Player Ratings Flashcards

1
Q

Acceleration (ACC)

A

How quickly a player gets to top speed. Key Position: HB, WR, DE, OLB, CB

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2
Q

Agility (AGI)

A

How quickly and tightly a player is able to cut. Key Position: HB, WR, CB

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3
Q

Awareness (AWR)

A

How smart a player is on the field; a good Awareness rating is great for CPU-controlled players. Key Position: All positions

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4
Q

Ball Carrier Vision (BCV)

A

How well a CPU-controlled player can find holes in the defense and use moves. Key Position: HB, WR, QB

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5
Q

Block Shedding (BSH)

A

How good a player is at getting off a block while trying to defending the run. Key Position: DE, DT, OLB

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6
Q

Break Tackle (BTK)

A

How well a ball carrier can break tackles against a defender. This plays against a defender’s Tackle rating. Key Position: QB, HB, FB, WR

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7
Q

Carry (CAR)

A

How well a ball carrier holds onto the ball; a higher number means a lower chance of a fumble. Key Position: HB, FB, QB, WR

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8
Q

Catch (CTH)

A

How well a receiver can catch and hold onto the ball; a higher number means fewer dropped passes. Key Position: WR, TE, HB

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9
Q

Catch in Traffic (CIT)

A

How well a receiver is able to catch and hold onto a ball in traffic. A higher number means a better chance of hanging onto the ball when being tackled by a defender. Key Position: TE, WR, HB

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10
Q

Elusiveness (ELU)

A

How good a player is at using elusive moves to get away from defenders. Elusiveness is more common in speed backs. Key Position: HB, WR, QB

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11
Q

Finesse Move (FMV)

A

How good a player rushing the QB is at using a finesse move to get off blocks. An example is a swim move. Key Position: DE, DT, OLB

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12
Q

Hit Power (POW)

A

How hard a defensive player can tackle a ball carrier. A higher number means more hit stick and fumble chances. Key Position: OLB, MLB, FS, SS

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13
Q

Impact Blocking (IBK)

A

How good a player is at making blocks in the open field. The higher the rating, the bigger the chance for a big block that can knock an opponent off his feet. These are more common in the special teams return game. Key Position: Offensive linemen, FB, TE

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14
Q

Injury (INJ)

A

How good a player is at staying healthy. The higher the rating, the less of a chance a player will get injured during the game and over the course of a season. Key Position: All Positions

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15
Q

Juke Move (JKM)

A

How well a player can use a fake step juke move to get away from defenders. The rating can affect the tightness of the move and the amount of ground covered when juking. Key Position: HB, WR, QB

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16
Q

Jumping (JMP)

A

How high a player can jump. Key Position: WR, TE, CB

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17
Q

Kick Accuracy (KAC)

A

How accurate a player is when kicking a field goal, punting the ball, or kicking off. Key Position: K, P

18
Q

Kick Power (KPW)

A

How far a player can kick a field goal, punt the ball, or kick off. Key Position: K, P

19
Q

Man Coverage (MCV)

A

How well a player can stick with his receiver while he is running his route. The higher the number, the closer he will play his assignment. This rating goes up against a receiver’s Route Running rating. Key Position: CB, FS, SS

20
Q

Overall (OVR)

A

This rating provides a great snapshot of a player’s attributes. Although you need to dig deeper to find out exactly what type of player you have, this will allow you to make quick decisions about whom to start. Key Position: All players

21
Q

Pass Blocking (PBK)

A

How well an offensive lineman is at blocking a defender who is rushing the QB on a passing play. Key Position: Offensive line

22
Q

Play Recognition (PRC)

A

How quickly a defensive player identifies what type of play the offense is running. A higher rating means less of a chance to be fooled on play action and the quicker the player will attack the line on run plays. Key Position: OLB, MLB, FS, SS

23
Q

Power Move (PMV)

A

How good a player rushing the QB is at using a power-style move to get off blocks. An example is a bull rush move. Key Position: DE, DT, OLB

24
Q

Press (PRS)

A

How good a defender is at lining up in front of a WR and not letting him off the line of scrimmage. The higher the number, the better the defender will be at playing bump-n-run coverage. This goes against a receiver’s Release rating. Key Position: CB, FS, SS

25
Q

Pursuit (PUR)

A

How good a player is at taking proper angles to track down a ball carrier. Key Position: OLB, MLB, FS, SS

26
Q

Release (RLS)

A

How good a receiver is at getting off of press coverage. The higher the rating, the better chance he has to beat press coverage. This matches up against a defender’s Press rating. Key Position: WR

27
Q

Return (RET)

A

How good a player is at catching the ball on special teams. Key Position: KR, PR

28
Q

Route Running (RTE)

A

How well a receiver can run sharp routes that can get him space from the defender. This will determine separation against a man-to-man defender based on the defender’s Man Coverage rating. Key Position: WR, TE, HB

29
Q

Run Blocking (RBK)

A

How good an offensive lineman is at blocking a defender on a rushing play. Key Position: Offensive line, FB, TE

30
Q

Spectacular Catch (SPC)

A

How well a receiver is able to go up and make jumping or unique catches. A higher number means a better chance of amazing catches over defenders.

31
Q

Speed (SPD)

A

How fast a player runs. Key Position: All players except offensive linemen

32
Q

Spin Move (SPM)

A

How well a ball carrier can use a spin style move to get away from defenders. The rating can affect the tightness of the spin radius. Key Position: HB, WR, QB

33
Q

Stamina (STA)

A

This affects how long a player can stay in the game before becoming tired. The higher the rating, the more snaps a player will have before having to rest. Key Position: All positions

34
Q

Stiff Arm (SFA)

A

How good a ball carrier is at using his free hand to ward off tacklers. Key Position: HB, WR, QB

35
Q

Strength (STR)

A

How strong a player is and how well he can stand his ground or get pushed during a line battle. Key Position: Offensive and defensive lines

36
Q

Tackle (TAK)

A

How well a defensive player can tackle a ball carrier. A higher number means a lower chance of broken tackles. Key Position: OLB, MLB, FS, SS

37
Q

Throwing Accuracy (THA)

A

How accurate a QB is when throwing the ball. A higher number means more consistent throws downfield. Key Position: QB

38
Q

Throwing Power (THP)

A

How fast and far a QB can throw the ball. A higher number means better downfield throws. Key Position: QB

39
Q

Trucking (TRK)

A

How good a player is at using power moves to run over defenders. Trucking is more common in power backs. Key Position: HB, FB, QB

40
Q

Zone Coverage (ZCV)

A

How well a player will track his receiver in zone coverage. The higher the number, the more he will be able to cover a play in his zone during a pass play. Key Position: OLB, MLB, CB, FS, SS