PSY 3-3 Flashcards

(20 cards)

1
Q

Interrupted time-series design

A

Examine a series of observations before and after a treatment and look for a
change in behavior

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2
Q

Control series design (Multiple-group time-series design):

A

Interrupted time series design with a control group

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3
Q

Single-case experimental designs

A

NOT case studies

Traditionally used in studies of reinforcement and behavior modification.

The researcher manipulates an IV (unlike a case study)

Behavior is recorded after treatment is introduced

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4
Q

Reversal design

A

(or ABA, or ABAB,…)
A = baseline period (no treatment)
B = treatment period

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5
Q

Multiple baseline design

A

Measure baseline in several situations (e.g. aggressive behavior at home, school, and day care)

Introduce treatment at different times in the different situations

Evidence for treatment effectiveness is that behavior changes only when the treatment is introduced

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6
Q

Problems that even true experiments may not control

A

Contamination
Experimenter expectancy effects/Observer bias
Novelty effects (Hawthorne effect)

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7
Q

Contamination

A

Communication between
participants

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8
Q

Novelty effects (Hawthorne effect):

A

reactivity; when participants behave differently because they know they are being studied

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9
Q

Developmental Research Designs

A

Used to study changes in behavior associated with age

Cannot use random assignment

Usually amounts to a correlational study

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10
Q

Cross-Sectional Method

A

Randomly select participants from different age groups

Different participants make up each age group

Advantage: relatively fast
Disadvantage: cohort effects (generation effects)

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11
Q

Cohort

A

A group of people born at the same time

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12
Q

Cohort Effects

A

effects due to unique experiences of a
particular generation rather than age itself

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13
Q

Longitudinal Method

A

Single group of participants is followed over time and tested repeatedly

Can take a long time

Cohort effects are not an issue when drawing conclusions about the specific generation

May be cross-generational effects – conclusions may not apply to other generations

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14
Q

Other problems of longitudinal designs

A

Mortality (attrition)
Multiple-observation effect

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15
Q

Sequential Method

A

combination of cross-sectional and longitudinal

observe different age groups

follow those age groups over time

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16
Q

If we have three or more levels of our IV,

A

we perform an ANOVA to compare the means

17
Q

Complex Designs

A

two or more IVs are manipulated simultaneously in a single experiment

18
Q

Interaction:

A

When the effects of one variable depend on the level of another variable

When the effects of one variable are different for different levels of another variable

19
Q

Factorial Design

A

an experimental setup that studies the effects of two or more independent variables simultaneously, including their interactions.

20
Q

The simplest factorial design is

A

a 2x2 design (two IVs, with two levels for each IV)

  • something with less than two levels is not a variable