/(tf-ti)

19
Q

distance time graphs

A
  • The gradient gives the speed of the object
    • Use larger values when calculating gradient to make measurement error smaller
20
Q

displacement time graphs

A
  • The displacement of an object from its defined starting position
    • The gradient (rise/run) gives the velocity of the objects
    • A negative gradient means you have a negative velocity and you are going back towards the starting point of your journey.
21
Q

s-t horizontal line

A

0 gradient, 0 velocity, object is stationary

22
Q

s-t line going up

A

positive gradient, constant velocity in direction of positive displacement

23
Q

s-t line going down

A

negative gradient, constant velocity in direction of negative displacement (going back to starting position)

24
Q

s-t start flat then go up

A

increasing gradient, increasing velocity, accelerating

25
s-t start going up then flat
less positive gradient, decreasing (less positive) velocity, decelerating
26
s-t start flat then go down
more negative gradient, more negative velocity, negative acceleration (speeding up but going in opposite direction)
27
s-t do down then flat
less negative gradient, less negative acceleration (positive acceleration in negative direction of travel)
28
speed time graphs
- The gradient is acceleration - The steeper the positive gradient the faster the accelerations - A negative gradient is decelerating - Horizontal line is constant speed
29
velocity time graphs
- The gradient is the accelerations - A horizontal line if a constant velocity with no acceleration - If velocity is 0 the object is stationary Negative velocity means moving backwards in the opposite directions
30
change in velocity
Velocity changes when there is a change in magnitude (speed) or/and a change in direction. Acceleration includes speeding up, slowing down (deceleration) and changing direction (centripetal acceleration)
31
v-t horizontal line
0 gradient, 0 acceleration, constant velocity
32
v-t line going up
positive gradient, constant acceleration in direction of positive displacement
33
v-t line going down
negative gradient, constant acceleration in direction of negative displacement.
34
v-t start flat then go up
acceleration is increasing
35
v-t go up then start to flatten
decreasing acceleration but velocity is still postive
36
v - t start flat then go down
gradient becoming more negative, more negative acceleration - decelerating
37
v-t go down then start to flatten
less negative gradient, less negative acceleration - decelerating slower
38
displacement on v-t graphs
the area under the line on a velocity time graphs gives the displacement. You must calculate using triangles (A= 1/2 x b x h) and rectangles (A = b x h). if v is negative then it is the area above the line. for distance you add everything regardless of sing, for displacement be careful of the sign (know if v is negative then s is negative for that shape)
39
how do you draw graphs to solve acceleration problems
You would draw a velocity time draw and then calculate the gradient of the line in order to find the acceleration which you can then plot on a separate graph with time - in these the area under the curve is velocity.
40
what are the equations of motion for constant acceleration
vf = vi + at vf^2 = vi^2 + 2as s = vi x t + 1/2 at^2 not given : s = 1/2 (vi+vf) t
41
what is special about problems with falling objects?
In the case of falling objects your acceleration is automatically 9.80m/s/s. This is because falling objects are accelerating downwards due to gravitational filed strength