Qualitative Research Methods Flashcards

(42 cards)

1
Q

What Is Qualitative Research?

A

Qualitative research in UX is the study of subjective human experiences—focusing on personal stories, emotions, motivations, and challenges users face when interacting with a product or service. Rather than measuring behaviors at scale, it aims to understand the reasons behind those behaviors.

The study of user motivations, comprehension, and lived experience.

It digs into the why behind behavior, uncovering usability issues, emotional barriers, and unmet needs that aren’t visible in the data alone. Though it doesn’t rely on metrics, it provides critical insight into the desirability, accessibility, and usability of a system.

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2
Q

What does Qualitative Research focus on?

A
  1. Motivation: Why are users doing what they’re doing?
  2. Comprehension: Do users understand the interface or content?
  3. Emotion: How do users feel during the experience?
  4. Accessibility: What invisible barriers exist (cognitive, visual, emotional)?
  5. Usability & Desirability: Are users able to use it, and do they want to use it?
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3
Q

What are some common measures of qualitative research?

A
  • Pleasures or challenges of a task
  • Preferences for different tools
  • Comprehension of content
  • Comfort with system or task
  • Workarounds and hacks

These factors cannot be statistically measured

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4
Q

What are the Data Types for Qualitative Research vs. Quantitative Research?

A

Qualitative: Words, Stories, Themes

Quantitative: Numbers, metrics, statistical data

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5
Q

What is the typical Sample Size for Qualitative vs. Quantitative?

A

Qualitative: Small (5-20 participants)

Quantitative: Large (50-1000+)

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6
Q

What is the insight type for Qualitative vs. Quantitative?

A

Qualitative: Exploratory, Deep, Emotional, Context-rich

Quantitative: Conclusive, Broad, Scalable

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7
Q

What are the answers you’re looking for in Qualitative vs. Quantitative?

A

Qualitative: Why, How, What it means

Quantitative: How much, How many, What changed

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8
Q

What are the use case for Qualitative vs. Quantitative?

A

Qualitative: Early ideation, accessibility, design iteration

Quantitative: Pattern detection, KPI tracking, A/B testing

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9
Q

While Quantitative research validates assumptions and measure performance, what does Qualitative research uncover?

A

The root cause of the problem

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10
Q

For example, if users a skipping a feature, analytics tells you that they skipped it, what does qualitative research tell you?

A

It tells you the why. the reason.

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11
Q

What Is a Landscape Analysis?

A

A landscape analysis is an insight-driven, qualitative research method used during the discovery and planning phase of a UX project. It helps teams understand the broader market context, identify competitor patterns, and spot opportunities for innovation by analyzing existing products or services related to the one being designed.

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12
Q

What is the purpose of a Landscape Analysis?

A
  • Identify design patterns already familiar to users
  • Spot unmet user needs or experience gaps across current offerings
  • Understand market expectation and industry trends
  • Evaluate both direct competitors and adjacent or non-traditional solutions
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13
Q

What are the advantages of Landscape Analysis?

A
  • Low-cost & quick to perform
  • Useful for teams with limited access to users during early stages
  • Broadens thinking beyond a single solution or competitor
  • Helps uncover industry trends and opportunity areas
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14
Q

What are the limitations of Landscape Analysi?

A
  1. Limited to public information: You can’t see backend logic, actual user data, or internal strategies
  2. Can be biased: Teams may unintentionally focus only on what they think is important
  3. Often excludes stakeholder input: If not aligned with business goals or customer interviews, insights may lack strategic focus
  4. Lacks user voice: You’re evaluating products, not people - so the analysis must be paired with user research later.
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15
Q

What is a Heuristic Review?

A

also called Heuristic evaluation

Structured expert analysis of a product or service based on established usability heuristics or industry best practices.

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16
Q

When is this a Heuristic review (a low-cost, high-impact) UX method typically performed?

A
  1. At the end of a pre-sales phase, to scope effort and demonstrate UX needs, or
  2. Immediately after a project kicks off, to create a prioritized backlog of usability issues.
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17
Q

What is the purpose of a Heuristic Review?

A
  • Identify usability issues quickly without needing access to live users
  • Establish a baseline understanding of a product quality from a UX perspective
  • Align teams around UX gaps early in a project
  • Generate insight-driven recommendations for immediate or future design improvements.
18
Q

What are the strengths of Heuristic Reviews?

A
  1. Fast and Low-cost: No user recruitment or formal testing setup needed
  2. Highly actionable: Generates immediate recommendations, often tired to design heuristics
  3. Good for early-stage diagnosis: Sets the stage for deeper research or design sprints
  4. Can be combined with analytics: Aligns expert insights with behavioral data to validate issues
19
Q

What are the limitations of Heuristic Reviews?

A
  1. Subjective to the evaluator: Results depend on the evaluator’s skill and familiarity with the product
  2. Doesn’t capture user intent: No substitute for real user behavior and feedback
  3. Not comprehensive: Focuses on known usability principles, not all edge cases or domain specifics
  4. Needs prioritization: Some findings may be low-impact; requires judgment to separate critical issues from minor ones.
20
Q

When is it recommended to use Heuristic Reviews?

A
  1. As a preliminary assessment before investing in user testing
  2. During pre-sales to demonstrate UX value
  3. When product teams want quick, expert feedback
  4. As part of a UX audit to guide iterative improvements
21
Q

How do you conduct a Heuristic Review?

A
  1. Summary
    Provide a quick aummary (1 sentence) of tasks that is performed for this heuristic violation.
  2. Page Identified
    Provide the URL (or page title) that his heuristic violation is found
  3. Strenghts
    Provide any positive factors about the task performed for this heuristic violation
  4. Heuristics violated
    Provide the code of the heuristic (e.g., ACI-FIndabl) that this task ciolates using the guides found int eh Appendix of this document
  5. Details
    Provide any other detail that hasn’t been captured above, or a short recommendation on how to resolve the violation
  6. Screen shot of violation
    Provide a screen shot of the violation
22
Q

What is Contextual Inquiry?

A

A qualitative, generative ux research method used to observe and understand how users perform tasks in their natural environment.

It’s often described as:
“Think-aloud studies”
“Ride-alongs”
“Fly-on-the-wall observation”

23
Q

How does contextual inquiry differ from surveys or interviews?

A

Unlike surveys or interviews, which rely on user recall, contextual inquiry captures real behavior as it happens.

24
Q

What does Contextual Inquiry reveal?

A

Unspoken behavior, workflow inefficiencies, and contextual factors.

25
What are the primary goals of Contextual Inquiry?
1. Understand task flows and decision-making in real time 2. Identify environmental and contextual influences on user behavior 3. Reveal implicit knowledge users may not be able to articulate 4. Discover opportunities for design that align with real-world needs
26
What are the limitations of Contextual Inquiry?
1. Time and resource-intensive: Requires scheduling, travel (sometimes), and transcription/analysis time 2. Small sample size: Typically only 5-10 participants due to depth of engagement 3. Observer effect: Presence of the researcher may influence behavior 4. Not Scalable: Doesn't yield statistically significant data on its own
27
What is moderated product validation?
a hands-on, qualitative UX research method where a researcher interacts directly with participants—either in a lab setting or in the users' natural environment.
28
What is the goal of moderated product validation?
The goal is to observe users perform real tasks with the product, ask clarifying questions, and gather rich, contextual feedback in real time. This method is most effective during: - Usability testing - Prototype validation - Design iteration cycles
29
What is unmoderated product validation?
Unmoderated product validation is remote, self-guided usability testing method where participants complete tasks without a live facilitator. Instead, they follow a predefined test script, and their behavior is recorded via screen capture, audio, and sometimes video.
30
When is an unmoderated product validation useful?
It's a cost-effective and scalable option. when you're: - Testing with global users - Working with limited budgets or timelines - Needing rapid, repeatable feedback
31
What are the advantages of unmoderated product validation?
1. Cost-effective: No travel, facilities, or scheduling costs 2. Faster turnaround: Studies can run overnight or in parallel with minimal oversight 3. Scalable: Easily test with dozens or hundred of users 4. Access to global participants: Reach people in different locations, time zones, and demographics.
32
What are the limitations of unmoderated product validation?
1. Rigid scripting: You can't ask follow-up questions or adjust tasks mid-study 2. Limited context: Harder to probe edge cases or misunderstandings without real-time interaction 3. Higher risk of poorly framed tasks: Vague or biased instructions can invalidate results 4. No real-time troubleshooting: Participants may drop off or misinterpret tasks without feedback
33
What is a remote moderated testing?
combines the depth of in-person sessions with the convenience of digital tools: 1. Conducted via platforms like Zoom, Skype, or Lookback 2. Allows real-time observation, clarification, and probing 3. Participants share their screen while the moderator guides them 4. Works well for both desktop and mobile experiences
34
What Is Participatory Design?
Participatory design is a collaborative design methodology where users, stakeholders, and sometimes even cross-functional team members are actively involved in shaping the product experience. Rather than being passive research subjects, participants become co-designers, contributing ideas, models, and insights that inform the final solution. It’s a method grounded in democratizing design—valuing the lived experience and domain expertise of the people you're designing for.
35
When is it recommended to use Participatory Design?
It is flexible and can be used at any phase of research or design. Common entry points: 1. After contextual inquiry: Invite users to co-create improved workflows or interfaces based on observation 2. During ideation: Host co-design sessions to explore multiple directions or solutions 3. During validation: End usability tests with brief sketch or feedback sessions 4. In stakeholder alignment: Collaboratively prioritize features, goals, or design directions.
36
What are the key benefits of Participatory Design?
1. Increase empathy: Brings real user and business voices into the design process 2. Reduces bias: Challenged internal assumptions with external perspectives 3. Encourages buy-in: Stakeholders and users are more likely to support ideas they helped shape 4. Improves creativity: Uncovers novel ideas not limited by designer constraints 5. Builds shared understanding: Facilitates cross-functional collaboration and transparency
37
What are the limitation and risk of Participatory Design?
1. Requires facilitation skill: Prepare structured activities and set clear expectations 2. Can be unfocused if not scoped: Align activities with specific design or research goals 3. Not all feedback is feasible: Synthesize input critically and align with technical and business constraints
38
What is a Diary Study?
A method, either digital or analog, where customers track their own use and behaviors with a system
39
What is a stakeholder workshop?
Methods of guiding conversations with business stakeholders on goals and opportunities of a system
40
How can qualitative research be valuable for business stakeholders?
It’s a great way to show them firsthand what customers are feeling.
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