public policy 3 & 4 Flashcards

(50 cards)

1
Q

3 consequences of social construction of target groups

A

instrumental benefits or burdens, positive or negative imaging, imaging lead to disproportionate policy measures

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2
Q

the advantaged

A

positive light on a group that excels or has significant power

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3
Q

the challengers

A

group has a lot of power, but challenges existing practices so has a negative image

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4
Q

the dependents

A

group who are in a difficult position which causes them to be dependent

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5
Q

the deviants

A

group that diverges from existing norms so have a negative image

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6
Q

societal / public agenda

A

subjects members of a community think are negotiable

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7
Q

institutional / political agenda

A

subjects from the public agenda that need political attention

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8
Q

decision-making agenda

A

subjects that need to be converted into laws

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9
Q

policy agenda

A

the final agenda

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10
Q

agenda universe

A

all subjects relevant for political discussion

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11
Q

policy problem

A

the difference of what is and what should be (benchmark)

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12
Q

tamed problems

A

we know how they are built up

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13
Q

untamable scientific problems

A

a discussion on the quality of knowledge

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14
Q

untamable ethical problems

A

shared knowledge, but differ in values

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15
Q

untamed political problems / wicked problems

A

differ in values and lack of knowledge

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16
Q

barrier model

A

problems need to overcome certain barriers; first on the public, then on the political agenda

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17
Q

5 characteristics barrier model

A

the more ambiguous, the bigger the public meaning, the more long-term, not too technical & the more unique

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18
Q

problem stream rational perspective

A

pre-problem stage, alarmed discovery, realization of costs, decline of interests & post-problem stage

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19
Q

advocacy coalition

A

different actors form a coalition to promote shared interests

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20
Q

policy entrepreneurs

A

actors trying to promote / prevent policy windows

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21
Q

mobilization of bias

A

exploitation of conflicts in the interests of others

22
Q

micro bias

A

small group gain attention through the use of media

23
Q

policy frames

A

underlying structures of belief, perception and appreciation to attribute social meaning to a problem

24
Q

punctuated-equilibrium theory

A

policy processes are incremental, until a policy window opens, then they become non-incremental

25
politics of attention
actors are more occupied with their own views rather than responding to others
26
negative feedback
preventing an issue from gaining attention by; ignoring a challenge, policy monopoly, attention shifting or contradictory argumentation
27
positive feedback
trying to get attention to a problem by; venue shopping, mimicking, focusing events or image manipulation
28
kingdom model
3 streams to open a policy window
29
problem stream
a problem that needs attention
30
policy stream
a variety of ideas in the policy primeval soup
31
political stream
the political realm (national mood, organized political forces & elections)
32
causal stories
instruments used by political actors to promote their interests
33
mechanical cause
carries out action, but has no responsibility (unguided & intended)
34
accidental cause
no one is responsible (unguided & unintended)
35
intentional cause
direct blame (intended & purposeful)
36
inadvertent cause
harmful side-effects of well-intended policies (purposeful & unintended)
37
complex system cause
systems that are necessary complex
38
institutional cause
problems caused by a web of large and long-standing organizations
39
historic cause
social patterns tend to repeat themselves
40
technocracy
scientists take over policy making
41
3 assumptions rational policy formulation
nature policy problem, type of intervention needed & formulating a set of goals / values
42
bounded rationality
imperfect information & limited capacity
43
network analysis
mapping out the actors, their positions, interests, resources & strategies
44
3 relevant power resources depend on
critical resource, access and control & dependency alternative resources
45
6 types of resources
material, financial, human, formal, social / capital & information / ICT / knowledge
46
7 game / strategic interactions
avoidance, coercion, competition, coalition formation, competition regulation, consensus & complexity reduction
47
5 networks of interdependencies
pooled, sequential, reciprocal, sequential parallel & networked
48
5 key elements of framing
appear to core values, personification, visualization, symbols & metaphors
49
logic of consequences
what effect will the policy have
50
logic of appropriateness
how much political and public support does the policy have