Question block 2 Flashcards
(50 cards)
Name three advantages of the Software as a Service model as presented in the lecture. (3 points)
- Zero installation overhead, the latest version is always accessible
- Backup is done in a centralized way
- Collaborative work is possible
Name three challenges of the Software as a Service model as presented in the lecture. (3 points)
- Who do I trust?
- How to change the service provider?
- What if there is no internet connection?
Name two implications of Software as a Service for the service providers as presented in the lecture. (2 points)
- Operations must become a core competency
- Expertise in daily operations is as important as expertise in product development.
- Users must be treated as co-developers
- The open source dictum, “release early and release often” has morphed into an even more radical position, “the perpetual beta”.
Name the five key issues of customer-centered web design as presented in the lecture. (5 points)
- Ease of use
- Performance
- Brand value
- Satisfaction
- Content
Briefly describe the disciplines information architecture, navigation design, and graphic design. (3 points)
Information architecture:
- means identifying, structuring, and presenting groups of related content in a logical and coherent manner.
Navigation design:
- means designing methods so that customers can find their way around the information structure.
Graphic design:
- means developing the visual communication of information, using elements such as color, images, typography, and layout.
Briefly describe user-centered design. What is the difference to customer-centered design? (2 points)
User-Centered Design
- An effort pioneered in the 1980s for engineering useful and usable computer systems.
- Customer-centered design builds on user-centered design, addressing concerns that go beyond ease of use and satisfaction: fusion of business and marketing issues with usability issues.
- On the Web it is easy to get an audience, but much trickier to convert site visitors to customers and keep them coming back.
Briefly describe company-centered design. What is a common problem in this design approach? (2 points)
Company-Centered Design
- The needs and interests of the company dominate the structure and content
- of the Web site.
- Web sites organized by internal corporate structure, with sparse information about the products and services they provide.
What is a principle in the context of the design process? (1 point)
- Are high-level concepts that guide the entire design process and help you stay focused
- Can be applied to any design problem and are the foundation for the patterns presented
Name the two principles which are at the heart of customer- centered design. Briefly describe how you have applied one of those principles in the design process of your own web application. (3 points)
- At the heart of customer-centered design are two principles:
- Know your customer
- Keep your customer involved throughout the design and implementation process
Briefly describe the term Design Pattern in general. What does a Web design pattern as presented in the lecture reflect from a customer’s point of view? (2 points)
- Patterns communicate insights into design problems, capturing the essence of the problems and their solutions in a compact form.
- They describe the problem in depth, the rationale for the solution, how to apply the solution, and some of the trade-offs in applying the solution.
- Web design patterns make up a language that can be used to communicate designs.
- The presented Web design patterns reflect how customers understand and interact with Web sites.
Name four of the six parts of a pattern as presented in the lecture. (2 points)
- Each pattern has six parts: name, background, problem, forces, solution, and other patterns to consider.
Briefly explain how you applied one of the web design patterns in your own web application. (2 points)
- Creating a Powerful Homepage:
- Focus on customer group
- Modern and clean design
How much do patterns change over time in your opinion? Justify your answer by one concrete example. (2 points)
- The following two comparisons of screen shots from 2006, 2012, and 2015 demonstrate:
- Although the visual design of the pages has been polished, the underlying principles, structure, and design remain essentially the same.
- Example E-Bay of amazon
Name the four competing elements of every Web design. (2 points)
There are competing elements of every design:
- Customers as people,
- Their tasks,
- The technology available, and
- Their social context
Briefly describe the meaning of the Web design principle “Understand your customer’s tasks”, and give one example. (2 points).
Means explicitly cataloging and scripting what people currently do and what they want to do when using the Web site.
- Examples:
- “I want to send my grandmother an online birthday card”
In the context of task training, briefly describe the two principles “ease of learning” and “ease of use”. (2 points)
It is a myth, that everything needs to be intuitive on first use. There is a difference between ease of learning and ease of use.
“If ease of use was the only valid criterion, people would stick to tricycles and never try bicycles.” [Douglas Engelbart, inventor of the computer mouse]
Which elements should be the driving factor in a Web site’s design, and which one should not? (2 points)
- Technological constraints should never be the driving factor in a Web site’s design, but still be considered as part of it: people and tasks first, technology second.
Briefly describe the goal of the task analysis as presented in the lecture. What is a typical question you would ask about the people using the website? (2 points)
Identify the target customer population, find people representative of that population and the find out what they do.
Use your intuition and experience to answer questions that characterize your target audience.
Example questions:
People: What are their interests? What are their ages? What level of education do they have? …
Write a scenario for your own web application capturing the most important aspects which are typically told by scenarios. (6 points)
Victoria is a bright young college student looking for a gift for her younger sister, who is turning 16 in two weeks. Like most college students, Victoria is on a tight budget, but she wants to get something memorable and useful for her sister on this important birthday for a young girl. She‘s heard some of her friends talk about ebirthdayz.com, so she decides to check it out. On the ebirthdayz.com homepage, she sees that the Web site has a gift recommendation feature. Victoria finds the recommendations screen and views gifts based on her sister‘s age and general interests, as well as he own limited finances. The site shows some suggestions, and Victoria chooses a popular favorite and buys it, including gift wrapping. Total time spent: 20 minutes
Briefly describe ethnographic research. What are strength of “ethnographically inspired” field studies? (2 point)
Ethnographic approaches can be used for observation
- Ethnographers study people in their normal environments you can watch
what people actually do, as opposed to what they say they do.
- An informal and “ethnographically inspired” field study can be fast and still yield valuable information.
Is the ethnographic research suitable for your web
application’s business idea? If yes, give an example. If no,
briefly describe why not. (3 points)
Example: if you’re building a banking site, your ethnographic research might include visiting a bank for a day and studying all the different types of transactions that customers perform
What is the purpose of affinity diagrams? Briefly describe two ways of structuring information in affinity diagrams. (3 points)
- An affinity diagram organizes all the individual points and concepts on a wall- sized, hierarchical diagram
- Group related concepts together, and draw lines between related concepts in different groups.
- Use different colors to denote groups and even groups of groups, creating a hierarchy.
- Affinity diagrams can become the basis for your initial information architecture.
Name and briefly describe the three steps of an iterative design process as presented in the lecture. (6 points)
- Design
- Teams consider business goals and customer needs, setting measurable goals and developing design concepts.
- Prototype
- Teams develop artifacts as basic as scenarios and storyboards, and as complex as running Web sites, that illustrate how the site will accomplish the goals outlined in step 1
- Evaluate
Teams assess the prototypes developed in step 2 to see if they meet the desired goals.
Briefly describe two reasons for using an iterative design process as presented in the lecture. (2 points)
- Helps find problems while they’re still inexpensive and easy to fix.
- Ensures that the site you’re building will have the features that your customers need.
- Ensures that you’re building those features in a way that your customers can use.